The game in it's current state is WAYYY too easy and it has to be changed.
" It is in GGGs interest to convert as many PoE 1 players to PoE 2. There is no way that maintaining two games is sustainable long term. |
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" A lot of top people are hitting end game and telling a different story. |
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I agree for the most part. But for the love of god don't force me to do sanctum on a melee character.
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" I think it's more about 3 sides. First being POE 1 Sweats who just want an "updated" POE 1 clone and will settle for nothing else, second being new players who could vary in what they want and what brings them into the game (even though it seems most people are assuming "new players" are players from say D4, souls enjoyers from games like ER or DS, or new to ARPG players) and 3rd being people who have played POE 1 but never liked the zooming, braindead gameplay among other things. I have played POE 1 a lot, but I'm not looking for POE 1. I was looking for the top down souls esque game that was promised. A gritty, dark, hard and challenging experience that was slower paced vs games like POE 1, D3 and D4. Very much agreed regarding the POE 1 sweats though. Their camp is all about making an updated POE 1. They may say that's not the case, but all of what they are pushing for and against completely lines up with a POE 1 clone. It's greedy, childish and misses the mark completely imo. They already have their game, but they want to have another just like it vs allowing another type of game to exist. Regarding loot, I agree and since launch thought that there should be more loot that matches and scales with the difficulty that the game presented. I think the challenge was great and very much there - but the loot was missing. And then GGG went and made the game way easier and added more loot. So they saturated the issue and created more problems. I disagree though that bosses should be quick fights. I love the 10 min plus battles, the challenge and feel of facing some monstrosity should feel like you're facing a monstrosity. It should make you sweat (forgive the pun). Not everyone likes Souls Likes for example and don't enjoy that kind of gameplay, but on the reverse token Souls like players often don't like the opposite. You don't have to appease both sides - but they have to choose a direction. Now the question becomes does the game turn into a POE 1 clone, a D4 clone or does it do something different? And with Hardcore, dying if you mess up and then being pushed into Softcore isn't the same as the game being inherently challenging combat wise. The challenge doesn't come from punishment if one mistake is made and then your entire character is done - it comes from the gameplay. The bosses, the packs. The slow and challenging combat and the feel that that brings. I want to be able to die a million times if necessary because the combat is challenging. And once I meet that wall, try to solve the problem. In other words, I don't think that Hardcore is the answer to difficulty because it trivializes it into dying or not dying vs the actual content of the game. Last edited by TheAlmightyZugs#5016 on Dec 11, 2024, 9:25:19 PM
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I dunno how better to describe this than that first day I played, I got a weird onslaught of nostalgia. I wasn't leaning back in my chair, I was focused on everything happening on the screen, I was paying attention to the mobs, I was cautious around bosses, I was weighing my options whenever I picked up an item.
In a nutshell, it felt like I was playing Diablo 2 for the first time again - after 24 years! Last night, I went through multiple zones without much thought. I picked up a few good items in the first 20 minutes and slowly stopped thinking about timing dodges or rotating skills and used my left-click 90% of the time. Died only once when I accidentally walked into a corner while looking at something else on the minimap. It's not D4, but it is leaning more towards it. I get the argument that seasons will come and we'll be expected to go through the campaign multiple times, but by then you will have already learned the bosses, players will have cracked the code for OP builds and posted guides, you'll understand what stats really matter, etc. You'll have a much easier time versus the first playthrough. Again, when playing Diablo 2 for the first time, I got straight up murdered. Beating Act 1 felt like an achievement. Today I can beat normal in a few hours without even being in danger of dying. We're humans, we learn, we adapt, we overcome. No matter what, it will naturally become easier. |
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Sure it's easy, if you're ranged. Melee doesn't have it so good, especially just starting out. I really hope the sword and axe skills have better lv 1 skills
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"Doesn't mean PoE 2 has to be this way. It's ACTION and RPG so the action should matter. Elden Ring is action RPG too. Just because some games in the genre do something a certain way doesn't mean this game has to copy them. "PoE 1 players already play PoE 1 so they are already converted to customers therefore it makes no sense to try to make PoE 2 similar to PoE 1. Last edited by Summoner#7705 on Dec 13, 2024, 4:14:50 PM
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Gr8 b8 m8, I r8 8/8
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OP has a point.
If you play a build that is good the combat is trivial as a skill test. It just becomes a stat check (like poe1). my summons do all the work i can stand still and the screen will be obliterated. my grenadier merc presses 2 buttons. i win the game was advertised as skill-based. i can click nothing by act 3 and win not very engaging Last edited by slx1#7123 on Dec 13, 2024, 4:19:16 PM
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Gr8 B8 M8 I R8 it 8/8
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