Change my mind
" Hear, hear! |
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" So instead of giving people more of what they like and letting them say, make a second character without playing the campaign again you... do the opposite because you're arrogant and think you know better than the player? | |
" "mindless gameplay" is cranking off 3-4 charges of your most damaging ability into a pack of white mobs and then rinse and repeating that for an hour to find a boss you kill on your second attempt and then going back to your base to craft by clicking on your item and hoping for the best. that's what's really "mindless" | |
Well, I don't know about you, but I've actually had to pay attention to what happens on the screen now, as opposed to the walking simulator that is PoE1.
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POE2 is not ruthless.
I agree. But it's clearly trending towards that. Heavily so. Thousands are saying they can't finish the campaign due to skill gating. Even more complain its not a skill issue, is just boring and slow. From what I could find, less than 1% of people played ruthless mode on POE1. If that was the people GGG was trying to cater to, well done. If not, they messed up badly. |
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" Sure, I guess. But the bosses are still braindead easy, and the answer to all of the maps is just "don't go forward so you cant get surrounded and spam right click for an hour" You have to pay attention because you could die and the map will reset, but 90% of deaths are to white mobs surrounding you. Just because you have to pay attention doesn't make it rewarding or interesting. Especially when the answer to every mob combo is "roll away from the mob and don't get surrounded" And surprise, surprise the mode where you can't do that because you are forced to give all enemies speed boosts, attack speed, grasping vines, or just massive numbers of spawns is almost universally regarded as completely stupid and over-tuned. Monotonous is not the same as difficult. | |
" Hate to break it to you but even if they change absolutely nothing, players are still going to ask to skip the campaign. It doesn't have anything to do with clear speed or drops. |
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" If the current overall difficulty, tedium and slow gear progression is your thing, then I'm glad that you're having fun. But the last time I checked, for an ARPG and a live service game to continue existing, it needs to constantly roll out new leagues/seasons every 3-4 months. I of course can't possibly have the exact numbers, but I'd say the vast majority of all players who have spent real money on a supporter pack for PoE1 don't like the idea of going through this slog of a campaign over and over again just to reach endgame, which may be just as unrewarding. I don't have a skill issue. I just feel that, as it current is, if I want to try a new build, it's 10x easier to do that in Elden Ring than it is here, and that's just ridiculous. I'll grind through the campaign here, but if this is GGG's long term direction for this, I'd rather go back to Elden Ring and do randomizer runs than play PoE2 for multiple seasons, simply because I value my time. |
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" Exactly, it's not even about git gud. Some people seem to have a fundamental misunderstanding about what the so-called campaign or levelling process in any endgame-heavy game, be it RPG, ARPG or MMO, is supposed to be. |
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" I do agree with this part. PoE2 does feel a little bit like an incomplete game, but of course it's still in EA. Ideally they could spicy up the combat by adding exploitable weaknesses to enemies, like interruptable attacks that give extra stun buildup when you do interrupt them or whatever else GGG can cook up. It's just that this problem didn't exist in PoE1 because the enemies exploded about as soon as you looked at them, so you had no need to make combat actually interesting. Last edited by Shortwings#1741 on Dec 9, 2024, 5:10:55 AM
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