Trials are terrible

I like the idea of both trials and don't want to see them removed but they definitely need re-work.
At this point I'm trying to decide which is worse: the Honor system mechanic or the negative buff stacking in Trials of Chaos.

1. Why is this tied to finding a random key for it? Why is it not clear what tier are you running or unlocking? I ran the trials multiple times without unlocking more points because it's not clear when I'm running the next tier.

2. The Honor system absolutely punishes melee classes. To be expected not to take "too much" damage as a melee class is ridiculous. Either give us more mechanics (travel skills) or better honor restoring system or just remove Honor entirely.

3. Trials of Chaos stack crazy negative buffs on top of each other and by the time one gets to the boss, you get one-shot. Again, melee suffers the most, but the general concept just needs to be toned down.

Players should be able to ascend without feeling like this Ascendancy is gated behind concepts and mechanics that almost encourage you not to want to do it.
Last edited by leopard2lx#3801 on Dec 10, 2024, 3:10:05 PM
Last bumped on Jan 16, 2025, 12:12:18 AM
Bro tell me about it, the first trial I found the only solution was to literally run past everything, because as melee, you can't avoid a lot of the damage. The second trial is basically impossible, I don't know who they had testing these trials, but it's clear that they didn't test them with every class.
The fact i have to run back and do the whole trial again to fight rattlecage and getting my run screwed twice by rng sniping my defensive felt so terrible. I flame uninstalled.
I cannot get past the second phase of trial of chaos. Might be me. This is the first time in the game where I thought something was too hard in the game. Leading up to the trials I've never had 30 enemies swarm me all at once. But in the trial of chaos I literally get swarmed by 30 people.

The first trial wasn't that bad just slightly aggravating.

I'm going to keep trying though I'll get it eventually.
"
Players should be able to ascend without feeling like this Ascendancy is gated behind concepts and mechanics that almost encourage you not to want to do it.


+1
Yeah especially the third Ascendancy point 60+ is crazy how hard these scale. Even if you're 10+ higher then the trial its still ridiculous how hard it still is
Yep.

Can't wait for them to change this so I can enjoy playing the game a bit more.
~ Seph
Based on the idea that on the wiki I might as well just stick to 2. Doing 3 Floors of 1 or 7 trails of the other is alredy almost impossible doing 4 and the boss for the last might as well not try. The floors are way over tuned. The sanc system is so over bearing unless you get full un of kill mobs and rares without the escape room stuff you might never accend to 3 or 4
"


2. The Honor system absolutely punishes melee classes. To be expected not to take "too much" damage as a melee class is ridiculous. Either give us more mechanics (travel skills) or better honor restoring system or just remove Honor entirely.



It's funny cuz it feels like its super obvious that the honor system is incredible bad for melee classes, it makes me wonder if they really did not see this coming, bcs it reinforces the idea of only having 1 right way to play the game, which for warrior would be using that 1 attack from distance and that's it, if you want to make a thorns build for example you literally can't complete the trial
"
I like the idea of both trials and don't want to see them removed but they definitely need re-work.
At this point I'm trying to decide which is worse: the Honor system mechanic or the negative buff stacking in Trials of Chaos.

1. Why is this tied to finding a random key for it? Why is it not clear what tier are you running or unlocking? I ran the trials multiple times without unlocking more points because it's not clear when I'm running the next tier.

2. The Honor system absolutely punishes melee classes. To be expected not to take "too much" damage as a melee class is ridiculous. Either give us more mechanics (travel skills) or better honor restoring system or just remove Honor entirely.

3. Trials of Chaos stack crazy negative buffs on top of each other and by the time one gets to the boss, you get one-shot. Again, melee suffers the most, but the general concept just needs to be toned down.

Players should be able to ascend without feeling like this Ascendancy is gated behind concepts and mechanics that almost encourage you not to want to do it.


This perfectly summs up my feelings.

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