Body blocking

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Honestly, keep the body block.

In the time i played none of the deaths i had (except maybe ~2 lag spikes),it never felt like i had an unfair death. It always felt like skill issue.

But having a phasing like (high reseveration or high CD) skill or unique that allowed for phasing on a roll (with x amount of cd), would be nice still.

Something like a last attempt safety button.

However game is fine without it.


Apparently, everything is still ahead. You probably haven't had a situation where a mob runs at you, but doesn't stop upon impact, but drags you along with it to the wall, and at that time you can't move, and a second later its brothers have already surrounded you. "You should have dodged the first mob," someone will say. But this is not a duel against one opponent, there are a dozen of them, each with their own behavior.


I had that situation several times, died once or twice to it. Dodged it more than once. Didnt felt unfair either, defintly was a skill issue. Dunno what else to tell you? Sure it can be frustrating to die like that, but than again i murderd thousand of thier brethern before the surrounded me for some revenge i think its fair enough x'D
Being body blocked by your party members is a joke.
As a few posters have mentioned, I think this is purely an andjustment issue. I think it feels great and meaningfull. When you get blocked, it is a perfect indicator for you to ease of and engage the mob before pushing ahead.

I have the muscle memory for dodge roll and cicle strafe from Guild Wars 2 and it slots right in. Dying from body-block is a non-issue. I die to bosses way more ofthen, and if its mobs, I bit off more than I could chew.
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Solombas#3681 wrote:
A lot of people will not be used to fighting with body blocking, it takes a detox from games spoiling us in the past. If you are in a street fight, do you think you will just walk through people? It won't be an issue if you fight a bit more methodically.


We are not in a street fight, we are playing video games. Maybe then, using the analogy with a street fight, we will wait 2 real weeks for our character to recover?
What detox are we talking about? Although I agree that, unlike the first part, you can't go ahead leaving mountains of corpses, and almost every pack of mobs you need to move backwards running away from pursuit. But there is nothing complicated and skill-dependent in the fact that a fast group of mobs can appear and surround you. It turns out that the already cramped space becomes even cramped, because you can't go near the walls. And the ability to move does not help to move at the most necessary moment. This is more often random than player fault. Just like the camera in Souls-like


What act are you on now? I played until act 2 and every time I got surrounded was my own mistake. I often intentionally get surrounded just for the fun of it because Im using a shield and grenade combo... fine balance how much mob I let myself get surrounded with so edgy.

Fun is subjective, body blocking adds a layer of tactics to it that's fun, waiting 2 weeks to recover isn't. It is my opinion that games have become too stupid ignoring body blocking in combat. You of course is entitled to yours.
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Solombas#3681 wrote:
A lot of people will not be used to fighting with body blocking, it takes a detox from games spoiling us in the past. If you are in a street fight, do you think you will just walk through people? It won't be an issue if you fight a bit more methodically.


Well said - very brilliant analogy.

No wonder the dodge-dodge 5 minute dance appeals to the "skilled players" like you and is considered "challenging gamplay" (And not tedious)!


Im more of a parry or block guy played all the realistic melee combat simulators like mount and blade, chivalry, war of the roses, pirates vs vikings, exanima, hellish quartz, etc. etc. Dodge dodge not my thing really but it's not so bad in POE2. If they replaced it with some other thing Im good with it as long as detailed mechanical melee combat is there instead of feeling like playing an RTS.
Body block is fine, hitboxes are not. They need to be more generous IMO. Also, an "escape" button would be nice for the instances where you're completely stuck and getting drained. Maybe something like an item you throw that causes monsters to scatter for a bit, something with a hefty gold price so it can't be spammed.
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Body block is fine, hitboxes are not. They need to be more generous IMO. Also, an "escape" button would be nice for the instances where you're completely stuck and getting drained. Maybe something like an item you throw that causes monsters to scatter for a bit, something with a hefty gold price so it can't be spammed.


There is a blink skill btw I have not tried it tho. Having a reliable escape skill defeats the point of body blocking tho, you are meant to not get into a situation you cant escape in the first place from moving tactically well. The whole idea is that if you get stuck it you made a wrong chess move... now I do agree that the game should be fair and not get you into body blocks that is beyond your control, so far I have not seen this.
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YohSL#2995 wrote:
If dodging is going to be a core mechanic, it needs to allow you to pass through enemies/obstacles. Period, end of story.


This.
Some skills could really do with phasing during its use, i've noticed 2:
Escape Shot: most times you cant move at all.
Electrocuting Arrow: even more infuriating, since you constantly get stuck on enemies and not actually move over them. this results in you just hovering in front of them and getting hit by every single attack. usually you dont even hit them with the arrow, resulting in 2s of getting hit with no payoff. one of the biggest reasons why i die.
Being locked in with no counterplay because I am "body blocked" might be the sole reason I stop playing. PoE2 has been fun so far. Just being able to get out of a sticky situation feels really bad to me.

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