I feel like POE2 is a 10 foot mozzarella stick
" This is just wrong info. B/c this is how I've beaten every big boss. I'll fight them first time losing 2-3 times, and figuring it all out. I'll go grind end up 2-3 levels above the level of zone. like with the Manor guy, all 3 character's I've been level 18 when I beat him, b/c lvl 18 is allows for new level of gem upgrade levels. I've also been like.. ok let me make new weapons, add some runes, etc etc. Reattempted bosses after doing this.. bam, able to complete them then. I may not agree with some of the other comments, but this is just straight wrong info. Last edited by Lewtz#3630 on Dec 9, 2024, 8:14:29 AM
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Great post.
I'm done buying anything until we get some clarity on the future of POE1 and POE2 and I know GGG plans to spend effort on a game I want to play.
Tell us if POE1 still has your top tier support or if POE2 will get a mode for more casual play. |
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" Yes, preach |
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I dont understand the 'tedious slog' comments, or that sentiment. You're just saying you don't like the game - fine, however that's just... your opinion man. If the only reason you play a game is to 'get through it' then I'd suggest playing another game. I also understand that this is EA and your opinion is valid and matters but, it just seems like a LOT of people find 90% of the game a 'slog' because all they care a bout is some vacuous thing called 'end game'.
All you need to do is go back and grind some levels and find some better loot. Maybe you find an awesome bow instead and you're playing a warrior - roll a ranger and have some fun and maybe you'll find a great weapon for the warrior. This game has been live for a few days, please do not change this into another loot-pinata game like D3/D4. PoE 2 actually makes all items valuable, a white item can still be utilized unlike in D3/D4 where you just ignore everything that isn't colored orange. What I have described isn't a 'slog' its just... playing the game. I know I am in the minority but we have D3/D4/PoE 1/LE - plenty of fast paced games focused on end game loops. I truly find PoE 2 a breath of fresh air in a stagnate genre. "the premier Action RPG for hardcore gamers."
-GGG Happy hunting/fishing |
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Yup, this about sums it up. At least PoE1 had avenues to address scaling even if minimally. This game just kind of laughs at you, flips you off, and says goodluck finding shit moron.
And the thing is that in many ways that feels so distinctly unlike PoE. I know Ruthless happened, I know they've talked about the difficulty and things at every turn for this game, but at its core, the game is killing monsters and finding shit. That's literally it. That's the entire game. You'd think both of those elements might have received some attention. Additionally, I'm really tired of the "once they buff it, they can never move it backwards." Yes they can. Yes they have. Everyone just forget ArchNem? Fuck, the echoes of that nightmare are STILL there in PoE1 and have become part of the core philosophy of the game. They dialed down loot, they reigned in skills, etc. So that wxcuse can kick rocks. |
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Great post. Right now people are in their honeymoon phase so they will say it's just hate. We need to wait two weeks for tourists to leave and players that want to play this game to lose rose-tinted glasses for some constructive criticism.
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" Best part is that that post has exact same concerns as I do. |
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A bit salty, but true. I don't want the game to be trivialized, but the item accessibility is way too low.
I got a great weapon at the middle of Act 2 normal and I literally one-shot most bosses up to the end of Act 2 Cruel. I couldn't find an upgrade for almost 3 whole acts and over 30 levels! That's ridiculous! I don't want to one shot bosses, because the fights are awesome and I enjoyed learning the move sets and beating the bosses with skill. I also don't want to hit the wall of impossibility because clearing a level 57 zone over and over doesn't even get me a baseline 20+ res on a good base item as a reward! I like big zones and exploration, it's just that these zones are mostly empty. There is, as you said, no reward for clearing these huge zones. Clearing a huge ass zone at level 50+ should net me an inventory of rares and currency to craft with. White mobs running at twice the speed of base player movement, attacking so fast it's impossible to land a single basic attack because you get constantly interrupted is also not a definition of fun. PoE2 is an uncut gem ( ;) ). The base is there, it's just a matter of finding balance. But you can't have a good balance if everything about the game is random and the odds are against the player. We need the game not to cut bottom 30% of the bell curve, but 40% of the bottom and top. Game should be slightly easier or slightly harder, depending on your gear. Right now it's between impossible and trivial. I'm fine with hitting the boss-wall. But I should be able to find the gear I need by clearing the zone before the boss 2-3 times. |
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I agree completely. People are praising POE2 because they're enjoying their first playthrough, and the developers should ignore every single one of their opinions. Why? POE2 success or failure will be determined by player retention. How many of these cheerleaders are going to be playing 6 months from now? They won't be, because they'll get bored and leave.
The campaign is way too tedious. GGG are going to make sure the campaign can be speedrun in 5-6 hours MAX or people won't re-play this game when new seasons come out. The same thing for the loot. You can have challenging bosses, but they should be rewarding. We need way more loot. We should not be forced to play a Ruthless version of the game. Multiply loot by 5-10x and then make the current game loot into the Ruthless option. If GGG don't make significant changes, this game won't have staying power. POE1 will have more active players in 6 months than POE2. And that will make me angry that they scammed the POE1 player base to buy POE2. |
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+1 Great feedback!
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