The game in it's current state is WAYYY too easy and it has to be changed.

"
If POE 1 players don't like it - they can play POE 1. That's the point.


It is in GGGs interest to convert as many PoE 1 players to PoE 2. There is no way that maintaining two games is sustainable long term.
"
After many of the updates in the past few days I am feeling more and more letdown by POE 2. It's feeling more like POE 1 every day and I just find myself feeling unchallenged and uninterested. I loved my day one playthrough, and it was a true breath of fresh air to have some real difficulty in a game like this. The first boss I think was perfect and pretty challenging - really made me feel like the identity of POE 2 was shining through. Chipping away and then getting hit for massive damage, almost dying - recovering and then fighting back. And then when the boss finally dies, it's an immediate celebration that was earned. Akin to Elden Ring. Same with packs.

Now bosses can die in one hit, packs are being cleared at the same pace as POE 1 and the gameplay to me is feeling more and more braindead as time goes on. If I start a new Warrior build and launch in - the game is cake. WAYYY too easy. Not a challenge and just point and click, dodge a few times and the boss dies. No sweating, no rush - just ... POE 1. I had a Witch build going at the start, hit a bit of a wall (which I enjoyed because early on I noticed that in this game with some thinking and maybe better equipment I could overcome that wall) and then loaded in after an update - and now it's like I leveled up 10 levels and am just decimating enemies. So unfun.

Please change this back! Keep the game punishing! If POE 1 players don't like it - they can play POE 1. That's the point. I have 500+ hours in POE 1 and the reason it's not something like 3000 is for this very reason. I want to think. I want to be challenged. I want to solve problems. POE 1's problems more lie in solving stats issues. Inflating numbers and playing that meta. I don't find that fun at all. POE 2 was supposed to be about skill as well - and in it's current state - it's not that. Children could play this no problem imo.

I fear that if they keep going in this direction - it'll just be an easier POE 1 albeit better looking. This was never what POE 2 was supposed to be, and the outcry for POE 1 hamster wheel players was incredibly disappointing imo. For the sake of the game, please revert. Make it punishing. Make it difficult. Have players hit real walls and keep combat slow. Make packs feel like real challenges, not just point and click wipes with flashy colors. We don't want a loot piñata game like POE 1 - we want a change. Why even make another game if it's just going to be the same thing? Why keep POE 1 around if there's no difference?


A lot of top people are hitting end game and telling a different story.
I agree for the most part. But for the love of god don't force me to do sanctum on a melee character.
"
Havok135#4193 wrote:
So here is the problem Im finding from reading both sides.

You have one side that is from PoE1, lets call them the sweats. They have lived, slept with, an screwed that game an left it in the closet.

The other side is all the new players, coming from different games to 'try' it out. They see, this wonderful woman, who is new an is trying to get to know her better. But the woman proves to be very toxic an then they proceed to go tell their friends to stay away from this woman after people have said "She is great and a gentle soul"

Now, I am one of the new players coming into this game. What is wild is that the sweats from PoE1 think this game was made 'Just for them' and only them. How do you have that mindset? Its a pretty archaic way to think, like your not open to change, when you yourself tell the non-sweats to embrace change. Prehaps...drink your own coolaid?

I will admit, I was having fun. But it is a slog im not used to. The 10m+ boss fights.

The entire passive tree that you cant use because "You cant play your way, have to play the sweat build way or bust" is boring.

The loot from a new players perspective is, boring. Doing a 10m boss fight playing your way should feel rewarding, which the sweats dont like being rewarded, an thats fine...we are two different groups.
In order to get better loot, you are to rely on the Dev run marketplace for the game which is...odd. D4 did this at the start with the RM marketplace an I avoided that like the plaque, an Id prefer not to partake in this games marketplace either.

The difficulty is fine imo, just bosses dont need to be 10m+ long fights. Thats boring. They need to have their HP pools cut down for solo, an Id guess keep them the same with 2+ ppl. Like I literally am running out of steam on those fights were I dont want to play anymore. An if your a sweat that likes 5+m boss slogs, thats fine, this new player doesnt.

Again, this is early access. I believe they want new players to come in an try their game, but its proving frustrating for them, an GGG is trying to encourage them to keep playing, an thats not a huge problem. The sweats see that as GGG caving in, when in reality, bringing in new players gets them more money so....go back to PoE1? I dont know, didnt like PoE1 either. But I was enjoying this, until I realized I cant play my way an have to play the sweat way or the highway in the builds, its...frustrating.

Also, to add...sweats complaining about the difficulty. How about go into hardcore were if you mess up you die an have to restart? Im sure most of you are already doing that, so thats fine, your learning.

This game needs work for the new players coming into the game, lets see how far it will go.


I think it's more about 3 sides. First being POE 1 Sweats who just want an "updated" POE 1 clone and will settle for nothing else, second being new players who could vary in what they want and what brings them into the game (even though it seems most people are assuming "new players" are players from say D4, souls enjoyers from games like ER or DS, or new to ARPG players) and 3rd being people who have played POE 1 but never liked the zooming, braindead gameplay among other things. I have played POE 1 a lot, but I'm not looking for POE 1. I was looking for the top down souls esque game that was promised. A gritty, dark, hard and challenging experience that was slower paced vs games like POE 1, D3 and D4.

Very much agreed regarding the POE 1 sweats though. Their camp is all about making an updated POE 1. They may say that's not the case, but all of what they are pushing for and against completely lines up with a POE 1 clone. It's greedy, childish and misses the mark completely imo. They already have their game, but they want to have another just like it vs allowing another type of game to exist.

Regarding loot, I agree and since launch thought that there should be more loot that matches and scales with the difficulty that the game presented. I think the challenge was great and very much there - but the loot was missing. And then GGG went and made the game way easier and added more loot. So they saturated the issue and created more problems.

I disagree though that bosses should be quick fights. I love the 10 min plus battles, the challenge and feel of facing some monstrosity should feel like you're facing a monstrosity. It should make you sweat (forgive the pun). Not everyone likes Souls Likes for example and don't enjoy that kind of gameplay, but on the reverse token Souls like players often don't like the opposite. You don't have to appease both sides - but they have to choose a direction. Now the question becomes does the game turn into a POE 1 clone, a D4 clone or does it do something different?

And with Hardcore, dying if you mess up and then being pushed into Softcore isn't the same as the game being inherently challenging combat wise. The challenge doesn't come from punishment if one mistake is made and then your entire character is done - it comes from the gameplay. The bosses, the packs. The slow and challenging combat and the feel that that brings. I want to be able to die a million times if necessary because the combat is challenging. And once I meet that wall, try to solve the problem. In other words, I don't think that Hardcore is the answer to difficulty because it trivializes it into dying or not dying vs the actual content of the game.
Last edited by TheAlmightyZugs#5016 on Dec 11, 2024, 9:25:19 PM
I dunno how better to describe this than that first day I played, I got a weird onslaught of nostalgia. I wasn't leaning back in my chair, I was focused on everything happening on the screen, I was paying attention to the mobs, I was cautious around bosses, I was weighing my options whenever I picked up an item.

In a nutshell, it felt like I was playing Diablo 2 for the first time again - after 24 years! Last night, I went through multiple zones without much thought. I picked up a few good items in the first 20 minutes and slowly stopped thinking about timing dodges or rotating skills and used my left-click 90% of the time. Died only once when I accidentally walked into a corner while looking at something else on the minimap.

It's not D4, but it is leaning more towards it.

I get the argument that seasons will come and we'll be expected to go through the campaign multiple times, but by then you will have already learned the bosses, players will have cracked the code for OP builds and posted guides, you'll understand what stats really matter, etc. You'll have a much easier time versus the first playthrough.

Again, when playing Diablo 2 for the first time, I got straight up murdered. Beating Act 1 felt like an achievement. Today I can beat normal in a few hours without even being in danger of dying. We're humans, we learn, we adapt, we overcome. No matter what, it will naturally become easier.
Sure it's easy, if you're ranged. Melee doesn't have it so good, especially just starting out. I really hope the sword and axe skills have better lv 1 skills
"
Morghus#4174 wrote:
And lol at the skill comment, this game is an action rpg where stats tend to matter more than skill
Doesn't mean PoE 2 has to be this way. It's ACTION and RPG so the action should matter. Elden Ring is action RPG too. Just because some games in the genre do something a certain way doesn't mean this game has to copy them.

"
It is in GGGs interest to convert as many PoE 1 players to PoE 2. There is no way that maintaining two games is sustainable long term.
PoE 1 players already play PoE 1 so they are already converted to customers therefore it makes no sense to try to make PoE 2 similar to PoE 1.
Last edited by Summoner#7705 on Dec 13, 2024, 4:14:50 PM
Gr8 b8 m8, I r8 8/8
OP has a point.

If you play a build that is good the combat is trivial as a skill test. It just becomes a stat check (like poe1). my summons do all the work i can stand still and the screen will be obliterated.

my grenadier merc presses 2 buttons. i win

the game was advertised as skill-based. i can click nothing by act 3 and win

not very engaging
Last edited by slx1#7123 on Dec 13, 2024, 4:19:16 PM
Gr8 B8 M8 I R8 it 8/8

Report Forum Post

Report Account:

Report Type

Additional Info