The "A" in "ARPG" stands for "difficult"
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Yes. Maybe its coming down to not being a problem of the difficulty, but more of the fun around it. Like the slow pace, the bad loot, the distances and some QoL features missing ... maybe then the difficulty is less of a problem, especially with better/more loot to work around problems.
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agree.
I think one of these long rare fights every other level , maybe. cast-click, move-click, cast-click, move-click, cast-click (*feeling froggy, gonna try two casts*) stun lock, spam nova with no hope. Always kiting. Just bad gameplay ontop of a mostly lesser skill ui, with most skills familiar enough to be annoying. The worst thing is poe 1 now feels like enough for me. I was looking forward to this and I felt like I had said goodbye to poe. I feel bad but remembering that GGG is a chinese company zaps any of my loyalty pangs. |
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100% agree. Tired of playing POE in day 2. I hate simulacrum, and even idea that I need to complete campaign again, in order to try other class, is frustrating
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" Now imagine it would be same quality as Lake of Kalandra was. |
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Another fix, remove 50% life from all mobs
And delete act 4,5,6 .... no one want to do campain for 50 hours in an ARPG, it's not a Final Fantasy or another solo game |
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" I feel really sad, because I think there are MANY players out there wo don't liked it and not coming back. I myself pitched the game to friends who knows I'm a big PoE1 fan and they have tried it and already leaved PoE2, because there was no real way for them to progress. They didn't know the mechanics, the skills and how the tree general works and is structured. And they also don't know what to search for. So they were stranded, therefore frustrated and leaved already. And that is sad I think. This may have been a design decision, but it sad that they didn't go for a wider audience here. It feels more like aimed fot the top percentage of PoE1 players. But this may not be a wise decision commercially in the long run. But I digress ... |
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