Warrior Is SO BAD...

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Level 71 warrior here. Honestly, I went through hell to get this character to this level, and now that I've reached the endgame, it feels like I'm weaker than ever. Sometimes, level 65 enemies kill me with just ONE hit. And before anyone says I should focus on defense, take a look at this:


Am I doing something wrong?


Yea you're res' are all extremely low and your health is low for lvl 70.

My Warrior's something like ~75 right now with overcapped elemental resistances (78% Fire, 76% others, tempted to pick up the remaining overcap nodes to get to 80%+ Fire and 79% others), 3k Health, ~200 HP/S, and a moderate ~60/65% average armor soak. He's been doing fine. The only threat I've found is slows (I've experimented with taking the reduced magnitude of slows passives I was nearby, and a slow immunity charm), and the DAMN CHAOS PLANT VOLATILES. But even the latter is just because Chaos resistances are a weak point at around ~20-30% right now.

He clears Tier 5 maps just fine, and so long as I don't get slowed into oblivion or chaos plant'd, he's managing even high density areas just fine. I've not specced super into shield block nodes, but that's because I'm a Titan's Grip user and the Shield is mostly just a stat stick for more resistances and health at the moment. Rolling Slam is my jam, and its satisfying to faceroll my way through most packs, and that's with Aftershock being bugged and not working on it currently.

A big recommendation for my fellow two-hander enjoyers is to put Combat Momentum (the 25% MORE attack speed support) into your primary attack and run Herald of Ash as your first spirit gem. The first might not be the best DPS, but the faster animations means you can get more hits in whenever you need to dodge (very important for Trial of Sekhema, or dodging the one-hit boss attacks), and the latter will just melt packs with the extreme over damage you produce with your two-hand slams.

For gearing, grab as much resistance and health as you can on your armor pieces. Armor modifiers are a luxury, health and resistances will be your will life savors. Boots always use the highest movement speed ones but try to keep an eye out for those latter stats. Don't worry about damage modifiers (crit, extra damage, etc), get that health and resistances - your DPS doesn't matter if you're dead. The majority of your damage will come from your weapon's stats, and there you try to grab as best physical damage and attack speed as you can.

I went with Resolute Techniques - no crit but no misses either - so I could stack more Strength for more HP (and a smidgen of damage with the one passive). This is an absolute steal and I heartily recommend every warrior pick it up. Nothing made my early game warrior life sadder than whiffing a slam, not stunning the mob, and getting torn into. Once I whiffed 3 in a row with a ~90% accuracy.
Last edited by Amorencinteroph#4321 on Dec 15, 2024, 7:23:52 PM
The post above has some legit advice.
Step 1 is to self reflect.
Sorry but you can't ignore damage nodes and actually play the game. You can get +100% damage in like 10 levels and not doing that is not going to work, simple as. You have to build within the required damage output of the game. You can't kill mobs by being tanky.
your resists dude... i feel like you're trolling
get ur res to 75% omg no wonder you feel weak
Yeah warriors are unfathomably bad. Like, embarrassing.
~ Seph
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Level 71 warrior here. Honestly, I went through hell to get this character to this level, and now that I've reached the endgame, it feels like I'm weaker than ever. Sometimes, level 65 enemies kill me with just ONE hit. And before anyone says I should focus on defense, take a look at this:


Am I doing something wrong?

Your elemental resistances aren't maxed, that is quite honestly the bare minimum. You're probably dying to that. Also your life is very low. My level 77 witch has more life than that. I am wondering how you got to endgame with your elemental resistances that low.
Act 1-3 was truly horrific difficulty wise as Warrior. The mace skills feel absolutely fantastic by Cruel Act 2.

The early game really needs some attention in regards to the mace skills.
Audentes Fortuna Iuvat
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Kashou#2868 wrote:
Sorry but you can't ignore damage nodes and actually play the game. You can get +100% damage in like 10 levels and not doing that is not going to work, simple as. You have to build within the required damage output of the game. You can't kill mobs by being tanky.


Most of my tree is damage nodes in one way or another. I think I've grabbed the big armor node by the start of the tree and have not gotten a single shield node. But most of your survivability comes from resistance and HP on your armor slot items. Unless you're an Eva/ES build, then of course grab those nodes like you're a druggie on a bender.

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