3rd and 4th Ascendancies are near impossible
The 4th one will need alot, like really alot of investment for melee builds. Even then it will still depending on the hourglass spawn location. However, range build, like deadeye lightning rod magnetic salvo can insta-phase last boss on 4 Floors Trial of Sekhema without god-tier / mirror-tier investment. You can just do once, the one-shot mechanic with this build, then burst the boss to deaht.
Last edited by bewilder2#0356 on Dec 14, 2024, 9:41:28 AM
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" I am playing melee and finished all 4 ascendencies. Sure it was difficult. But it should be. A game where everybody wins is not fun. Last edited by MMA_Enjoyer#3066 on Dec 14, 2024, 10:29:03 AM
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" Don't worry guys, the fight is fine you just need to watch it first because learning it as it goes is obviously dumb! One cannot help but wonder how such a lust for loot can affect a persons mind. Although these exiles appear to be our salvation, it would not take much for them to turn on us as easily as they fight gods and demons.
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The real problem is that the two trials are meant to represent a roguelite experience (first one has metaprogression with better relics making it easier, second one more roguelike) but the problem is that unlike roguelit(k)es there are no areas of repsite or good boons you can take or beneficiary events and the sorts.
It is mostly "a bunch of shit modifiers and potentially bricking ones based on what you play" so you end up hoping for a good run with rng unless your build is naturally really good vs the content. The length of the trials should probably be more than doubled but have a lot of player beneficial choices included but that would be a rework of it. |
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Iv Ascended with the first 2 points and Im not even going to try to get the other points.
Its not like they add anything to my character anyway. GGG dropped the ball on the players head on this one. |
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What a bad take, theres is no winning here, its enabling a build or giving it more options. No one gets poorer or richer if someone else got all the ascendency points.
A player running a subpar build can easily beat beat entire campaign and do maps, but, meanwhile, they wont be able to complete those "labs" without great mechanics and knowledge of the game. Its really unbalanced compared to the rest of the game and nothing comes close, it forces people to "netdeck" builds instead of trying things out (which i assume you did). Btw, if we were talking about uber bosses and T17 equivalents, sure these are supposed to be essentially hard and build defining, but core mechanics shouldnt, but i doubt you ever fought those tho (14 challenges). |
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" Its a freaking basic part of progression. I'm not asking for everyone to do pinnacle content, its a core part of the character. One cannot help but wonder how such a lust for loot can affect a persons mind. Although these exiles appear to be our salvation, it would not take much for them to turn on us as easily as they fight gods and demons.
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" Everybody wins lol, it's the darrn ascendancy, that is the problem, not that there is content which is a little to difficult. First off the area lvl where the 3 trial sekhema drops. If poeple try that right away they will most likely fail(unless you know your sanctum elague mechanic in and out from poe1, but than you still might get one shot at the thrid boss), second off if you decide sekhema is not for u, you would rather play ultimatum you have to wait for t8 maps or whatnot until that thingsdrops for your THIRD ascendancy....That is so out of bounce it's not even funny. So most players have to get their third ascendancy when they are fully geared and overleveled and the 4th one is almost completely out of reach, yeah great design. i don't mind lvl 95 being out of reach, i don#t mind some uber bosses that will not go down for a while...i don't mind 2013 style poegameplay, but gating basic stuff behind sanctum or ultimatum is where the fun ends, that is absolutely not acceptable... Last edited by Strickl3r#3809 on Dec 14, 2024, 11:14:30 AM
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The trials are an entirely frustrating and not enjoyable experience for me, and yet I'm forced to do them just to get my basic class power. These trials are the single feature that will cause me to put the game down and never come back.
They are ridiculously unbalanced for melee, honor is antithetical to a lot of different builds, and the entire slot-machine approach of which pile of shit to eat is the single worst mechanic I've experienced in a game. Just remove honor loss on boss fights. That would fix the entire thing. Last edited by Vayzen#2402 on Dec 14, 2024, 11:45:44 AM
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Sorry but having to watch a boss fight before you go in is a big NO
I don't mind the bosses, but the opportunity cost of fighting the last 2 bosses is very high. First you have to get the token to drop or buy it, then fight through 3 or 4 floors (which could take a long time) to even get a chance to try them. It's like if you needed to complete Maven & uber elder in PoE1 to get your last 2 ascendancies. I suggest they remove the honor system from the boss fights just like with Lycia in sanctum. |
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