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saying you played poe2 since closed beta yet you have basically not touched the endgame as you are 37/127 achievements kinda invalidates your points, poe1 had challenging endgame fights maven for example
These fights are fun in ruthless or HC. OR SSF.
Tradecore I've a different opinion, since you can effectively stat check the boss.
PoE2 has an opportunity to emphasize on skill expression with less-is-more combat. Payload skills are a great idea, for example.. stun bar... etc.
But we are too focused on wanting to dampen skill expression for power fantasy, which GGG already has a game for that and should focus on something new.
sure i agree but not everybody finds SSF Fun and yes if you have enough currency you absolutley can just statcheck endgame in poe1 but im sure you know alot of people cry when a streamer or somebody makesa build guive and its 500 divines so not everybody can do that =/=
Add Scion To PoE2
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Posted byVictini#7730on Dec 12, 2024, 2:04:20 PM
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saying you played poe2 since closed beta yet you have basically not touched the endgame as you are 37/127 achievements kinda invalidates your points, poe1 had challenging endgame fights maven for example
These fights are fun in ruthless or HC. OR SSF.
Tradecore I've a different opinion, since you can effectively stat check the boss.
PoE2 has an opportunity to emphasize on skill expression with less-is-more combat. Payload skills are a great idea, for example.. stun bar... etc.
But we are too focused on wanting to dampen skill expression for power fantasy, which GGG already has a game for that and should focus on something new.
sure i agree but not everybody finds SSF Fun and yes if you have enough currency you absolutley can just statcheck endgame in poe1 but im sure you know alot of people cry when a streamer or somebody makesa build guive and its 500 divines so not everybody can do that =/=
I still stand by the following: "We are too focused on wanting to dampen skill expression for power fantasy, which GGG already has a game for that and should focus on something new."
PoE2 is not a reskin for PoE1, and people should stop demanding it be as such. The spirit gem nerfs were needed.
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Posted byKaboinglefop#0955on Dec 12, 2024, 2:05:49 PM
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I still stand by the following: "We are too focused on wanting to dampen skill expression for power fantasy,
Skill is a very important part of any game 100% poe1 and poe2, im sure you can agree the acts and their bosses needed more skill than how mapping is rn. i mean people are already blasting maps rolling made sense when their was 3-5 mobs at once but you cannot reasonably say rolling adds anything to like a breach encounter on a juiced delirium map or high packsize in general where you have 50+ mobs coming at you at once you cannot really implement skill to overcome that just raw screen clear aoe dmg
Add Scion To PoE2
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Posted byVictini#7730on Dec 12, 2024, 2:10:02 PM
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My feedback is that I like the mechanical, tactical gameplay that shines in the campaign. I like the dodge roll and I like having to engage with every single mob/mob pack in the game.
I've been playing in POE 1 since closed beta but the screen clearing meta of the endgame was not for me so I focused on other games in the genre (that frankly also take huge inspiration from POE1 so screen clearing seems to be seen as a goal in the genre now). When I saw POE2 footage from the devs it really felt like a dev was trying something new in the genre and that was exciting.
I'm really enjoying the campaign but I'm discouraged when I see that players in endgame are approaching POE1 clear speeds already. I was hoping that the footage from the dev videos that showcased the endgame was a good representation of what meta gameplay might look like. Faster than the campaign because of all the power of almost complete character, but still slow enough that characters had to engage with mobs.
My hopes for endgame are that it would be like challenge trials from God of War or side content in Elden Ring. As a player I'm looking for challenges beyond the main story that exercise the skills I've learned and let me flex them. I'm not trying to blast away the screen with a button. It was frankly a pleasant surprise when I learned that the makers of POE1 were taking their next game in that direction.
This is my opinion and preference. I know GGG is getting feedback and I just wanted to express mine as well. I know folks have expressed dislike with the dodge roll and designing the game around it to be more mechanical and tactical and I wanted the team to hear that there are folks who think it's actually a great decision.
Thanks GGG, keep it up!
Why do you compare an ARPG with a huge emphasisis on randomized loot and much of the player power derived from that loot to the point it supersedes player skill, to two games that are 100% handcrafted all the way through and do everything they can to not have RNG play into the progression, leaving it almost completely up to player skill?
While it's true that traditionally the genre hasn't skewed more towards systems skill than mechanical skill it doesn't mean it's foolish to try to combine the two. For a long time now most action games have started to incorporate skill trees and while admittedly it's a shallow attempt to add depth to their games it's exciting to see it come from the other end where a dev with arguably the deepest systems in the industry are working to add mechanical and tactical elements into their game. I'm sure it seems unnecessary if you just want a more traditional arpg product but I really want to see POE2 try and succeed with this new vision.
I wouldn't call it unnecessary. I'd call it flawed. Since something like gear is reliant so much on rng and such a huge part of the character power you create a huge gap in power of players. One player can be so geared, the hard bosses are no longer remotely hard and another can be so badly geared the boss is simply a lesson in suffering (I've experienced both ends of the sepctrum so far). The only real ways to combat this is to lessen the impact of gear on character power, make gear much much less rng based (either more non rng stats, or actual deterministic crafting), make gear much more common (thus allowing the rng to average out much more quickly). All but the last of these fixes to get the souls-like experience they want, would reduce the ARPG elements they literally built their brand on.
Basically I want them to pick a design rather than trying to do both at the same time as there is a reason ARPGs don't rely heavily on skill expression and why souls-likes don't rely on RNG progression and gear power.
Last edited by Nothv13#0740 on Dec 12, 2024, 2:26:57 PM
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Posted byNothv13#0740on Dec 12, 2024, 2:12:39 PM
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I still stand by the following: "We are too focused on wanting to dampen skill expression for power fantasy, which GGG already has a game for that and should focus on something new."
PoE2 is not a reskin for PoE1, and people should stop demanding it be as such. The spirit gem nerfs were needed.
Pressing spacebar on cue is not "skill expression" lol. Nor is it skill in Souls games. It's executing a one button pattern on cue. Guitar hero with one key. Yes you can be off cue and get one shot, but that doesn't mean you're unskilled. I'll keep saying it, go ladder in fighting games if you want to feel "skilled".
In case anyone wants to misinterpret: I do enjoy the combat, but I don't delude myself into thinking I'm anything more than an ape pressing spacebar or "b" on my controller when I dodge.
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Posted byMr_Vagtastic#4761on Dec 12, 2024, 2:14:23 PM
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Add Scion To PoE2
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Posted byVictini#7730on Dec 12, 2024, 2:15:46 PM
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Posted byMr_Vagtastic#4761on Dec 12, 2024, 2:17:21 PM
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I think people need to stop dealing in extremes. If you have ever played fully through Souls/Bloodborne or Elden Ring you would know that POE2 is still not close to that style of gameplay.
So far all of the bosses I have killed they have been fairly easy to recognize the one shot mechanic that you need to pay attention to. I don’t think that’s asking too much out of players.
The challenge is necessary to add depth to this game. If you don’t like it then I don’t believe you are the target audience.
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Posted byTurddog#8292on Dec 12, 2024, 2:23:21 PM
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I think people need to stop dealing in extremes. If you have ever played fully through Souls/Bloodborne or Elden Ring you would know that POE2 is still not close to that style of gameplay.
So far all of the bosses I have killed they have been fairly easy to recognize the one shot mechanic that you need to pay attention to. I don’t think that’s asking too much out of players.
The challenge is necessary to add depth to this game. If you don’t like it then I don’t believe you are the target audience.
lmao who even are you and what are you talking about? you are so irrelevant.
Add Scion To PoE2
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Posted byVictini#7730on Dec 12, 2024, 2:24:42 PM
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lmao who even are you and what are you talking about? you are so irrelevant.
I’m just a nobody voicing my opinion about the game. Who are you?
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Posted byTurddog#8292on Dec 12, 2024, 2:28:30 PM
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