Minion gameplay is too passive and too good for what it is after around lvl 30.

For those that disagree, I have to ask again... what exactly is the purpose of PoE 2 for you guys? A graphical update?

For me personally, it is a disappointment that the gameplay just reverts to the same thing PoE 1 has where there's little to no input required to best any challenge in the game. CONTRARY to what was advertised. Supposedly this should have changed ARPG's... have better gameplay... but the gameplay just reverts into the same old thing after around act 3.

Honestly, I feel like I've been lied to as to what this game would be. If they would have just promised the same as PoE 1 I wouldn't even be here.

"
What are you people smoking? Minions absolutely suck......they barely do any damage.

I really want the gear you guys got, 'cause apparently what I have is useless.


For you buddy, here... look at how I'm not cursing or doing anything while my minions kill the boss, a scuffed gif but you get the picture.

https://i.gyazo.com/a4186a51fdc7b680ababa894b3b856d7.gif
"Sigh"
Ah yes, the same issue as always.

2 people claim that minions "demolish" while melee and most spell casters suck and can't even survive act 2

GGG reads it

GGG concludes that Minions are too strong

GGG nerfs minions

The only playable class and skill that doesn't end in thousands of deaths till you reach endgame is ruined.


If it works, don't talk about it. All you end up doing is causing GGG to draw the wrong conclusions and nerf the only working skills so much that they suck. This happened in POE 1 and minions, it took them almost 8 years to fix minions again so they became useable in POE 1 only to make them nearly unusuable again.

GGG is only known for coming to the absolutely wrong conclusions and that is "nerf it if it works". The right conclusion would be to reconsider why every other skill, or most of the other skills suck ass and can not be used to play the game at all, and then figure out a way to make every skill use.

For example; 2013 POE 1 was a "everything works". With a 6L you could easily run split arrow builds into endgame. And by easily I mean that it sinking a lot of currency into perfecting the gear made the skill viable.

This had been nerfed very quickly, and split arrow is now rather useless. At least unless you want to involve investing about 200x the currency you need for a simpler skill build.

Long story short;

If a skill works, the last thing you do, is talk about it. Snitches get stitches and nerfed.
Are we playing different games? My minions didnt even do damage until I was around level 40 and that was just their special ability's, if they lived long enough to get them off.
"
BndrIPL#2994 wrote:
Ah yes, the same issue as always.

2 people claim that minions "demolish" while melee and most spell casters suck and can't even survive act 2

GGG reads it

GGG concludes that Minions are too strong

GGG nerfs minions

The only playable class and skill that doesn't end in thousands of deaths till you reach endgame is ruined.


If it works, don't talk about it. All you end up doing is causing GGG to draw the wrong conclusions and nerf the only working skills so much that they suck. This happened in POE 1 and minions, it took them almost 8 years to fix minions again so they became useable in POE 1 only to make them nearly unusuable again.

GGG is only known for coming to the absolutely wrong conclusions and that is "nerf it if it works". The right conclusion would be to reconsider why every other skill, or most of the other skills suck ass and can not be used to play the game at all, and then figure out a way to make every skill use.

For example; 2013 POE 1 was a "everything works". With a 6L you could easily run split arrow builds into endgame. And by easily I mean that it sinking a lot of currency into perfecting the gear made the skill viable.

This had been nerfed very quickly, and split arrow is now rather useless. At least unless you want to involve investing about 200x the currency you need for a simpler skill build.

Long story short;

If a skill works, the last thing you do, is talk about it. Snitches get stitches and nerfed.


Minions don't need to be "nerfed" they need a full rework entirely. But as others have mentioned... it seems like every other class is also devolving into PoE 1 zoom gameplay. So it's not exactly an isolated issue.

At this point I have little hope for the game... there are several underlying issues that need to be reworked and I doubt they will go that route, especially considering the loud PoE1 players that want it to devolve into mobile-like gameplay just like PoE1.

A lot of people would rather have only the footprint icon in their skillbar and call that gaming, it's such a shame.
"Sigh"
Last edited by IonSugeRau1#1069 on Dec 11, 2024, 7:45:38 AM
"


Minions don't need to be "nerfed" they need a full rework entirely. But as others have mentioned... it seems like every other class is also devolving into PoE 1 zoom gameplay. So it's not exactly an isolated issue.


I thought that was the point though? Most enemy's can kill you in 1-2 hits so if you don't kill them in 1-2 hits the mob will take you down. I had to abandon my pure minion build and go hybrid just to survive. Im really disliking GGG going the Helldivers 2 rout where they nerf the fun out of the game instead of buffing useless ability's and talents to create build diversity.
"
Fap7or#0182 wrote:
Are we playing different games? My minions didnt even do damage until I was around level 40 and that was just their special ability's, if they lived long enough to get them off.


https://i.gyazo.com/a4186a51fdc7b680ababa894b3b856d7.gif

"Sigh"
Last edited by IonSugeRau1#1069 on Dec 11, 2024, 7:47:15 AM
You barely played PoE 1 how are you comparing the evolution of Minions in PoE 1 or other Games to PoE 2?

Minions in PoE 2 are absolute dogwater if the boss gets to hit em. They die instantly without hard investment into their survivability. There is no convocation to reposition them either so you need revive speed for them to even feel playable otherwise everytime you run offscreen they need 8 seconds to form again.

Just because they do damage to a single target (which bosskillers like Minions should absolutely do by the way) doesn't mean they are overpowered or too strong.

They aren't super speedy, their clear is average and if density actually comes into play with harder Mobs getting to the minions they will just get obliterated anyways.

At least have the decency to get your Character into high end content and test where it matters most. Act 1 is horrible, act 2 is okay but their survivability isnt great. Act 3-early Maps they feel strong and reliable.
"


For you buddy, here... look at how I'm not cursing or doing anything while my minions kill the boss, a scuffed gif but you get the picture.

https://i.gyazo.com/a4186a51fdc7b680ababa894b3b856d7.gif


They definitely do not do that at the start. An arsonist at best will be able to lob 1 grenade before dying during the 1st act (a tad of a hyperbole but still). And as far as your video, that's what EA is for - tuning and tweaking. So being dramatic is definitely not the right approach.

And, in the end, isn't the whole point of a minion based class for the summoner to be on the back row while the pawns do the dirty work?
"
You barely played PoE 1 how are you comparing the evolution of Minions in PoE 1 or other Games to PoE 2?

Minions in PoE 2 are absolute dogwater if the boss gets to hit em. They die instantly without hard investment into their survivability. There is no convocation to reposition them either so you need revive speed for them to even feel playable otherwise everytime you run offscreen they need 8 seconds to form again.

Just because they do damage to a single target (which bosskillers like Minions should absolutely do by the way) doesn't mean they are overpowered or too strong.

They aren't super speedy, their clear is average and if density actually comes into play with harder Mobs getting to the minions they will just get obliterated anyways.

At least have the decency to get your Character into high end content and test where it matters most. Act 1 is horrible, act 2 is okay but their survivability isnt great. Act 3-early Maps they feel strong and reliable.


Barely played PoE 1, nice one. I last played in settlers league and did 36 challenges as you can clearly see. And guess what I've played there too? Minions. Get off your high horse as you know nothing about me.

Revive time improvement doesn't require "heavy investment" and that's all you need. I literally got no health improvements for my minions as well so far, as I didn't feel any need for it. And if you would've actually read my initial post you would have seen that revive time is one of the cons I had mentioned related to early gameplay.

Here, since you can't be bothered:

"- minions revive time was a bit too slow, leaving me a sitting duck for too long when they would inevitably die, imo that shouldn't have been a passive talent pick."

Everything else you mention is besides the point or straight up misinformation. If you don't understand my points don't bother posting.

Nothing in this game should be one tap or kill things for you with no input, period. That is if they want actual gameplay. If they want PoE 1 all over again then that is fine, but that wasn't what was advertised.
"Sigh"
"
Fap7or#0182 wrote:
"


Minions don't need to be "nerfed" they need a full rework entirely. But as others have mentioned... it seems like every other class is also devolving into PoE 1 zoom gameplay. So it's not exactly an isolated issue.


I thought that was the point though? Most enemy's can kill you in 1-2 hits so if you don't kill them in 1-2 hits the mob will take you down. I had to abandon my pure minion build and go hybrid just to survive. Im really disliking GGG going the Helldivers 2 rout where they nerf the fun out of the game instead of buffing useless ability's and talents to create build diversity.


I really do not get where people see these enemies that can kill you in 1 or 2 hits. I have died to single shots only ONCE in these last 4 days. Overaggressive corwds in some areas like dreadnought are really very deadly but they take a lot of hits to kill you

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