RANGER PASSIVE TREE SUCKS

I think the ranger tree is good for some things, You can get out of your start area and in to a core path in about 4 nodes. which is the fastest of any of the trees.

But if you need a good build that works best out of ranger, I would say physical damage CI build works really well out of ranger. Get flickerstrike and all the frenzy charges, you run from unwavering stance to irnon relfexes to the shadow nulification talents to ghost reaver chaos inoculation, down to vaal pact up to iner force. For damage grab the efficient sword and crit nodes. Very efficient build.
Last edited by Katrex#2950 on Apr 30, 2013, 4:24:30 AM
^
A Shadow/Duelist does it better.
Last edited by lucksickle#6250 on Apr 30, 2013, 4:26:37 AM
"
lucksickle wrote:
Cool, thanks for all the responses guys.

So yeah, I wouldn't say I fully agree with Edzilla, however, he does make some solid points.
1) Yes, in terms of early-mid game (speed of getting to, call it, "essential" nodes) Ranger might be better suited.
2) No, after getting by mid game, being a Ranger just backtracks you a bunch. I'd argue that Fury Bolts > Perfect aim, not only due to branching off in the opposite direction, but because the STR is far more relevant then the DEX due to iron grip. As far as saying a Ranger is best suited for Ele builds, I'd go with a big no.
- Templars get a truckload of ele and wep ele nodes early on.
- Marauders get far better HP
- Duelist hav RIDICULOUSLY more attack speed.

The only thing a ranger is trumping them on really is actually being able to use a bow in early levels (even then, you can just put on a +25 dex amu and run off)

3) No matter what you say, you simply can not deny that 99% life nodes in the Ranger area are absolute crap. They're wheel's of 2, 3, or even 5 nodes that each give 8% life. Nothing else. Just 8% life, no upgrade to 12%, no +base health, life regen. NOTHING
The remaining 1% is the arguable fitness node in the outsides of the ranger tree (once again encouraging you to run past by the ranger zone, tip-toeing in the outskirts as far away as possible from the clusterfuck it is)

And yes, BuDiu, the Rerolling factor in this game is very annoying. Bandit Quests, remakes, new gems/uniques and whatnot. I agree... but geh, all we can do is cross our fingers and hope that the "it's only beta" argument means something will be done about it before official release.

tl;dr So then, I guess it's safe to say that, other than arguable early game comodity, Ranger is just complete shite.


While I agree that the ranger area isn't that great, it's simply wrong to say that a ranger is inferior. The reason for this is that you run out of projectile nodes (which increase both phys and ele dmg) quickly.

Let's say we roll a duelist, we get some nice aspd and projectile dmg nodes but once we leave our starting area.. they're pretty much finished. For ranger that's not the case. A ranger could easily get ranger+duelist nodes.

This would be a strong path as a ranger:


Last edited by Icecreamcart#0654 on Apr 30, 2013, 9:44:54 AM
"
BuDiu wrote:
a way to simply redo their bandit quest.


It has been mentioned by GGG as something to implement in the future is a way to change what you got rewarded.
"
Icecreamcart wrote:
"
lucksickle wrote:
Cool, thanks for all the responses guys.

So yeah, I wouldn't say I fully agree with Edzilla, however, he does make some solid points.
1) Yes, in terms of early-mid game (speed of getting to, call it, "essential" nodes) Ranger might be better suited.
2) No, after getting by mid game, being a Ranger just backtracks you a bunch. I'd argue that Fury Bolts > Perfect aim, not only due to branching off in the opposite direction, but because the STR is far more relevant then the DEX due to iron grip. As far as saying a Ranger is best suited for Ele builds, I'd go with a big no.
- Templars get a truckload of ele and wep ele nodes early on.
- Marauders get far better HP
- Duelist hav RIDICULOUSLY more attack speed.

The only thing a ranger is trumping them on really is actually being able to use a bow in early levels (even then, you can just put on a +25 dex amu and run off)

3) No matter what you say, you simply can not deny that 99% life nodes in the Ranger area are absolute crap. They're wheel's of 2, 3, or even 5 nodes that each give 8% life. Nothing else. Just 8% life, no upgrade to 12%, no +base health, life regen. NOTHING
The remaining 1% is the arguable fitness node in the outsides of the ranger tree (once again encouraging you to run past by the ranger zone, tip-toeing in the outskirts as far away as possible from the clusterfuck it is)

And yes, BuDiu, the Rerolling factor in this game is very annoying. Bandit Quests, remakes, new gems/uniques and whatnot. I agree... but geh, all we can do is cross our fingers and hope that the "it's only beta" argument means something will be done about it before official release.

tl;dr So then, I guess it's safe to say that, other than arguable early game comodity, Ranger is just complete shite.


While I agree that the ranger area isn't that great, it's simply wrong to say that a ranger is inferior. The reason for this is that you run out of projectile nodes (which increase both phys and ele dmg) quickly.

Let's say we roll a duelist, we get some nice aspd and projectile dmg nodes but once we leave our starting area.. they're pretty much finished. For ranger that's not the case. A ranger could easily get ranger+duelist nodes.

This would be a strong path as a ranger:




See my following post.
Last edited by lucksickle#6250 on Apr 30, 2013, 4:58:29 PM
Your Tree
Spoiler

http://www.pathofexile.com/passive-skill-tree/AAAAAgIBr-sB0fT4okDEopuNCC4Zju2D0341kk7I7g4j9u_wWkhW-nRBFHUOrSml_MVnoId2Sn3dDTqzNYadqrnNLOnK0xm0-rHqYt7GzZi-p41-t7YXHZst3Ub8TmOn

Keystone
Iron Reflexes: Converts all Evasion Rating to Armour

Stats
+50 to Strength
+160 to Dexterity
+10 to Intelligence

Life
98% increased maximum Life

Physical Damage
8% increased Physical Damage with Bows

Elemental Damage
30% increased Elemental Damage with Weapons

Attack Speed
34% increased Attack Speed
6% increased Attack Speed with Bows

Accuracy
12% increased Accuracy Rating

Evasion
48% increased Evasion Rating

Misc
67% increased Projectile Damage


Duelist tree with 1 passive point less.
Spoiler

http://www.pathofexile.com/passive-skill-tree/AAAAAgQBmy0XHbe2jX7NmL6n3sbqYvqxGbTK0yzp3Q38xWegh3ZKfVb63Ub8TmOndEEUdQ6tKaUVICpNPyduqjJ-rpNs9oLkkBFz4feIX6qmVzrhiPE6szWGnaq5zQ==



Keystone
Iron Reflexes: Converts all Evasion Rating to Armour
Iron Grip: The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks

Stats
+100 to Strength
+130 to Dexterity
+10 to Intelligence

Life
86% increased maximum Life

Physical Damage
8% increased Physical Damage with Bows

Elemental Damage
60% increased Elemental Damage with Weapons

Resistance
+18% to Fire Resistance
+18% to Cold Resistance

Attack Speed
22% increased Attack Speed
6% increased Attack Speed with Bows

Misc
36% increased Projectile Damage

Last edited by lucksickle#6250 on Apr 30, 2013, 5:00:05 PM
Yerp.
/thread.

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