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Well, if we're facerolling the tutorial zone then it's clear the game needs to have drops reduced by 200% and mob health and damage scaled up 1000%.
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Posted byevinta#2047on Dec 9, 2024, 11:49:45 PM
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You do know that Ruthless is pretty much just beta POE1 with updated content right? POE1 was originally going to be a slower, lower loot and more difficult game. They changed that because it was not as successful as the expected. throwing a dodge (particularly when it is over emphasized in use) and some spell interactions in it won't magically fix why people didn't like beta POE1 like the like the current POE1.
Maybe, maybe not. It's not only throwing a dodge, it's monster behaviour and telegraphs, timing/ directionality/ contextuality of skills, active blocking, mini bosses, an entirely different type of controls and general requirement of active fighting. 1 was much simpler, kill one kill all then zoom kill all fast.
Also, there's the undeserved perception of it somehhow being kind of a soulslike, which could draw a lot of people. Souls fans, Wolcen fans, Grim Dawn fans, Inquisitor Martyr fans, there's a bit of those in basic PoE 2.
These bosses don't do anything fancy (I've already seen similar mechanics in Lost Ark). I don't even know why they hyped them up. If anything, telegraphs make them easier. They are fun, but they are not evolutionary to the genre. Hell certain builds even nuke them down in short fashion. The mobs aren't hard because of their behavior, they act like POE1 mobs. They are hard because they have inflated HP and most are faster than the player. None of this fix the issues of difficulty and low drop rates that ruthless brings.
The soulslike perception exists because devs planted it there. Grim Dawn, and Wolcen have better loot and difficulty scaling than this game. I'm not sure souls fan will like this either due to the huge reliance on rng for gear and how much gear plays into how strong you are (something almost the opposite of souls games)
this 100%, these bosses are absolutely nothing special I have no idea why theyre hyped up so much
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Posted byCyrella#1326on Dec 9, 2024, 11:50:03 PM
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Well, if we're facerolling the tutorial zone then it's clear the game needs to have drops reduced by 200% and mob health and damage scaled up 1000%.
Well, the facerolling part was a joke/ jab, was a question about drops. There was a quick patch at some point and I thought those changed.
Made a quick warrior and got 3 rares from the witch. IDK still.
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Posted byRabarbar_Lichy#7553on Dec 10, 2024, 12:19:50 AM
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Did I miss a patch?I’ve still gotten practically nothing. 1 unique I can’t use, since release
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Posted byAkiraRae#1819on Dec 10, 2024, 12:24:54 AM
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Well, if we're facerolling the tutorial zone then it's clear the game needs to have drops reduced by 200% and mob health and damage scaled up 1000%.
Well, the facerolling part was a joke/ jab, was a question about drops. There was a quick patch at some point and I thought those changed.
Made a quick warrior and got 3 rares from the witch. IDK still.
I didn't think it was serious!
But I rolled a Sorc earlier and didn't notice anything like that. My Witch in Act 3 has seen slightly more rares than I did yesterday. They're still unusable rares, yet a regal shard is a regal shard.
Last edited by evinta#2047 on Dec 10, 2024, 12:46:23 AM
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Posted byevinta#2047on Dec 10, 2024, 12:46:00 AM
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Well, if we're facerolling the tutorial zone then it's clear the game needs to have drops reduced by 200% and mob health and damage scaled up 1000%.
Well, the facerolling part was a joke/ jab, was a question about drops. There was a quick patch at some point and I thought those changed.
Made a quick warrior and got 3 rares from the witch. IDK still.
I didn't think it was serious!
But I rolled a Sorc earlier and didn't notice anything like that. My Witch in Act 3 has seen slightly more rares than I did yesterday. They're still unusable rares, yet a regal shard is a regal shard.
Good, jokes all around. You can't always tell on good old internet.
Yeah IDK, no time to play to even check.
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