Body blocking

My biggest problem is being pushed around by mobs with regular attacks. I find it as much annoying as being stunlocked or immobilized.
They should tune those attacks to stop at the player and not push him/her.
Dying in a stunlock while stuck in a crowd of mobs near a wall. Player fail? Not always. There are bottlenecks, there are monsters that appear (larvae, scarabs), there are monsters that push you. Player fail? Everyone who supports such deaths is now in Act 2-3, and the price of a mistake is only a return to the checkpoint. Remember your unhealthy optimism about this, when your maps will close one after another because of this.
my hideouts - https://www.pathofexile.com/forum/view-thread/3228515
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Honestly, keep the body block.

In the time i played none of the deaths i had (except maybe ~2 lag spikes),it never felt like i had an unfair death. It always felt like skill issue.

But having a phasing like (high reseveration or high CD) skill or unique that allowed for phasing on a roll (with x amount of cd), would be nice still.

Something like a last attempt safety button.

However game is fine without it.


This just flat-out feels bad.

I'm willing to bet experience varies wildly by class. Quarterstaff, for example, has so many skills that move you, making controlling your position difficult. And with melee, you're already in a risky position to get blocked in.

Party member collision needs to go asap.
Yo, Body blocking has to go, this is just stupid. Being melee and doing Ritual and having tons of mobs get you from all side pinned against objects is not fun. Feel like my character can't do anything while blocked, and insta death. Lets us be able to roll out of the body blocking. With the mob density, and the push factor that mobs have to force you in a corner then being blocked. This has killed me quite a few times now. I am 84 with 231 deaths lol

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