idea: design the endgame to be able to change builds regularly and without effort

Guild Wars 1 did this, but you could change your build at any time, any level, and it lasted a long goddamn time, in fact its still fairly populated last I checked which was only about a year ago.
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MEITTI#3999 wrote:

The whole point is to build your character form the start. Its like wanting a button in Minecraft that instantly builds all the buildings for you. Then whats the point of playing the game? You just want to skip straight into Congratulations screen.


No, I just want to have diverse, challenging combat experiences with different builds. Thats not jumping to a congratulations screen.
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Meril#8494 wrote:
Please give reasons for your opinion and not merely disagree.


The reason is if GGG wanted that they'd have designed the game that way. It their game and it's made as such. If you can't handle that then play something else. Super simple concept
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Sounds to me like Diablo 3 didn't simply have interesting builds to play.
I don't find waiting to play a build (=grinding for it) more interesting than playing a build. If thats your view point, I don't really understand it.


If you don't like grinding for things then literally why are you here? That's the whole point of the game
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I just want to have diverse, challenging combat experiences with different builds.




good, thats the way poe is supposed to be played. you roll new characters and try new builds.

the effort it takes to make a character is an investment that gives it a sense of value and attachment to the build, the gear, the ideas. the easier it is to make a build, level it, gear it = the more disposable it is, the less people care about any if it.


poe1 lasted and thrived where all other arpgs of the day quickly wilted because it took great efforts to make items, builds and game knowledge feel truly valuable.




poe players are here for 100s, 1000s, 10,000s of hours. being able to trivially spam through builds and gear without effort is not what this game is about. its about making new characters again and again, feeling that sense of investment and attachment in each one.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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I just want to have diverse, challenging combat experiences with different builds.




good, thats the way poe is supposed to be played. you roll new characters and try new builds.

the effort it takes to make a character is an investment that gives it a sense of value and attachment to the build, the gear, the ideas. the easier it is to make a build, level it, gear it = the more disposable it is, the less people care about any if it.


poe1 lasted and thrived where all other arpgs of the day quickly wilted because it took great efforts to make items, builds and game knowledge feel truly valuable.




poe players are here for 100s, 1000s, 10,000s of hours. being able to trivially spam through builds and gear without effort is not what this game is about. its about making new characters again and again, feeling that sense of investment and attachment in each one.


Everything you said is wrong, theres absolutely no reason people shouldn't be able to change their builds for free at any time, so GGG created a monetary reason, they need to sell character slots lol.

Do you really think guys at endgame that have the resources to swap builds at will just go "oh i'll just reroll a new character, that'll be wayyy more fun than continuing to blast the high level rewarding content". No they don't. OP is just asking for the bullsh*t to be stripped away. It's not an unreasonable ask.
Last edited by MrSatanGuy#4359 on Dec 14, 2024, 6:43:30 PM
@Kickaxe
I'm here, because I enjoy the combat experience, especially if its challenging. There are many bosses and monster groups to fight. I don't really enjoy the loot system, find it to be quite boring with mostly generic stats.

@Snorkle
I can't personally relate to that logic. Only because something is hard to get, it doesn't make it any more valuable to me. If I'm forced to grind to change my build or maybe even start a new character, then thats just having an inferior experience compared to just playing a full endgame builds with all its complexity and challenge. So I would always prefer to just change builds. I would say I value "quality time". I read poe 1 players often want to rush the campaign to get to endgame. The motivation for this looks to me to be quite similiar to mine. (to get to the interesting part of the game quickly, so why not just stay in it by changing the build?)
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@Snorkle
I can't personally relate to that logic. Only because something is hard to get, it doesn't make it any more valuable to me. If I'm forced to grind to change my build or maybe even start a new character, then thats just having an inferior experience compared to just playing a full endgame builds with all its complexity and challenge. So I would always prefer to just change builds. I would say I value "quality time". I read poe 1 players often want to rush the campaign to get to endgame. The motivation for this looks to me to be quite similiar to mine. (to get to the interesting part of the game quickly, so why not just stay in it by changing the build?)


Exactly. I said earlier, and other people pointed out some other games, but Guild Wars 1 let you change your build for free at will, and it was hella good and still has a pretty active playerbase 20 years on. The only value in the campaign is your first character, the one that builds up your starting currency and loot to stash for your next character. Once you have each character type at endgame, rolling another witch or w/e to have 2 of them at endgame is just a time sink, it is literally just a way for GGG to sell character slots.

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