Limiting support gems to only one skill nearly forces one button gameplay

This is simply untrue, though I can see how a low level character or someone not willing to read and experiment might come to that conclusion.

My current build uses, integrally, every single skill, all 9, and none of them are irrelevant in combat. Give it some time, level, gain access to more skills and the potential synergies might become clearer as they become available.

Cheers,

Inethil
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I get your point, but I cannot agree fully, as it is maybe viable by a Mercenary, but renders ... heavily cripples the ie. Summoner,...

Why should be players not being able to use ie. Persistence on a minion skill gem and on a Spell, or any other non-minion skill gems.

and it goes on and on.
this is not build/skill gem diversity, it's creates the exact oppossite.

Restricts what we can use, and just as the OP said, we are FORCED to put some "other" support gem into a socket, not because it is so good, but because it is all we are left with.

I get the concept idea of GGG, but it is extremely backfiring and a sharp double-edged blade.

It does some good, but ALOT BAD.
That's ain't a win-win, nor balanced approach/idea.


I'd like to point out this is what you said.

1. Not being able to use multiple of the same gems is NOT diversity.
2. We are FORCED to put some "other" support gem into a socket...

Math ain't mathing. It sounds like "other" would include dozens of possibilities while the other choice is everyone uses the exact same thing...

Explain again how this ISN'T promoting diverse builds? It may not be PERFECT or OPTIMAL, but it's more diverse (and plenty good enough to progress in the game).


Next you'll explain how most skills having 3-4 sockets is optimal and very diverse. GGG doesn't need White Knights... they need feedback.
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MrPedez#4934 wrote:
Well u guys seem to forget that this is still EA/Beta a lot of things havent even been released yet including gems and supports, besides a lot is going to change during EA before the full release. I mean its ok to bring up some obvious issues and discussions but damn, sometimes people really overreact and start flaming like there is no tomorrow.


EA has nothing to do with the gem system design philosophy of the game. You people cannot keep doing "But its EA" as a scapegoat to literally any form of criticism or feedback.
But the fact that not all gems and supports havent been released since its still EA does affect the options u have, and it will be just as bad a gem system design if u can have 9 different 6 link skills using the same support gems all the way. The current system makes u at least choose between main skills, support skills or Qol skills. Im not saying anything is perfect yet and i know a lot will change before full release + a lot more support gems will be available and who knows if some of them might be allowed to be used multiple times when EA ends. We are not even done with week 1 yet so calm down a bit
Last edited by MrPedez#4934 on Dec 12, 2024, 11:04:09 PM
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Seriously, certain skills benefit extremely well from specific gems, but I'm forced to use those gems on only one of those skills.


I think it's extremely dumb to be able to use the SAME support gem indefinitely amongst skills. Probably the single worst design decision from the original game. Be thankful you have the option to use it there.


This one made me laugh out hard XD
/facepalm


PoE 2 feels far more as an D3/D4 replica, than actual PoE.

I don't care if they wanted to make it different as PoE 1, HELL FINE! I have no problem with that at all.

But this is PRIMITIVE as it is.
The multi-use of same support gems is made-up nonsene propaganda.

Heck they even created an Ascendancy, only for 1 class, that can use same support gems in multiple skills.

This is absurd.
Playing for joy ♥

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inethil#2258 wrote:
This is simply untrue, though I can see how a low level character or someone not willing to read and experiment might come to that conclusion.

My current build uses, integrally, every single skill, all 9, and none of them are irrelevant in combat. Give it some time, level, gain access to more skills and the potential synergies might become clearer as they become available.

Cheers,

Inethil


So you're playing sub optimally, but we should take your word for it? My non RMB skills slow my build down completely and I'm not abusing bugs and am playing post nerf tri-ele gas arrow. I'll occasionally use RoA and frost barrage or whatever to help build freeze/stun on bosses but I honestly usually just ignore them and right click.
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inethil#2258 wrote:
This is simply untrue, though I can see how a low level character or someone not willing to read and experiment might come to that conclusion.

My current build uses, integrally, every single skill, all 9, and none of them are irrelevant in combat. Give it some time, level, gain access to more skills and the potential synergies might become clearer as they become available.

Cheers,

Inethil
That is not how it is going to play out though. Maybe with 3-4 supports but not with 5. Your skills with 5 subpar supports will be far weaker that your one skill with 5 optimal supports.

With that said, they cant remove the limit because then all characters will have all relevant skills maxed out at all time.
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I think it makes it feel like a diabloesque "restraint" where it limits choices and build imagination. It feels like something one would find in Diablo 3.

I really hope they change this in the future so that all builds can use the same support gem with several skills.

It's interestng that I actually can get this if I play as a Gemling Legionnaire:

Gem Studded node - "You can use two copies of the same Support Gem in different skills".
Need higher variety of gameplay altering Gems, most gems are very basic and most gems used in most skills are those very basic damage multiplier gems. There is very limited amount of cool stuff. Most of the "cooler" stuff is waste of button press time because they dont contribute even remotely close to full stacked DPS skill with multipliers.
I'm a bit disappointed in that GGG still chose to go with straight up damage increase supports in PoE2. Although they have down sides, like reduced aoe, people are still going to gravitate toward choosing the damage supports. It's because of this that people feel the need to use the same damage supports for all skills. I wish they would balance the damage around gear and passive tree more and focus the support gems on utility.

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