Path of Exile 2 Passive Tree - It's just awful.
" So your idea of "meaningful clusters" are "uh cold damage goes up", and your opinion on other nodes is "eh, it's just some generic numbers"? Way to own yourself. Last edited by just_dont#6539 on Dec 14, 2024, 1:27:56 PM
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You must have failed 3rd grade.
~ Seph
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" I still think the tree should have resist nodes so that u can spec them if ur having trouble. That way the 'git good' crowd can shut it when a player struggles. They can spec into those nodes to get them past a rough fight. Life not being on the tree sucks but I cope with it by assuming its balanced around that fact. If theres no life on the tree, they can tune damage assuming your lifepool will around x amount. One cannot help but wonder how such a lust for loot can affect a persons mind. Although these exiles appear to be our salvation, it would not take much for them to turn on us as easily as they fight gods and demons.
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" Yeah, I like some changes, but the nodes are way too basic for losing so much complexity. Defense changes are nice since you don't have to spread so thin, but like wow all these points to get a 32% chance to fire 3 spell projectiles. And that's one of the better/more interesting ones. |
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" It would be nice yeah. Resistance in general feels like it was intentionally designed to ruin the new player / league start experience with the way it scales and your forced to balance gear around it. I made a whole post talking about that actually. https://www.pathofexile.com/forum/view-thread/3629096 Last edited by LVSviral#3689 on Dec 14, 2024, 1:51:47 PM
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i think its mostly fine?
isnt the monk supposed to be open to being multi elemental? more than that even leaning into using multiple elements? theres attack damage nodes, elemental damage nodes, crit damage etc that dont pin you down to a specific element and then as you get further out theres the staff nodes and theres specific elements if you want to go for them? you get ele% increases if you chill recently, shock recently etc, so you can go mono element but you can also juggle different elemental skills and each node while triggered by a specific element gives damage to all your elements. thats why its got ignore resist stuff, so you dont have to invest into monoele pens on the tree? almost all nodes we took in poe1 were number goes up nodes? I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" PoE1 has a whopping 7 cold wheels versus the 6 we have in PoE2. It doesn't have to say "cold" on the box to increase your damage either you don't need to grab all of them there are plenty of damage clusters that also affect your damage. " I'm fine with the skill tree only having modifiers to leech rather than just granting it since you can get leech on you Rings, Gloves, Weapons, and Runes, but mana leech should not be physical only. " I like them. They are really strong, but have downsides to make you weigh your options. That example literally already existed on PoE1 too, it was just a sword exclusive option. " You just listed a meaningful defensive option. Spirit gems, Keystones, Ascendancies they all shake things up. Some are gear reliant like Ghost Dance which can be rough, but still good. " Trust me just try spending points more in utility stats that you wouldn't in PoE1 you will be surprised how nice it can feel. It took me way too long to break the habit myself. " So rather than having a lot more moderate options and choices... You want to spend a third of your points on mandatory life passives again? Hard pass for myself. |
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I think the passive tree in Poe2 is just so straightforward and plain, which almost makes it like the Paragon in D4. The choices are there but nothing exciting Tbh. The passive tree in Poe1 is more interesting and I thought we would be getting a much more complicated or surprising one in Poe2 instead. Maybe they will add crazy stuff in the future.
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You are aware that boosts to elemental damage affect cold as well, right? And the game is designed to encourage the use of multiple skills, not one button specializations. That said, I partially agree with two points:
There is a bit much filler, though that filler gives you enormous flexibility in adjusting your attributes as needed, so there's that. Notables should definitely not have downsides. Psychologically, just making a notable less powerful and removing the downside would make the choice seem less painful, even if the end result is the same, it's just how people tend to think. Keeping downside/tradeoffs with keystones is, I believe, the way to go. Cheers, Inethil Last edited by inethil#2258 on Dec 14, 2024, 2:50:59 PM
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" Exactly, but tell the wrong person what you're playing and they'll "REEE streamer build". How can't there be overlap when the archetypes are prebuilt on the tree for us. You have to willingly throw out the synergies to be "off meta". Here's to hoping we get some interesting interactions that aren't considered bugs. Last edited by Mr_Vagtastic#4761 on Dec 14, 2024, 2:54:45 PM
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