Why POE2’s Direction Is Worrying for Veterans and Newcomers Alike

I paid $30 for an unfinished product to provide feedback. My feedback is the game is slow and boring with artificial slowdowns and a lack of skills or items for the first 30 hours.

1. Support gems locked to 1 skill - why?
2. Skill UI is a big ass mess. I have no solution today but its ugly.
3. Do Normal bosses really need 4 phases at Level 2? No. Instead of being boring why not add the phases into the later difficulties so it's actually different? Who in gods name wants a 10 minute fight at lvl 3 for a potion? Just silly.
4. OPTIMIZATION - runs like sh*t for the graphics it puts out. I'm sorry you spent 2 weeks designing the sleeve of an armor but the entire screen is flashing and smokey with ground AoE. Can't see it.
5. RUNS IN CIRCLES BACKWARDS RUNS IN CIRCLES BACKWARDS RUNS IN CIRCLES BACKWARDS

I'm not going to grind for 5 days waiting for a game to "get fun". I'll check back in a few days but I uninstalled after V0.2

Been playing PoE on and off since 2011. This is not PoE. This is a cheap mobile game.
True +1
Just posting a reply cause goddamn was this prophetic reading it in january and now again in april
One cannot help but wonder how such a lust for loot can affect a persons mind. Although these exiles appear to be our salvation, it would not take much for them to turn on us as easily as they fight gods and demons.
"
Anexx#6965 wrote:
That exciting rare that takes you a long time to battle in Elden Ring because it's guarding a hidden area full of deliberate rewards, could drop absolutely nothing in PoE. Or a white mob might just drop something crazy! It's all a grind and the rewards are determined by how quickly you can kill things. It's an arpg!

I don't have definitive answers on how to do both but this is certainly why this pacing of gameplay doesn't feel quite as good in this genre of game. At least in my opinion.


you design enemy groups and engagement more deliberate, make trash mobs trash and elites truly elite with a rewarding loot pool and engaging mechanics.
"
Just posting a reply cause goddamn was this prophetic reading it in january and now again in april

Well said, my friend — thank you.

I bumped my thread again after seeing the 0.2 changes and Zizaran’s talk.

They’re forcing their way into the abyss.
I honestly don’t know why.
Agree 1000%
"
I paid $30 for an unfinished product to provide feedback. My feedback is the game is slow and boring with artificial slowdowns and a lack of skills or items for the first 30 hours.

1. Support gems locked to 1 skill - why?
2. Skill UI is a big ass mess. I have no solution today but its ugly.
3. Do Normal bosses really need 4 phases at Level 2? No. Instead of being boring why not add the phases into the later difficulties so it's actually different? Who in gods name wants a 10 minute fight at lvl 3 for a potion? Just silly.
4. OPTIMIZATION - runs like sh*t for the graphics it puts out. I'm sorry you spent 2 weeks designing the sleeve of an armor but the entire screen is flashing and smokey with ground AoE. Can't see it.
5. RUNS IN CIRCLES BACKWARDS RUNS IN CIRCLES BACKWARDS RUNS IN CIRCLES BACKWARDS

I'm not going to grind for 5 days waiting for a game to "get fun". I'll check back in a few days but I uninstalled after V0.2

Been playing PoE on and off since 2011. This is not PoE. This is a cheap mobile game.


I like that you defined it as artificial slowdowns, because thats how it feels.

Look up waypoint placement in Ziggurat Encampment, out of place and articially stealing players time moving from stash to its location. Waypoint should be placed above Well, its like natural spot which comes to mind when you walking in that city and i catch myself automatically moving towards Well and after that realising waypoint is placed out of touch on some shite debris outside of town in pointless location.

/rant xD
Polski kanał globalny SSF
/global 966
From another Vet player well put.

Devs you are out of sync with the type of players who stuck with poe 1 through thick and thin.
The new generation of players will not support you the way you think they will.
You need your playerbase to be entertained not tested and frustrated at failing.
Been here since Open Beta.
Totally agree.

I like soulslike games. These games are carefully handcrafted and very predictables. You know exactly what the map layout here, what types of ennemies you will encounter and where they are placed.
Soulslike design just doesn't work that well in an environment that is procedurally generated, where you are swarmed by dozens of monsters at a time, and with the amount of RNG that we have here. It works for bosses, but not that much for mapping.

Some will say "PoE 2 is more played than PoE 1 was". Sure and what are people actually playing ? The rare classes that actually have good clear speed and feel powerful. Half the meta is Amazon LS right now. It was Archmage/Gemling in 0.1
If the vision is to have everything at the power level of Sorceress this patch, I doubt many will remain.
"
Raedhys#5612 wrote:
Totally agree.

I like soulslike games. These games are carefully handcrafted and very predictables. You know exactly what the map layout here, what types of ennemies you will encounter and where they are placed.
Soulslike design just doesn't work that well in an environment that is procedurally generated, where you are swarmed by dozens of monsters at a time, and with the amount of RNG that we have here. It works for bosses, but not that much for mapping.

Some will say "PoE 2 is more played than PoE 1 was". Sure and what are people actually playing ? The rare classes that actually have good clear speed and feel powerful. Half the meta is Amazon LS right now. It was Archmage/Gemling in 0.1
If the vision is to have everything at the power level of Sorceress this patch, I doubt many will remain.


"but we got Dark Souls at home!" ;)
Polski kanał globalny SSF
/global 966

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