Minion hitboxes and collision problems

Hello,

I am actively enjoying PoE2 right now, and enjoying playing minions.

The minion mechanics seem better than PoE 1 and i am currently enjoying them for the most part.

Although, one really big problem is the collision detection of minions.

With many of these narrow passages in PoE2, minions can sometimes get stuck trying to go through a small passage shoulder to shoulder, effectively blocking the passage and the minions get stuck.

When a pack of mobs show up in a narrow passage, only 1 or 2 of my 10 minions will actually attack because the others have no path to the target.

Here's a clip i took this morning of two minions shoulder to shoulder trying to move into the same hallway. The minions are stuck here, and the only way to fix it is to run far enough away for a revive, or use the minion move key and take them back out of the doorway, and hope when they go back through they dont get stuck again:
https://clips.twitch.tv/HelpfulConsiderateKathyFUNgineer-8yd4g9xGZMKQuctS

Last bumped on Dec 22, 2024, 5:20:19 PM
I'll add that specifying a movement point for minions slightly breaks their behavior. They run to the point and wait 1-3 seconds doing nothing, ignoring opponents.
Yes, 100%.

I try to only utilize the 'Minion Move' button as little as possible because it does have a 2-3 second delay before the minions continue their actions.

They are very responsive if i am just running around.

But, especially with the collision detection problems, if you force your minions to move to one spot, and the first one gets there, blocking the other 6, those 6 will just stand there and not attack because they have not made it to the 'minion move' location.
Also, Pain Offering itself has a hitbox, and if you spike a minion in a bad spot blocking the walking path, the minions behind the spiked Pain Offering minion will not be able to pass by as well.
Hope this gets addressed. It makes small corridor maps very tedious.

Although to by-pass the delay in your summons attacking when you use the Minion Move key, you can use the same key while the cursor is over an enemy to force them to attack.
Also when minions are out of site they are dying and going to cooldown instead of just appearing near you. This adds up with narrow spaces problem. I can even just run fast and they are constantly dying off screen. They should not go to cooldown from out of site.
Agreed, please bump this thread!

The more minions i obtain the worse this becomes. Narrow maps ruin my build.

I currently have 12 reavers and 2 of them stand there and attack while the other 10 stand behind and watch half the time because they cant get thorugh the doorways :(

Please fix this GGG! thanks!
+1
https://clips.twitch.tv/PeppyBlueSamosaCmonBruh-5A4T9fqU0RjKHuOr

https://clips.twitch.tv/GlutenFreeHeartlessWoodcockTwitchRaid-YQC-8AQT-jsE9k7V
This is making minions really hard to play.

Report Forum Post

Report Account:

Report Type

Additional Info