Melee feels bad
Melee is pretty shit at the minute imo.
And I fully agree about the starting skills. Rolling Slam is bad, feels bad and locks you into a stupid animation that results in auto attack being more viable for DPS. I also don't like how the wind-up to basically all melee skills seems really long. Leap slam I might as well be floating through the air to my target. My issue with the current state of the game is that they've been making ARPGs for 16+ years and yet here we are with a game at day 1 that is so far from acceptable in it's core mechanics that i genuinely and I mean genuinely, feel like a beta tester. This post was sponsored by me.
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agree with all the posts as warrior. does not feel good. Also a lot of attacks don't hit even though they look like they should and with the slowness of the character in the beginning it feels bad.
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Melee feels pretty great, both for Warrior and Monk.
If we didn't have an ascension trial that's very largely anti-melee in its design, it would be even perfect. But that's a trial problem, not a melee design problem. |
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