Death penalty
" The statement is related to you acting as if you know best and are capable of hitting level 100 in the current system. The commenter is saying if the XP penalty has never been the issue, that you should have no problem providing evidence of achieving level 100 in the current Path of Exile 2 ecosystem. You can ignore it but it would invalidate the false sense of bravado you're trying to achieve because it will appear you are, in fact, not capable. |
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" The only thing this Poe2WarriorMain has been doing is going around the forums telling everyone else that they are just trash and garbage and they suck and they shouldn't play the game. Not providing any sort of actual feedback or discourse that doesn't involve being a dick to other people and insulting them... Dude clearly doesn't understand that the biggest threats in PoE has always been Rare Mobs, and continues to be Rare Mobs, not bosses. (It's why they made Rare Mobs the focus of map completion, not Bosses) As for the Death Penalty thing... I'm torn on it. It definitely sucked in PoE1 when you would go into a map or pinnacle fight and if you had some bad luck or a rare with a couple really difficult modifiers, then there was a good chance you were losing 60% of your experience bar. Or you just gave up on the map after a couple portals and saved the XP. I wouldn't mind seeing death penalties only above Lv90, or start the penalty at lower than it is, and ramp the penalty up the higher you get to 100. |
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" I know he's trolling lol. He stopped replying to me because I keep shutting down his disenguous attempts when he argues stuff he clearly doesn't believe. He did fool me initially, though. The mob design/philosophy is still PoE 1 in maps, but the gameplay/character design is clearly not. People are attaining blaster builds from what I can tell(myself included to some extent, one button build but not melting screens or one shotting bosses), but we have ground and death effect that literally render below the environment in some cases, invisible one shots and off screens and huge packs, so in some cases it's worse than PoE 1 in knowing what's going on. So we have the same stuff to deal with, get punished harder (losing map, loot tile, boss, XP, etc), and have to deal with people who are struggling in acts trying to nerf what tools we are able to find because they're mad about others beating all this "challenging" content faster. I think many of us are managing okay, but more and more people are going to bounce off the game right here and we're starting to see that with all these posts. Last edited by Mr_Vagtastic#4761 on Dec 14, 2024, 4:57:08 PM
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" I would never attempt to level to 100. I've got a life to live. And i never said that, but i guess that is hard to understand. Btw. i see you lvled settlers to 100. So would that really have been an achievement, if there was no penalty? Wouldn't that be like cookie clicker? How would that make any sense? And that is what i was talking about. But nevermind i see you guys are just trying to be toxic and take everthing personal. Got no time for this bs. I'll just go and watch a movie with my girlfriend. |
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" bumping this. The endgame above level 70 is way too punishing. It completely takes the fun out of the game. |
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" seems you're not playing so stfu |
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" I guess this means people who play level 1 elden ring with fists/no gear makes it pointless. |
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" Yes still an achievement, because the XP penalty added zero difficulty to the content, it just took away from spending time with my wife and dog in the house we own, since we're trying to flex personal status in an attempt to feel superior to others online. That's a lie btw, I did it on my steam deck so we could still spend time together, instead of playing on my nice gaming computer in my finished basement office, just to remind you flexing personal status online is a truly toxic thing to do. Last edited by Mr_Vagtastic#4761 on Dec 14, 2024, 5:51:43 PM
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I think the death penalty should stay in place because, as has been said before, lvl 100 is a goal that not everyone should be able to reach with any build, and it is also not necessary at all for beating the endgame content (at least it was in POE1). But in my opinion it should be reduced to 5% instead of 10%, because 10% at a high level takes forever to grind and a rare monster with a combination of "unbeatable" modifiers for your build can always spawn and kill you within a split second. 5% would be punishing enough, especially when the game is harder than its predecessor.
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" If you have a build that can't do the content to grind to level 100 you're not going to get it with or without a penalty. If you have a build that can grind it, you're going to hit 100 just fine and a penalty adds zero difficulty to the content but serves as a waste of time. What "prestige" does wasting time carry? Let's say I'm able to blast juiced content and die 1% of the time but only gain say 10.1% or 5.1% exp per death, right? So I'm netting .1% XP per cycle after death, I'm only limited by time at this point. If your build can't do that content, you're spending days to get a fraction of a percentage and this PoE 1 rates and PoE 2 is slower levelling. Level 100 has no place in this discussion when it comes down to build choice and time. Edit: and let's not forget, there will definitely be people buying leveling services if there is any system that allows for it. Do the people that stood in 5 ways or followed chayula runners have prestige for hitting 100? Last edited by Mr_Vagtastic#4761 on Dec 14, 2024, 8:21:49 PM
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