Mighty Silverfist in Jungle Ruins
The checkpoint should definitely be moved, but I'm positive one can just mad dash back to the zone entrance and it'll be enough. It's not very hard to outrun silverfist, he has tons of downtime every time he slams.
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" Issue with this is, if you're at level, or lower or undergeared or a bad build, you get swarmed by the respawned mobs as you're trying to get away. Either the boss catches up to you or you get killed by the mobs if you can't kill them fast enough. " Yeah, I beat him that way too. I put in the video description the way to beat him is to keep moving. " No, you respawn, he respawns right back in his spot. " I wasn't making the for any reason other than to do it. I also revisited much later to make the video, even stated that I am well ahead of this area now in the video. Even killed it at the end. Get over it! twitch.tv/Heartgrave Last edited by Heartgrave#4764 on Dec 12, 2024, 6:33:34 AM
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Adding to this. Mob is super overtuned and the AI being able to lead my dodge rolls feels bad (I fully acknowledge that I, too, am bad). Check point being close is whatever IMO, I don't mind it for the fight attempts. That said, all of the trash mobs that spawn on a checkpoint is actual ass. Not just white mobs, but having to clear magic and rare mobs while dodging the overtuned one hit KO... Feelsbadman
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" Thank you for this. |
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SSF Level 36 Monk
Ghost Shroud Buff 700HP / 250 ES 3K Evasion Chaos Res 0% / all other Resists 50%+ Armour 400 walk around corner, see monkey, Dodge Roll, (this increases my Evasion by 30%) get hit by Slam (cos it follow you) Dead. Rinse and Repeat. Died 3 times on that thing, doesnt matter what I do, I cant get near him to hit. (Ice Stirke main skill) |
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