Minion Collision Issues
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+1
Minion ai need just general improvement and better movement speed in earlier levels tapering off at higher levels. As a summoner I spent too much time waiting for my minions to catch up to me in the earlier levels |
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+ 1 same here, maps have been a frustrating exp with a big army of minion.
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+1 Address this please. It's killing my desire to keep playing my Witch, and Summons has always been my go to.
Any time I get a map with tiny lanes, Lost Towers and Mire are especially bad, I audibly sigh and just try to rush through them as fast as I can so I can move on to a more open map. |
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yes they are constantly stuck in narrow doors in a big stack.
also minions should not die and go to cooldown when out of site, they should just respawn near you Last edited by ON1ckS#6606 on Dec 13, 2024, 6:08:02 PM
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+1 on this one.
I love the minion command option and moving my minions with the mouse while playing with WASD. It is a blast, but it does not replace convocation. Half the time I want the minions to get over to me at a safer spot and attack a minion I must force them to move and they'll stop attacking while doing that and bumble off each other and enemy mobs and then even then sometimes half the pack will stand still unless I tell them to target a mob. This is significantly worse in many of the maps as well. I'm almost level 70 and I have felt forced to get all the revive times just to run off screen and make my minions get to me and I already have all the minion movespeed I can get from the tree (All one node) and 14% quality to the minions that get movespeed from that (gemling legionnaire ascendancy passive). I don't mind even if it's a skill slot or a support to an aura and takes spirit, but please give convocation or even just phasing while moving if not all the time. |
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+1
There are huge issues with minions getting stuck in maps, almost every single door/tight passage/bridge two reavers or archers get stuck together blocking all minions behind them. Also sometimes weird placement of essence mobs makes it impossible to bring the minions inside the room/area of the essence mob before breaking it. If you don't want to make them phase eachother we absolutely need a teleport all minions to us skill. I suggest at least making their footprint smaller and somehow making sure that they wont get stuck in doors. I accept that it's fair that only a couple of minions can face the enemies in a tight spot like a door and that letting them all stack in one spot could be unbalanced damage wise but it's rage inducing that they get stuck so often. It's a huge problem in a large percentage of the maps available right now and throughout the campaign. The towers are especially bad which is annoying since we play them so often. Example of them stupidly getting stuck, first map I ran after posting this. ![]() Even though me and the minions that got through before the gridlock are fighting these dumb skeletons are just standing there watching. To unlock them I must spam order them to move back and forwards until the gridlock gives and they can move through, or run ahead and despawn them and wait for them to revive which is not viable in t15 maps. Another problem is them getting stuck on offering skills, please make the minions phase through those, it's hard to control exactly where it gets placed so very tricky to play around in tight maps. Also the dog is way to fat and there are a lot of places he can't get through but me and the rest of the minions can. Example from the same map: ![]() This is so rage inducing, I love playing with these minions in the few maps that don't have all these minion traps but I alt f-4 rage quit several times a day over these issues. Last edited by tentimes#0886 on Dec 14, 2024, 1:18:57 PM
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Bumping thread
I gotta reroll or just stop for a bit until this minion thing is fixed. It's also got me frustrated to the point of just needing to log off. Below are some good clips of examples of how bad the collision is. https://clips.twitch.tv/PeppyBlueSamosaCmonBruh-5A4T9fqU0RjKHuOr https://clips.twitch.tv/GlutenFreeHeartlessWoodcockTwitchRaid-YQC-8AQT-jsE9k7V |
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I like Skeleton Reavers because having a bunch of skellys going absolutely basilisk on demand is fun! However maps with narrow passages makes me hate them a bit with every map.
There needs to be a solution be it a phasing ability or granting them a weaker ranged option if they can not reach. Everything is better then doing 0 damage Last edited by MaxW81#9965 on Dec 19, 2024, 3:27:33 PM
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