THE PROWLING SHADE

can we get this addressed, whatever intern came up with this design needs to be evaluated. It is horribly designed from a gameplay perspective and completely unfun. I am playing lightning arrow, and I can't even get a single hit on them before they immediately go invulnerable for 5 seconds, move 1/2 a screen away, then go invuln again in 2 seconds. FIX THIS AND DO BETTER
had a fight with one the other day, i could not kill. it it was rare with "Extra Energy Shield" and "Magma Barrier". it was unkillable because of its invulnerability, high ES recharge and the magma barrier was like a 2nd invulnerability ability. Complete Bullshit
I'm getting more and more annoyed with these enemies. They are so tanky, that's the biggest issue. They are just annoying to fight since they are tanky on top of them going invisible all the time and moving around. It's not that it's super hard to track them, but it takes so long to kill them, and they are usually in packs of at least three. Sure, certain builds makes quick work of them, but that doesn't excuse how tanky they are. Poorly tuned enemy type for sure.

They also cheat and go invisible even though they are affected by Time Freeze on Chronomancer. At which point they are able to move around again. Maybe a developer want to pretend and say they are exempt from time magic, but this is clearly a bug if you ask me.
Last edited by Absconditus#0168 on Jan 11, 2025, 3:29:19 AM
Also I bet whichever dev decided they should be in every tower map had a shit eating grin when thinking it up and I hope they stub their toe and step on lego.
This opponent in the game is so disgusting that after many hours of playing it, I have to pause the whole thing...a game is not meant to make you nervous -.-
this is a terrible enemy type and needs to get removed. them being able to constantly go invis and then the huge heavy freeze auto tracking line they do is just nonsense.
This is the most frustrating mob in the entire game. And there are a lot that need to be reviwed and tune down by a mile!

Why are they doing this to the players? How could they even thought that this was fun? Horrible decision making when tunning the difficulty.
such a goofy enemy design, even sillier than the old "casts ice walls and runs away" mobs
Seems like you have to build around stun and freeze in the game dumping minimum of 7 points to gain immunity. In POE1 you dont have to do this you get this though a different means
They are extremely annoying. It breaks the flow of combat for me to play peekaboo with a pack of these things.

Prowling shades, eternal knights, packs of venomspitters - the triad of le sigh.

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