"Too many skills and buttons to manage" One button attack build showcase

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1453R#7804 wrote:
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That stuff is only good for campaign. You'll switch to 1-2 skills once you start serious mapping. Unlike PoE1, due to support gem limitation there is no real variety.


Nah. People say that about the Highlander Rule support gem system, but that's because they're in the POE1 mindset of "literally the only possible thing that matters, will ever matter, or fundamentally can matter is damage and doing more of it." They're trying to do the PoE1 thing where they cram seven MOAR modifiers on one skill, and any skill that cannot accept seven MOAR modifiers is a dogshit skill with no job.

I don't foresee a future, even in maps, where I have no need for any of the things the other skills I'm using are doing. Your one-button build has no ability whatsoever to control enemy movement, as one example. Yes, you pop basic white enemies very quickly. Not everything will die so swiftly though - and if it does, the game is undertuned and needs tightening up. I don't care about one-button builds existing; I do care about a game where players can just ignore the game and Wunderclik their way through whilst ignoring every enemy, every modifier, and every obstacle the game tries to throw at them.

And frankly, even if we end up in another situation where POE2 is as trivial and pointless as PoE1 is? I just prefer builds with multiple axes of engagement. Always have. There's a reason nobody makes an actual action game where you just click the same "attack" button every single time in every single situation against every single enemy. Even Survivor-style games with no active skill use at all have more engaging characters than that.


There is nothing trivial about it. This allows you to focus on stuff that really matters, and that's improving your gear/min-maxing. This is the best case scenario.
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1453R#7804 wrote:
It's honestly a little depressing that the first (and generally only) thing everyone seems to want to do with this splendid new game is make a build that functions exactly the same way everything used to back in PoE1. But I suppose it's cool that it didn't even take people a week to figure out builds that can completely nullify and trivialize the new game. Proof that Path gonna path, I suppose. Gotta figure out what that skill is and what's going on in that video snippet later, once the office day is done.


The game punishes doing anything that makes you stand still, so these kinds of builds are going to flourish.
Seems effective, but it looks boring as hell. As long as you are having fun, though, who cares. 🤷‍♂️
https://www.youtube.com/watch?v=WlyVf34_TiI
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Windows 11, 9800X3D, RTX 4080, 32GB DDR5-6000 CL30, 7000MB/s SSD, 850W, 3840x2160p @120Hz
[Removed by Support]
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Seems effective, but it looks boring as hell. As long as you are having fun, though, who cares. 🤷‍♂️


Opposite of boring. It would be boring and pointless to mess with complicated stuff like multiple skill or ailment interactions, setup/payoff gimmick, etc. I don't like fluff. Elegant is the way to go. Automation is elegant.
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Seems effective, but it looks boring as hell. As long as you are having fun, though, who cares. 🤷‍♂️


Opposite of boring. It would be boring and pointless to mess with complicated stuff like multiple skill or ailment interactions, setup/payoff gimmick, etc. I don't like fluff. Elegant is the way to go. Automation is elegant.


But the apex of automation is not to play .... to not engage for me sounds like I do not like to play and try to avoid it...
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Seems effective, but it looks boring as hell. As long as you are having fun, though, who cares. 🤷‍♂️


Opposite of boring. It would be boring and pointless to mess with complicated stuff like multiple skill or ailment interactions, setup/payoff gimmick, etc. I don't like fluff. Elegant is the way to go. Automation is elegant.


But the apex of automation is not to play .... to not engage for me sounds like I do not like to play and try to avoid it...


The point is that an optimized build with automated skills that apply debuffs/put up buffs+1 main big-hitting skill just feels good to play. It feels rewarding, after you put it together and all the pieces work perfectly together. There are literally builds in PoE 1 that just have an infinite self-cast loop and you walk around raining hell down on enemies, and players enjoy that. Even RF is a popular build for so many years because people enjoy it.
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Opposite of boring. It would be boring and pointless to mess with complicated stuff like multiple skill or ailment interactions, setup/payoff gimmick, etc. I don't like fluff. Elegant is the way to go. Automation is elegant.

Making such a build could be fun indeed. Actually playing it is opposite of fun. It's just a goddamn job.

You simply find "fun" in things completely unrelated to actual gameplay (I dunno, trading? Thinking about more 1-button builds? Just gathering shinies?). Rather, you don't even think about the whole mobs killing process as "actual gameplay", your gameplay clearly lies somewhere else.
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Opposite of boring. It would be boring and pointless to mess with complicated stuff like multiple skill or ailment interactions, setup/payoff gimmick, etc. I don't like fluff. Elegant is the way to go. Automation is elegant.

Making such a build could be fun indeed. Actually playing it is opposite of fun. It's just a goddamn job.

You simply find "fun" in things completely unrelated to actual gameplay (I dunno, trading? Thinking about more 1-button builds? Just gathering shinies?). Rather, you don't even think about the whole mobs killing process as "actual gameplay", your gameplay clearly lies somewhere else.
So? People have different ideas of fun, who are you to judge? No genuinely, just because something doesn't appeal to you doesn't mean you reserve the right to be judgemental about it.
Last edited by Auralysist#4050 on Dec 16, 2024, 2:03:22 PM
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So? People have different ideas of fun, who are you to judge? No genuinely, just because something doesn't appeal to you doesn't mean you reserve the right to be judgemental about it.

So? Who are you to be judgemental about me being judgemental?
I'll speak for myself (and in defense of the OP): fun for me is the build creation process, the looting, and the upgrades. The actual (complicated) gameplay itself is way down on the list behind all of those things.

I LOVE automation. I LOVE 1 or 2-button builds. I find joy in getting to that point, and then the loot / trading / improvements.

What do I hate beyond anything else? Tedium in every aspect of play. Having to use 7 skills to kill a pack of white mobs is the absolute opposite of fun. Having to layer effects before actually taking something out is not fun for me. I want to kill things, I want to kill them fast, and I want to kill them easily. I don't want to blow up entire screens like PoE 1, but I still very much prefer limited buttons and powerful single skills.

There are plenty of other games I can play that allow me to engage with each and every enemy. Not action rpgs, but regular rpgs. Action RPGs, like this game, like the diablos, like every clone ever made, is all about getting to the most simple, yet the most powerful build I can possibly create.

That, to me, is the epitome of fun. I feel that this might be the exact opposite of someone like #145, but it is in no way less valid in terms of fun. The gameplay loop is simply a realization of the true fun I have with the game: proof that what I created and put together works the way I want, and I can push it as far as it can go.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 16, 2024, 2:18:12 PM

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