Why would you lock ascendancies behind sanctum knowing melee builds are nearly impossible to do em?

Did my second sekhemas on melee just fine nothing hard about it didnt even reach half honour on the boss and I got lazy as well.




Just gotta ... learn when to dodge, POE2 is really all about that already. Sekhemas is a cake walk, even on melee.
Ya the one I'm talking about is the lvl 65+ trial that you have to do 3 floors and the final boss. You posted something with lvl 41/47 monsters (can't quite tell) So it's cool you think you're the shit and all that..but what you posted has nothing to do with what I'm saying.
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Did my second sekhemas on melee just fine nothing hard about it didnt even reach half honour on the boss and I got lazy as well.




Just gotta ... learn when to dodge, POE2 is really all about that already. Sekhemas is a cake walk, even on melee.

Oh great, now show sanctum 3 floor please :). Because the issue isn't the 1 and 2 :)
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Alderic1#7262 wrote:
Sanctum was the first one in act 2, right? I couldn't do that one on my warrior at first either. Coming back later is definitely the answer. You don't have to get your ascendancy right away. I just finished up some of the rest of the act. I got a better weapon, maybe like 7-10 more levels and brought 2 fire resist rings and totally stomped the boss barely taking any damage. It was literally a joke compared to when I went in originally. So just adjust your play to deal with the content. There's plenty of stuff that's easier for melee compared to ranged, so it balances out overall I feel.

Sorry but that is some heavy coping for a really bad game design. The notion that certain builds should have to come back to a low level zone to get their ascendencies is laughably bad from a game design perspective.

Sure, we can adjust for the beta but keeping it this way for the final product is a huge mistake.

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