Genre Change Too Much For Me

It will be a sad day for the gatekeeper when they get to the endgame and realise that the gameplay they love in the start is nowhere to be found.
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pdgenshin#9654 wrote:
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egervari#7076 wrote:
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For the type of game YOU want there is POE1. We, the rest of the peopel that tried POE1 and got bored and left are waiting decades for a game like POE2. Stop trying to steal OUR game.. you already have yours.


PoE2 isn’t “your” game, or anyone else’s for that matter—it’s a new release that’s still in early access and open to feedback from the entire community, not just those who happen to like its current state. Dismissing constructive criticism as “stealing your game” is ridiculous, especially on a feedback forum where the whole point is to discuss how the game can improve for everyone.

I’ve been playing PoE1 for nearly a decade, so the assumption that it’s “there for me” and I should just go back to it misses the point. I actually like a lot of what PoE2 is doing—its revamped systems like gems, sockets, and progression fix many of PoE1’s weaknesses. However, the mechanical execution of bosses in PoE2, especially the reliance on dodge rolls and punishing design, doesn’t align with what I (and others) enjoy about ARPGs. PoE1 and PoE2 both have strengths and flaws, but there’s no “perfect” version of the game for me in their current forms.

Lastly, gatekeeping like this on a feedback forum is toxic and unnecessary. If you enjoy PoE2 as it is, that’s great—but trying to shut down feedback from others who want the game to improve for everyone is completely against the purpose of this space.




With your feedbacks you're trying to change the DNA of the NEW game, which is called PoE2. And myself, who're not enjoying shooter-rpg-game like PoE1, don't want any changes that will transform PoE2 to more game like PoE1.




The game needs a DIFFICULTY SETTING!!! Normal difficulty for casual players and a Ruthless difficulty for sweaty virgins like yourself and the other unemployed momma's boy that we are "stealing his game"...

But somehow a difficulty setting is frowned upon these days because you all want to play games to "accomplish things"... I accomplish plenty in real life and I get home tired... I want a game that is chill and fun and all you want to do is gatekeep it because you want to flex that you're a "hardcore gamer"...

There is a reason games like Devil May Cry and Doom have tons of difficulty settings... it's because the highest difficulty caters only to the top 2-3% of the sweatiest virgins that play the game... but the game needs to have all kinds of players to be successful...

Now shut the fuck up child... games should be ACCESSIBLE TON ALL!!!
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egervari#7076 wrote:
Your argument that PoE2 is "made for a DIFFERENT public" misses the bigger picture. As a sequel in a long-running franchise, PoE2 carries an expectation to build on what made the original successful, not to alienate its core audience—or even the broader ARPG audience. If GGG wanted to create something fundamentally different, moving into a completely new genre, then launching a new franchise would have made far more sense than presenting this as the next chapter in Path of Exile’s legacy.

I’m not asking for PoE2 to be a clone of PoE1. I actually appreciate many of the improvements in PoE2, like the revamped systems for gems, sockets, and progression, which address weaknesses in PoE1. My feedback is focused on aspects of the game—like the overly punishing boss mechanics and reliance on dodge rolls—that feel disconnected from the spirit of the genre. These changes aren’t just different; they’re jarring for players who have supported this franchise for nearly a decade and expect it to stay true to its roots.

Trying to dismiss feedback by saying "PoE1 already exists" is unhelpful and toxic. A sequel should naturally evolve the series while respecting what made its predecessors resonate with players. As for gatekeeping, trying to dismiss feedback as “destroying the great thing PoE2 is” is exactly that. Feedback isn’t about tearing the game down—it’s about making it better for a broader audience. Nobody’s asking for PoE2 to regress; we’re asking for a version of the game that respects the diversity of the community it’s meant to serve.





You are a logical and intelligent being but you're talking to absolute morons... don't even bother...

The game needs one thing... a DIFFICULTY SETTING!!! A setting that has been standard in the video gaming business for decades to make all games accessible and that is now frowned upon because of the abomination of gaming that is the Dark Souls genre that has created a huge wave of toxic "git gud" morons that think that having a difficulty setting to enjoy the game on your own terms is for "weak people" and that all games should be for "hardcore gamers" and that casuals need to either "git gud" or leave games for the "real gamers"...

They don't know what a real gamer is... I've been playing games for 30 years and I've even been a semi pro gamer about 10-12 years ago (but in FIFA, nothing like this)... I would NEVER dismiss the average gamer because he/she keeps my favorite games alive... not the Asmongolds and Darth Microtransactions of the world that look homeless and have clearly not communicated with the opposite sex for years if ever and are CLEARLY very mentally ill human beings that are consumed by this gaming madness and you can see it and hear it in the way they talk... they are the 1% of gamers... but the 99% is what makes them even have a job and keeps their games alive...

Anyway... this game right now as it is will die a horrible death because 95% of the player base doens't want to have to constantly replay a Dark Souls game every 3 months with every new league... but let the "git gud" army ruin it for all I care... devs deserve their failure for being moronic tone-deaf elitists that think Asmongold and Darth will keep them alive and well while they think all of us are useless fodder that we neeed to "git gud or leave"...

Well, we'll leave I guess...
It’s honestly baffling to see this "if you don’t like it, go back to PoE1" attitude on a feedback forum. It reminds me of Don Mattrick’s infamous Xbox One blunder when he told fans upset about the console’s direction, “We have a product for you; it’s called the Xbox 360.” That dismissive mindset alienated Xbox’s core audience, tanked their momentum for an entire generation, and forced Microsoft to spend billions just to claw back some relevancy. The same thing happens in comics, games, and other media when creators say, “If you don’t like it, don’t buy it.” Fans take them at their word, don’t buy it, and the product flops. This gatekeeping approach has been proven over and over again to backfire.

What’s even more ironic here is the people pushing this “go back to PoE1” narrative are often those who’ve contributed the least to supporting the game. Long-time players who’ve bought 5–10 supporter packs over the years—people who’ve literally invested in the franchise’s success—are the ones being dismissed and insulted by players with one supporter pack who’ve just jumped on board for PoE2.
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egervari#7076 wrote:
I’ve spent about 7 hours with Path of Exile 2, and while I was beyond excited to dive in, I’ve ultimately come away disappointed. The game is undeniably high quality—the graphics are stunning, the atmosphere is incredible, and the revamped systems like gear, sockets, skill trees, and gems are fantastic improvements over PoE1. However, for me, the actual gameplay loop is where it all falls apart.

First, let’s talk difficulty. Path of Exile 2 feels like it’s trying to be a Souls-like game, and that’s just not what I—or many others—play ARPGs for. Boss fights are punishing, requiring perfect dodge rolls and flawless mechanics to avoid being one-shot. Even when I managed to beat a tough boss, I didn’t feel any sense of accomplishment or satisfaction. Instead, I felt frustrated and hollow because that’s just not why I play these types of games. I’m here for exploration, character building, loot, and experimenting with mechanics—not being forced to “git gud” at dodging in the campaign.

Another issue is the pacing. The campaign feels slow and tedious, with spongy enemies that take too long to kill and huge gaps between meaningful progression. Combine that with underwhelming loot drops (scrolls and gold from a boss fight? Really?), and it just feels like a grind with very little reward. The need to dodge constantly as a fragile sorcerer only exacerbates this, especially when using a controller, where auto-aiming can fail if you’re too far from a target. It’s a frustrating, clunky experience.

What makes it worse is the contradiction between the game’s accessibility goals and its difficulty. GGG clearly worked hard to make systems like skill gems and sockets more approachable, which is great, but then they made the gameplay brutally difficult, even in Act 1. It’s a confusing design choice that feels like it’s pushing away new players while alienating casual fans of PoE1 who loved the flexibility and approachability of its campaign.

Ultimately, Path of Exile 2 feels like it’s trying to cater to the hardcore “no mistakes allowed” crowd while leaving behind those of us who play ARPGs to relax and experiment. If you love games like Dark Souls and thrive on high mechanical difficulty, you might love this. But if you’re like me and value planning, strategy, and loot over moment-to-moment gameplay, this might not be the game for you.

I’m stepping away for now. Maybe GGG will address the feedback they’re getting and rebalance the game before launch, but as it stands, Path of Exile 2 doesn’t respect the reasons I fell in love with ARPGs—and that’s a huge disappointment.


+1 thanks, very eloquently put and captures exactly what I think too. It's clear they've made awesome improvements in some areas, but the drastic shift in combat and pacing doesn't align with what made PoE so enjoyable for me. Hopefully, they take this feedback into account.
Acting as if an EA version of the game has no issues or can't be improved in any way, is ignorant at best. Many people in here are trying to speak for all classes, while they've only really tried one. Again; Ignorant.

The MAIN reason why I've stayed away from certain other ARPGs, is the "generator/spender" design, where some useless skills generates benefits for other skills. I've been playing a Monk and what do I see? Skills that are useless without Power Charges, and other skills that are useless other than creating Power Charges. Generators and spenders. But that's a "me" problem, clearly other people like it.

I'm level 23, I think (or something like that), and still haven't said "NICE(!)" after beating a boss. I don't really feel like I have been rewarded at all, and all we get, are crumbs to gamble on white items. And if you don't win the gamble? The item is useless, and you have to farm for a few hours to find another item to gamble on.

We were told "exalts would be plenty"; I've found 2. Both, of course, giving me useless stats.

We were told "melee is fixed", while I'm dead in 2 seconds if I stay in melee range. "Just improve your defenses"; I'd love to, but don't have the tools to do so. Forcing players to make use of several ranged skills isn't "fixing melee". Maybe I should reroll a Warrior, I hear people playing an even more melee oriented class are having a "great time".

I don't want PoE 2 to be PoE 1. I want PoE 2 to be a great experience. As of now, a lot is great, but a lot is also bad. Acting like everything is fine isn't helping anyone.
Bring me some coffee and I'll bring you a smile.
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For the type of game YOU want there is POE1. We, the rest of the peopel that tried POE1 and got bored and left are waiting decades for a game like POE2. Stop trying to steal OUR game.. you already have yours.


This is game for the few, for the top players, the streamers, the masses wont play it. They can make this game but once the hype week dies down and the reality sets in most will move on.

Alienating the players who supported them for decade migtht also not be a good thing.
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Phrazz#3529 wrote:


We were told "exalts would be plenty"; I've found 2. Both, of course, giving me useless stats.



THis points for me they are experimenting with multiple drop tables for certain groups of players... I am in mid act 2. Found 17 of them...
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For the type of game YOU want there is POE1. We, the rest of the peopel that tried POE1 and got bored and left are waiting decades for a game like POE2. Stop trying to steal OUR game.. you already have yours.


This is game for the few, for the top players, the streamers, the masses wont play it. They can make this game but once the hype week dies down and the reality sets in most will move on.

Alienating the players who supported them for decade migtht also not be a good thing.


Absurd statement.... Elden Ring still sees more concurrent players than POE1... so no there are not FEW people that like some challenge (and this game is not even close to a Souls game in that regard)


You need to think that the public that like to just click a cyclone and move the mouse on screen is ALREADY TAKEN by POE1. It makes no sense to make a second game for the SAME audience!

They split the games EXACTLY because they want to access a DIFFERENT player base.
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"
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For the type of game YOU want there is POE1. We, the rest of the peopel that tried POE1 and got bored and left are waiting decades for a game like POE2. Stop trying to steal OUR game.. you already have yours.


This is game for the few, for the top players, the streamers, the masses wont play it. They can make this game but once the hype week dies down and the reality sets in most will move on.

Alienating the players who supported them for decade migtht also not be a good thing.


Absurd statement.... Elden Ring still sees more concurrent players than POE1... so no there are not FEW people that like some challenge (and this game is not even close to a Souls game in that regard)


You need to think that the public that like to just click a cyclone and move the mouse on screen is ALREADY TAKEN by POE1. It makes no sense to make a second game for the SAME audience!

They split the games EXACTLY because they want to access a DIFFERENT player base.


most who play Elden Ring won't play this. 80/90% will be out end of act one, so good luck with your souls game.

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