POE2 Will be a mega hit if you complete the vision

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The Vision is D2 with better graphics? Weird...


Hopefully without some of the flaws Diablo 2 had. I actually played Diablo 1 more recently than D2 or D3. There are certain things. esp involving itemization that D1 just did better.

For instance in Diablo 1 chests and other click objects would yield good loot. They were -2 Dungeon Level where Bosses were +4 Dungeon Level so everything in the map was worth interacting with.

D2 devolved into Mephisto / Baal spam runs. Diablo 1 never did this. Just playing on the deepest dungeons was enough. You didn't have to kill Diablo. You just played the game. No racing.

Diablo 1 also had the Global Magic system which is what first drew me to PoE. You could have a very competent Melee Rogue in D1. Just as you could have a Mana based Warrior.
"Never trust floating women." -Officer Kirac
I played as a retro experience through d1and know peg legged boy - staff->port->staff-> port

And speedrunning..

It was needed .. but nowadays.. it was a great game but its now very retro.

Re d2 - player select how to play. Hitting 99 in d2c was not possible, in d2c lod - very hard without friends as diablo gave exp as one of few mobs. Bit tedious.. if you just wanted to get 97.. sure.. you ll have a good time. I prefered - rushing baal.. and did this with different chars. No mule, no mephisto, no enigma needed.

D2r changed that
... you may know. Nowadays almost all get quick 100.

Overall your thought is ok. Its an opinion but not helping. No one writes press about d1. Its over .. but it was needed for a generation - and to establish ideas for genre.

For d2 chests have a treasure class too and certain chests were special. Thats why chestruns in kurast existed.
Last edited by Skiller2009#5689 on Dec 11, 2024, 3:54:10 PM
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most people drooling over POE2 are still in campaign, loving the visuals and the pacing of act 2

problem is - this is an ARPG. game you play repeatedly over long time. campaign might be great (tbh it was boring.. and definitely too lon) - and sense of exploration etc is strong, new combo skills are interesting albeit very 'premade'

but once you get to lvl 70 or 80 you realise that the 'bling' is kinda.. gone

there is no more novelty, you have all the skills and supports unlocked, you have your one-two combos you repeat every 10 seconds and thats it. with support gems being pretty much tailor-made per specific skills the skill-support creativity is mostly artificial, everyone use the same 2 main ones, maybe interchanging the 3rd link. because only such choice makes any sense


people praising the challenge, romantic vision of skillfull gameplay and whatever seem to not know how current endgame looks like - it looks EXACTLY like POE but simpler and much slower. but you mow the mobs the same, if at lvl 80 you need any form of tactical combat then.. upgrade your gear

average time to blast map boss is like 10 seconds? no skill involved there. you do the same combo you do vs rares - but you do it twice or thrice. while the campaign might have been called 'difficult' (but that WILDLY depended on your luck with drops) - the maps are.. the same. and it couldnt have been otherwise because no ARPG can survive expecting people to kill 10 mobs a minute or having 10 minute fights with map bosses - when you are expected to do 100 or 200 maps. it just isnt realistic expectation.

most of the campaign's 50 or so hours is also heavily padded by dreadful, maze-like boring maps with deadends + bad character mobility + hide-and-seek objectives

so, enjoy the campaign experience as a one-time game. but endgame - it is POE, but much, much slower and devoid of pretty much any depth (at this time)

it will take years to polish it to a state where rough edges arent seen. and that assuming GGG is going to ease on the 'vision' somehow (crafting is a f.. joke right now, drops are ruthless like, ascending options are beyond ridiculous). then there is the bland as f.. passive tree that took POE several years to get to the place it is now (it is actually great)

you kill POE and expect people to play POE2 only - you better have something of similar quality. POE2 has potential but as a product - judging it by people NOT in love with it - it has engaging (to a point) campaign and several major systems not ready for use. and not that much replayablity because new character requires dozens and dozens of hours to re-play the campaign. and that is when people say 'f no'



Do you not remember POE? What do you mean end game. Are you not aware that when POE came out there was no end game? No atlas, none of it. They bring new seasons in and introduce concepts that break most builds, but the main playthrough stays the same.

D2- Don't get me started. Anyone that has played D2 knew you were grinding for those last levels, items, and you were just sitting online doing BAAL runs for hours, days, to get that Zod rune.

I think for no-lifers this game can be frustrating because you want it to have depth that real-life should provide you. That said I haven't been able to devote 80hrs of my life to a game that came out a week ago. Fuck me, for having a job and responsibilities.

Not sure how this isn't POE it is very similar to the original version. Then they started expanding and adding Acts to the POE.

Think a little bigger my guy, and imagine what you could be doing for the community. Maybe if you're bored you start running heroes, make a trading business on the side of all that great loot you have or re-roll and try a different form of playing the game. Start data mining bosses, seeing if you can max out the stun threshold (like in poe) and stun lock the bosses, and then be the boss. Keep with it @sidtherat I believe in your ability to change.
I fully agree to what you said.

There is a reason that the last season poe1 is from july 24 till end of feb 2025 and did not get new content since. Its not needed. A simple reset will do. See d2.. no one complaints. Its just reset. Its old. Thats normal

Release development from that burden

- no changes to poe1. For a grace period of a year only ladder reset( if at all necessary)
- at some point only focus on poe2 development and season

I would kindof cry if the momentum is not used and the playerbase of friends move to d4 again.

Focus on part2. See all the good feedback how to make second part better.. that is the gift and value add to community.
Now with this patch I'm even more excited to see how GGG incorporates feedback without giving in to the ludicrous demands of some complainers.

I'm sure GGG is giving us some more toys and goodies early on because they know that half the game is missing currently. Once everything is implemented everything can be rebalanced.

Also, if they are going to test out big changes, now would be the time to do it. They need to experiment. But I still maintain that the vision of a more methodical and strategic game -- which therefore has a lot longer runway to power scale over time -- is the perfect approach.
DEXTERITY: How to rehaul it to be compelling
http://www.pathofexile.com/forum/view-thread/997273
I'm of the opinion that polished as PoE 2 is in many respects, it came out of early access literally just a few days ago and has a lot of room to change as the developers rebalance and adjust. It would help if character respecs were made cheaper in the meantime, but I think it's to be expected that at these early stages, builds might go from strong-broken to weak-broken and vice versa overnight.

As for the vision, I do agree, and in fact I'd like the devs to carry it even further: my background coming into PoE 2 had a bit of Diablo and PoE1, but also Hades 1 and 2, a few Fromsoft games, and Pathfinder 2e in tabletop games. I love having to dodge and react to enemies, and I think that makes combat much more dynamic and interesting. The frequency of the moves that need to be dodged and the damage they deal could perhaps be tweaked, but that's a different matter.

In that same vein, though, I support GGG's vision of streamlining PoE 2 relative to PoE 1, and would like it carried even further: I'm probably an odd duck in that I'm less interested in vertical power progression (though that's certainly fun too) as I am in horizontal power progression, and specifically feeling powerful because I'm doing new things, or doing what I've been doing a bit differently. I got turned off of PoE 1 because its incredibly intricate customization system, in my opinion, felt like it had a lot of complexity bloat and a lot of stuff that was secretly mandatory, and that's something that's starting to rear its head in PoE 2 as well I think: maxed resistances are an essential at higher levels, but there's also a quite a few mechanics that harken back to those counters-to-counters that PoE 1 is infamous for, like exposure or penetration. It feels like there are a lots of artificial barriers that cause builds to stagnate, like Strength/Dex/Int requirements and Mana, and in fact the passive skill tree I think is a big factor right now in locking in builds when we could and should be experimenting more. I'm not holding my breath for a massive overhaul at this stage, particularly as a lot of this has worked for PoE's playerbase for a while, but I do think killing a few more of these sacred cows and aiming for deeper, rather than more complex customization would allow the game to reach an even wider number of players.
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Wolfpox#1645 wrote:

Also, if they are going to test out big changes, now would be the time to do it. They need to experiment. But I still maintain that the vision of a more methodical and strategic game -- which therefore has a lot longer runway to power scale over time -- is the perfect approach.


are you still in acts? possibly 'normal' acts? because it is the only time this game is 'methodical and strategical' (and even then - on some classes)

once your gear 'clicks' (you use trade for that) it is the same spamfest, one-shot, delete bosses before mechanics game as POE. just slower (movement speed), prettier and more rail-road'y due to supports being pretty much tailor made for specific skills and skills designed around specific combos.
oh and be ready to get one-shot REPEATEDLY after some map tier. dodge roll wont help you :)

the vision is cool, very romantic - but it does not work with ARPG because ARPG assumes you do the same thing 10s or 100s or 1000s of times (that assumption comes from loot rarity and 'expected time to farm'). if you a) reduce drops b) reduce movement speed c) pad content with empty areas and backtracking you create a game that 'sounds' nice, but nobody is going to play it more than once

POE2 is a game as a service - you rely on players playing long enough so they buy mtx and are eager to return

making campaign 20-50hours long before your character even 'works' is sure way to turn MANY players off

Kripp did a great review of POE2 and he says pretty much exactly that. it is a fun game, very pretty. but it has fundamental issues that might cause a problem with sustaining players' interest. too much artificial padding is just that - too much
Played thousands of hours of Diablo 2 and PoE. I'm sorry but I couldn't stomach to do the campaign a single time more. 90% of the time is spent running through maze like maps, it's exceptionally long just to be long. It's not long because there is good content, it's just long because the regular map takes over 45 minutes to find the quest object because the map is so big.

I definitely will not be playing seasons of it's a 30-50 hour commitment just to get started and barely start mapping. I don't want the majority of my gameplay to be the boring ass campaign. I would rather be able to level new characters quickly and try new builds and have good replayability instead of the insane slog of a campaign as it is now.

Edit: it feels like every map is just maggot layer to be annoyingly slow to progress due to creep block. It's not fun, it doesn't require skill to slowly work through the tiny little corridors killing one monster at a time. Making something extremely tedious and annoying just to slow players down doesn't add difficulty it's just disrespectful of the players time that they spend in the game. I didn't have much fun with the game until I was almost at maps, my character was literally trash until I got that far into my skill tree. Not to mention if your boss kill times are near the 10 minutes mark and you die at <20% hp and it takes you 15 attempts, you've spent nearly 2.5 hours stuck on a single boss. Stopping and getting better gear isn't much of an option because the loot before maps is basically non existent, so you just have to basically keep smashing into the huge time loss that is deaths on the boss, then when you "get good" and kill the boss after hours you end up getting 1 augment orb as the best drop.


-lvl 75 ATM in game, was doing tier 5 maps pretty easily until the cast on crit nerfs and the character can't kill white mobs now. My average boss kill after nerfs is <10 seconds. My average time to kill white mobs >45 seconds.

I was really hyped with the cool boss fights but tbh it seems like this game is being pushed really so far and hard into being the biggest time sink and honestly I have more important things to do than spend 50 hours in the campaign each league. The only way I can see myself playing after a reset currently is to wait 1 week for my friends to reach maps and then have them come rush me through the campaign because it's really not that fun.
Last edited by Redemption6#4716 on Dec 12, 2024, 7:22:10 AM
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Xzorn#7046 wrote:
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The Vision is D2 with better graphics? Weird...


Hopefully without some of the flaws Diablo 2 had. I actually played Diablo 1 more recently than D2 or D3. There are certain things. esp involving itemization that D1 just did better.

For instance in Diablo 1 chests and other click objects would yield good loot. They were -2 Dungeon Level where Bosses were +4 Dungeon Level so everything in the map was worth interacting with.

D2 devolved into Mephisto / Baal spam runs. Diablo 1 never did this. Just playing on the deepest dungeons was enough. You didn't have to kill Diablo. You just played the game. No racing.

Diablo 1 also had the Global Magic system which is what first drew me to PoE. You could have a very competent Melee Rogue in D1. Just as you could have a Mana based Warrior.


Agreed and thank you. No racing!
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are you still in acts? possibly 'normal' acts? because it is the only time this game is 'methodical and strategical' (and even then - on some classes)

once your gear 'clicks' (you use trade for that) it is the same spamfest, one-shot, delete bosses before mechanics game as POE. just slower (movement speed), prettier and more rail-road'y due to supports being pretty much tailor made for specific skills and skills designed around specific combos.
oh and be ready to get one-shot REPEATEDLY after some map tier. dodge roll wont help you :)


Can't wait for the one-shot topics to show up once players get around Tier 7 maps.

I feel progression in the game being slow because they've double or even tripled down on certain aspects. Gem levels are way higher so you can't get much going for hours. The passive tree has even less impact that PoE1 (early days). With a staff having almost the same spell power as the entire passive tree. Finally Ascendancy nodes are not very impactful.

I'm running on 2 points with my Infernalist because it's funny. Spending the rest would get me 1 extra minion and I didn't even want to play full minion. I saw 30% Bonus to Crit Damage, unlimited mana that hurts you and all damage can Ignite and wanted that pain mage.

They put emphasis on leveling but you don't really get anything for it. They, again put too much emphasis on items but with high level requirements and then put level requirements on gems.

By comparison I can take my high level warrior from Diablo 1 into Hell/Hell with basic white gear and punch things to death to get back my corpse. I know because I've done it. This was an ARPG where levels mattered more than gear. You can have it the other way or split somewhere.

In PoE2 you're leveling slowly but only to meet level Req of gear and skills so it feels tedious.
"Never trust floating women." -Officer Kirac

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