Minions feel way too weak and doesn't feel fun to play - POE2

srs + arsonist and blasting through the campaign minions are fine
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srs + arsonist and blasting through the campaign minions are fine


I've also noticed that SRS is a good skill. But it circumvents the main issue I was raising for other minion viability (skeletons for example). It's good because you personally control the uptime of the minions and you will always have a steady amount of SRS.

But just because SRS is good doesn't mean it should be the go to for everyone because the other options (skeletons) are just plainly worse to use in every way.

I also stated that there are good minion options in my original post. SRS was one of the ones i had in mind.

We should be able to choose a main damage summon more freely is what I'm trying to say.

Jeez dude, you are ignoring the whole issue this post is bringing and are just being obnoxious. SRS isn't the minion we are talking about.
The whole minion build are broken. You can't mix match minions because having more than 1-2 minion type just clutter your gem skills and you can't have support gems nor spirit to support more than a few.
SRS isn't the minion we talk about. We are talking about the witch minion build which also doesn't have an ascendency to support.
The whole class is broken and need a rework.
Never played PoE or any game like this before and I really don't see the issue with minions so far and I'm in act 3. So maybe they are weaker then in the original game? Haven't touched SRS at all or any skill outside of the witches skills. Act 1 boss took me ~2min to kill and act 2 boss took me ~5min. No death to the first boss and a couple deaths to the second boss. The actual maps leading up to the bosses go by very fast with minions just destroying everything they come into contact with and they rarely die to anything that isn't a boss. The thing I would like to see would be the ability to equip 2 Scepters and a massive hp buff to the sacrifice pillar thing.

Some things to note.
1. It's EA and we still haven't seen the third witch ascendency yet which may be more minion focused
2. A skill doesn't need support gems to work and we still can't see a large portion of the support gems
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Never played PoE or any game like this before and I really don't see the issue with minions so far and I'm in act 3. So maybe they are weaker then in the original game? Haven't touched SRS at all or any skill outside of the witches skills. Act 1 boss took me ~2min to kill and act 2 boss took me ~5min. No death to the first boss and a couple deaths to the second boss. The actual maps leading up to the bosses go by very fast with minions just destroying everything they come into contact with and they rarely die to anything that isn't a boss. The thing I would like to see would be the ability to equip 2 Scepters and a massive hp buff to the sacrifice pillar thing.

Some things to note.
1. It's EA and we still haven't seen the third witch ascendency yet which may be more minion focused
2. A skill doesn't need support gems to work and we still can't see a large portion of the support gems


Would be great if any "minions are fine" folk could actually share their build, because i aint buying it.
I tested all supports that would work with the skeleton minions, and when you focus on the minions themselves, they are worthless. I do not believe you that it took you 2 minutes to kill the act 1 boss, sorry. My minions were dead on the floor the entire time, and that was with full focus on survivability at some points.

My minions can even be wiped by a pack of white mobs (again, with me having full focus on defenses for testing their survivability). One mob farts on them, they die

And "the map leading up to the boss" for minions, the one in act 2 sucked ass, because they were constantly stuck behind the small corridors, and if you walk away, they would die automatically.

I progressed with my summoner, but at no point did my minions feel "fine"

edit: Just to clarify... I worded it quite poorly. I am not calling you a liar. I am trying to figure out why peoples experiences have been so dramatically different. I have even copied peoples exact early game minion builds to test this, and the minions remained squishy and low damage, despite what the "guides" claimed
Last edited by Darqion#3624 on Dec 10, 2024, 8:14:21 AM
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Gogolo30#6034 wrote:
Saw a bunch of complaints about minions.

Put my xbow pathfinder on hold to roll summons witch and see if Geonor was actually impossible like so many are claiming.

It was immensely more smooth and faceroll than my first playthrough. Minions do absolutely cracked insane-o damage.

Your PoE1 experience doesn't do anything here. You need to figure out this new, very different game. Try new things, don't just bang your head against the wall when things aren't working or feel bad. Sometimes you just aren't picking up on the interactions that the devs intended for you to use.

And before anyone goes, "Wahhh I wanna play my way not the way the devs want me to play". Fine. Wait for it to come out of EA when there are more gems, more support gems, more classes, I'm sure you'll find something you enjoy then. Until then, stop saying minions are useless, it's just not true.

It's not impossible, tho they're definetely not "cracked insane" besides SRS + fire build which truly is POWERFUL, other minions: sniper, frost mage, brute, storm mage and reaver are definetely very underwhelming to build in comparison.

skelly warriors actually get tanky later on and stop dying too much.
Im playing a minion build and have made it to T2 maps. I basically run all skeleton archers with minion damage (the support that makes them have less hp), attack speed, and fire damage on hit. I fire their arrow clouds all over and when my infernal hound runs into it and ignites someone the cloud explodes. It does great clear. I also run double curses with vulnerability and flammability. My qualm is that the witch tree doesn’t have a lot of defenses unless you want to go energy shield. Also the ascendency is kind of whack… have to go a fire build and trying to manage my infernal flame levels while doing intense boss mechanics leads to a lot of RIP moments (either killing myself by over capping or stepping on something bad because I was checking my flame level). I also think that not being able to res party members and only getting one death in maps is a bad call, but that is another issue. Dont get me started on the elevators in the ultimatum either….
Minions for me seem to be lack luster due to the lack of tank ability that the warriors provide as well as the back line doing no damage except the poison on the marksman
I’m with you man. I stopped playing a couple days ago after getting fed up doing so many pullls on every boss and and it takes for fucking ever since I have to constantly wait for respawns. I’m even playing +2 to all minion skill levels in my gear. It’s awful and not fun at all. And I’m a hardcore poe1 player that consistently pushes to uber bosses and 36 challenges
I've tried frost mages, snipers and reavers and PU they stink. I'm in act 3 and they barely dent the enemies.

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