Auto aim on PC
monk here too, it's the worst experience trying to hit the bell, but i think most people is misundertanding what is really happening, sometimes when you attack clik(or press the skill) for exemple tempest fury in my case an you hold it if the cursor had seleected a monster it will follow it forever no matter where the cursor is, so it's unbelievable bad to try and hit the bell since the screen is always full of monsters you end up following some stupid mob away from the bell a lot of times.
SOLUTION: let players use skill in the direction of the cursor ignoring monsters , this would solve everything. The bell playstyle would improve 300% or more. |
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Yes, please add an option to turn this off. It is the same on controller. For example, freeze an enemy, want to follow up and explode them? You can't because the game no longer considers them a threat and literally won't target them.
Wailing on a big mob pack? No joy, another mob comes from the left and your guy swings around and targets the single mob. And so forth and so on... |
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bump
auto aim sucks |
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+1
I wasn't even sure what was happening when this would happen to me, until i seen this post, now it makes sense. |
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Console features on a PC game turn me off immediately. Checkpoints, resetting dungeons and auto-aim are trademark console mechanics, and I'm not a console gamer. It's clear that GGG is stretching themselves thin by immediately deploying four platforms at once. Work on the PC version first, then port it over for the consoles with those features, we don't want them.
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+1 remove forced auto aim/ assist or have an option to turn it off and on
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+1 hating the forced auto aim.
Last edited by Barziiboy#4657 on Dec 12, 2024, 6:02:28 PM
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" 4? Is there a Switch port I don't know about? |
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" As the green buttons above denote, they are developing on four platforms at once. ✔️ PC ✔️ Mac ✔️ XBox ✔️ Playstation 4 |
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+1 highly needed for strafe shooting with crossbow
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