TIL It's not -60 to max resistance in lategame but -80..
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Proof? ingame text "Map Between Tier 6 and 10 have an additional 10% penalty" and "Map Between Tier 11 and 16 have an additional 10% penalty" Seriously GGG? we really need -80 to fucking resists? This end being the same as removing ~3 afixes from equipments as you pretty much always need 2 resists and mas life in gear. This reduces gearing option by so much that I beg the question if it's worth it. Also I'm really tired from the one shots with capped resists still. Last edited by Aelhis#7768 on Dec 13, 2024, 11:54:43 AM Last bumped on Dec 16, 2024, 7:07:46 AM
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That's how I understood it too but is it confirmed? Don't want to double pay on gear when the game finally comes out.
IGN: SCHVAITZERIZER
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I thought I was going mad when i saw my resists not capped all of a sudden
Thanks for flagging this one - for anyone else you can see this in the 'map legend', hovering over 'Map Node' Cmon GGG - this should be way clearer, not hidden away in a corner box most people wont see |
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I knew something was up with them giving us elemental resist permanently for killing side bosses in the campaign. >^.^<
Classic GGG. |
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It could be worse, at least it is not reducing our chaos resistance. Imagine trying to fix -80% chaos res without CI, lmao.
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Omg finally new players are going to understand why existing players said drops needed a little buff.
Because you'll need to find / craft optimized gear to maintain your defensives as you go forward. So most gear your finding and just tossing on is actually garbage long term. Yes -80 res, "git gud" 🤣 I really hold GGG doesn't make the game easier we want hard and like souls like games 🤣 Honestly as more new players hit the wall with broken trash builds, uncapped res and trash gear they think is good and cry, they will finally realize where existing players feedback is coming from. |
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" This will continue because dodge roll is the primary means of defense in the game now, they are balancing the game around it, making other layers of denfense pratically useless. No one likes one shots in ARPGs, they even recognize that in recent interviews and said that they would fix that, lets see how they will do that without removing our nerfing dodge rolling. |
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" If all you wrote is not sarcasm you need to get out of the internet for a time bro... it's gonna do you some good |
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" Tbh he has a point... there's people that played act1/2 and kept saying the game is perfect and not hard at all XD Let them hit the endgame and understand where all the complains come from |
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sir we get 20% all res in campaign so 80-20 = oh it's still -60% all res as per PoE1
it just hits -60% in red maps rather than after kitava 2, which is pretty nice actually y'all are complaining just to complain Last edited by HalfThere#5863 on Dec 14, 2024, 12:56:45 AM
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