I hate the new skill gem system
Theres no gems any more, we get a orb with a skill in it, and then add that to a menu, you cannot buy more orbs and the only skills that it can give you is a limited few that are for that specific weapon. I cant pick a skill in advance and level up to it, I have to pick from one of 3 skills that I dont want to use.
In POE1 you could fill your stash with bought gems of all sorts that do all sorts of skills and give them to your other characters. But since you cannot remove skills and supports any more, you cannot stash them for your other characters. As far as I've seen. Theres NONE of this "You can combine hundreds of gems in multiple ways, we dont even know all the combinations available in the game" that was a huge lie, because theres so little variety ATM they would be testing them all when they put them in the game later (but not now). And as far as I've tried, skills are locked to weapon types, so no using a skill that works with a sword (swords are not even in the game yet, DUH) on a club besides them both being melee weapons. Only club only skills usable with a club. Last edited by KingDaMuncha#6025 on Dec 7, 2024, 5:05:04 PM Last bumped on Dec 11, 2024, 8:16:04 PM
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" EXACTLY! This is a HUGE step backwards, I commented on another post about this just a bit ago and I fully 100% agree with you on this. I love all the new stuff in the game, but the skill gem system needs to come back. The current design so far just feels awful, like I wanted to get into Poe 2 and experience NEW things not a LIMITED experience. With there being very little new weapons and classes added to the game right now and I don't see them coming soon, the new system is awful for the current state of the skill system. Sure I would love to play more often, but the early access right now isn't feeling fun or fulfilling at all with the current skill system. It's awful, there's practically no experimentation allowed, and you're fully correct, how are we supposed to have "hundreds of gem combinations in multiple ways" when yes they do know how many combinations there are cause they know which skills to limit from creating the game first time around. I used to love being able to get on after an update every time and go straight to a merchant to get the latest brand new skill gem, buy it and start experimenting right away. Now all that "theory-crafting" has been basically DISABLED in poe 2. All I want to do is feel fulfilled in my theory crafted builds and now we get a massive draw back with Poe 2 not having the true form of the skill gem system. I was curious how they were going to create a brand new skill gem system, but this... NOT THIS, oh god, please god no! (the office meme). We were all hoping for an improved system as a step forward or something better, but what we got was a nerf to theory crafting as a whole and I don't know if they'll ever improve or fix it before early access is over. Weapon style locking system and just basically everything with the current skill gem system just slaps everything we did in path of exile in the face and I just wanna get on and make new builds, but I can't make new experimental builds right now in PoE 2 cause most of any ideas you could get are being limited or restricted to the extent that it doesn't feel creative at all. New builds and experimentation are so lacking it's like they want most of the players from Poe 1 to stay playing Poe 1 only while everyone that is enjoying Poe 2 isn't caring about the skill gem system cause of all the new stuff they have to play with and I honestly can't sit here and not defend the most unique style and creative form we used to have to make builds cause if the skill gem system doesn't go back to a better form than what the current state of the game is right now we won't have anything other than cookie cutter builds like in D3 or D4. There needs to be less on the limitation of theory crafting and the old skill gem system was the way to go. I do love that we use gold now I mean it is quite helpful, but I really want to go to the merchant and pick up a few new skill gems to try and test out. I loathed portal scrolls, 90% of my time picking up items I had to constantly managed portal scrolls, but all these things are besides the point. I Really wish GGG would get something going soon so we can start trying out REAL theory crafting instead of whatever this was supposed to be. Cause whatever we have going on right now is, "sorceress has to stay sorceress", ranger you have to stay ranger, warrior you have to stay warrior" The combinations? LoL, it's laughable how little there is for combinations and compared to Poe 1, Poe 1 is like Poe 2 right now. Would feel completely fulfilled if with the new stuff they have now was the same, but bring back the old Skill gem system, it was unique, fun, enjoyable, and truly made you feel like the build was your own. Last edited by SiRnonymous#1215 on Dec 10, 2024, 2:01:35 PM
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Agreed.
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PoE gem system is a barrier it entry. Took one look and didn't login again a couple of years ago.
PoE2 system is simplified and accessible. They're taking a different approach by the looks of it in this game. There is always PoE1 for people that really like it. Why make a new game and do it all the same way? PoE1 isn't going away. PoE2 is going to bring in new players as it doesn't have as many bloated systems as PoE1. Last edited by PaxUX#1837 on Dec 10, 2024, 2:14:55 PM
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You can remove skill gems and swap support gems. I'm not sure why you think otherwise, you just have to click the gem in the Skills menu.
No comment on the rest, just pointing out that part is incorrect. |
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" Thank you, and I also agree with people that there isn't any Movement speed skill gems either. You can get a few affixes for it on gear, but it really doesn't do much at all. Would be extremely excited to hear if the old skill gem system comes back cause I really want to theory craft in PoE 2 badly right now and with what it is right now it just isn't true theory crafting at this point. If you told somebody what your build was right now you could explain it way too easily from Poe 2, if you were in Poe 1 you'd have to literally SHOW someone the entirely build and a little bit of gameplay in order for them to understand your unique playstyle based on your creative build that you took time to theory craft. As of right now Poe 2 was basically created just to do speed runs to see how fast people can beat the game and if that's all path of exile is ever about I don't see why theory crafting was a big deal then. We have very limited gameplay at the current state Poe 2 is in right now. If tomorrow or next week or the weekend I woke up and saw an update to the game to use the old skill gem system I'd be able to feel like it's a real path of exile game once again and I highly doubt Poe 1 is going to keep being worked on or continued any further so you can't say "go back to poe 1" cause Poe 1 is over with it's done, but it's skill gem system was near peak perfection and now we have a d3 or d4 blend of that skill system combined with a bland form of path of exile. It's like path of exile's take on D4 skill playstyle and gameplay. Just need the old skill gem system and hopefully a more revamped and freedom based way to theory-craft. Theory-crafting was the heart and soul of the game and it NEEDS to come back with the real Skill gem system. |
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" With that being understood, I've been there as a new player, but I took the time to learn and yes it was great to get the experience I did from Poe 1. Though if what you're saying is true this is literally building a game for only those players that didn't like the first one and without the old skill gem system that basically alienates a massive majority of Poe 1 players. I take your opinion comes from not having the experience in Poe 1 and wanted to try something different, but D4 would've been a better experience for those that didn't like Poe 1. I too felt like it was way too difficult in Poe 1, but it took me a long and I mean a LONG time to get good at theory crafting with the old skill gem system, but once I made friends in the game after joining a guild everything became more helpful, I started trading with others more often, and learned things I never would. Now there's nothing to really learn with this current skill system it's a joke. It's literally a joke to what we could be doing with the old skill gem system in poe 1. The only reason why it's gone is cause the new take makes it limited, basically the old system was so unique that their old engine had a hard time even dealing with discharge + cyclone builds that they had to put limits ON the skill ITSELF in order for it to not cause issues with their game. Now THAT was peak Poe. What we currently have is NOT poe 2. We have a D4 take on Poe gameplay styles for skills and it's awful to experience it. Feels way too watered down and doesn't make any sense when theory crafting should have been more instead of less here. Many Poe 1 players are alienated with this drastic change to the skill system and the old skill gem system is a serious issue that needs to come back. |
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It is literally the same system only difference is that the icons look different and the gems moved to their own tab from gear so now it is easier to swap items without having to match gem links/colors. Easier to navigate easier to manage yet it serves the same purpose.
Last edited by Ispita#4020 on Dec 10, 2024, 2:28:52 PM
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" That wasn't the point here, the point here was about being able to utilize skills in a proper way and when we had them as skill gems we were able to make more creative builds. We know we can swap things out, but 90% of everything is locked behind a limitation that stifles theory crafting in such a way that makes it where you are stuck playing in the classes form and playstyle and if you don't your damage and build itself will suffer going forward. For example, flicker strike never used to be stuck inside a weapon and be stuck to only 1 weapon style only that alone basically insinuates they want you to be a monk and play only as a monk with only the monk style of gameplay. The "big bonk" build they all made as a one shot that recently got nerfed was already a cookie cutter build made of it's first kind. If you try to find an alternative to that build as a theory craft you'll find you're not going to be very rewarded in your efforts towards it cause it won't be able to go far enough to succeed, the combinations ARE limited with the current skill gem system. We need the old style skill gem system back, hopefully they could make a better form of it for both parties here, but it's current state it's so limited you might as well just stick with your one classes playstyle and just forget everything you knew about theory crafting entirely. |
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https://x.com/i/status/1242290632925708288
This is what we USED to be able to do. You can't do things like that in Poe 2. Not with this current limited system. The old skill gem system needs to come back, or give us less limitations on the theory crafting. The current state of gameplay (theory-crafting) is plain and simple in Poe 2, it's too limited. Last edited by SiRnonymous#1215 on Dec 10, 2024, 2:46:14 PM
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