Penalties for dying in a map.

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felrasha#1985 wrote:
I doubt they'll be able to make the concept of 1 portal per map work in the end.

There's also not much reason to make it work. PoE and PoE2 in particular are about optimizing the speed at which you can progress. People that are dying often are not the people that need to be targeted with hindered progression.

I doubt there would be significant downsides to just reinstating the 6 portals per map.

If they do want people to be rewarded for using less portals they can give a magic find bonus to players for each remaining portal.

You're wrong. Removing or reducing penalty for dying means people no longer need to invest into defenses and can just go full glass cannon like PoE1. This has to be avoided at all costs.


There is tens of hours of investment to just go trough the campaign. I doubt that majority of player base have reached maps at this point + there is a very limited amount of builds that work in a hardcore setting. The fun part of the game is in the crazy, not the methodical. How many map losses it will take on average for one to quit?

The main question then would be - What is the target audience ?

Last edited by Kodavor#1200 on Dec 14, 2024, 7:31:19 AM
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Kodavor#1200 wrote:

The fun part of the game is in the crazy, not the methodical. How many map losses it will take on average for one to quit?

The main question then would be - What is the target audience ?

There is already a game for that target audience. It's called PoE1, it's not going away. Just go play that.
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Kodavor#1200 wrote:

The fun part of the game is in the crazy, not the methodical. How many map losses it will take on average for one to quit?

The main question then would be - What is the target audience ?

There is already a game for that target audience. It's called PoE1, it's not going away. Just go play that.


Do you realize that what you said is - If you don't like it then don't play it!

How well has this statement gone as of late for games that have used it ?
I know it's not me as it stands unfortunately.

I personally have limited time with work/ kids. There are so many things in poe2 that are just massive time wastes. I don't know why they changed mapping at all. It was great in poe, it's like trying to reinvent the wheel.

The xp penalty for dying was punishment enough i thought. It really doesn't make much sense. I'm not a sweat lord, I'm gonna die.

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Removing or reducing penalty for dying means people no longer need to invest into defenses and can just go full glass cannon like PoE1


Yes, those people also would get hard stuck at level 93. Nobody, likes dying. It's also a massively inefficient way to play the game.

Not sure if you are arguing for the sake of it or legit think people will play this.
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Kodavor#1200 wrote:

Do you realize that what you said is - If you don't like it then don't play it!

How well has this statement gone as of late for games that have used it ?

Guess what? I love PoE2. I also loved older PoE. I passionately hate current PoE. No one takes PoE away from you, unlike the changes that made PoE1 completely different game over time and killed any enjoyment from playing it. So go play your game and let us enjoy our game.
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Kodavor#1200 wrote:

Do you realize that what you said is - If you don't like it then don't play it!

How well has this statement gone as of late for games that have used it ?

Guess what? I love PoE2. I also loved older PoE. I passionately hate current PoE. No one takes PoE away from you, unlike the changes that made PoE1 completely different game over time and killed any enjoyment from playing it. So go play your game and let us enjoy our game.
Last edited by Kodavor#1200 on Dec 14, 2024, 8:15:47 AM
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Yes, those people also would get hard stuck at level 93. Nobody, likes dying. It's also a massively inefficient way to play the game.

Not sure if you are arguing for the sake of it or legit think people will play this.

No one seriously cares about 7 skill points and a small amount of base stats. That's not a death penalty, that's nothing. It also trivializes endgame content because you can just roll stupid maps that you now you will die in and get returns out of it. Thankfully in PoE2 you have to think before running a map because if you don't it can seriously tank your returns.
It's amazing how much people have been brainwashed by modern gaming studios to WANT time wasting bullshit in games...

it's amazing what you can do to people with some good brainwashing... I mean gamers in these games that punish them for everything they do wrong are the equivalent of naked slaves on a chain leash that get whipped every time they make a wrong move and their single answer is "I'm sorry master, I'll do better next time!!!" while bowing their heads obediently and trying again...

Dying in a game is fine... but being punished for dying is absolutely tedious, sadistic and overall a HORRIBLE way to treat people in something like gaming which is a chill and fun casual activity in our free time...

You want to PUNISH ME for playing your game wrong? Sorry but f*** the f*** off!!!

I'm not a brainless zombie or a slave to be whipped and apologize for my mistakes...

You might not want to see it but THIS is the ugly truth... gaming studios nowadays punish their fanbases more and more because they've brainwashed them to play more out of frustration instead of getting in the game with the hope to have fun... they've brainwashed them into being absolute masochists and now when they don't get whipped they get mad... "Why isn't this game whipping me when I die? Nooo... bring back the whip!!!! I need it... I need to be punished for messing up!!!"

This is modern gaming in a nutshell... the more punishing and tedious a game is the more "modern audiences" fall in love with the punishment...
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Kodavor#1200 wrote:
So go play your game and let us enjoy our game.

What a really profound argument - "Go away"

Yes it is. Because that game literally exists right now and will keep being playable and will even keep being updated with new content. There is reason PoE2 was split from PoE1 - it allows making changes that PoE1 players might not necessarily like.

Exact quote from exilecon 2023 Jonathan:
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There was a point where we realized that our plan to replace PoE1 with PoE2 would essentially be getting rid of a game people love for no real reason.
Last edited by DemonikPath#1311 on Dec 14, 2024, 8:17:20 AM
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Kodavor#1200 wrote:
So go play your game and let us enjoy our game.

What a really profound argument - "Go away"


And a good one. Not everything must be to your liking you know. I dont like shooters i dont play PUBG, i dont try to enforce changes based on my personal taste. Game was, is and will be balanced around SC trade. GGG said that multiple times. Hardcore is just not taken into account, its challenge run that you opt into, nothing more. Dont expect special treatment.

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