The "A" in "ARPG" stands for "difficult"

After thousands of hours in PoE1, it's really hard to see, that so many complains about the same facts and it seems nobody saw that coming. I mean, sure, the only ones play-testing it have been streamers and power-gamer. Of course they may have e different view on those things. But looking back to archnemesis league, we all know what the majority expect from PoE. And that were clearly not harder mobs ...
I agree OP, gameplay is 3/10
100% agree. You've said it better than i ever could.

And it's sad because the art style is fantastic. Mindblowingly good. How i long to splatter some mobs in those maps and dungeons.

The part that irks me the wrong way is how some elitist part of the community suggests that we simply are not good enough to play the game on our own (without guides) when we get stuck in act 1. No one should get stuck in a game within the first 2 to 4 hours. That is simply bad game design.
I agree with everything you said I'm already wishing I hadn't spent the $30 bucks for early access just to be stuck on bosses in act 1.
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Eisbehr#4325 wrote:

2. this is not an ARPG / Hack & Slay
For me, ARGP means running through hordes of enemies and destroying everything! I want to feel powerful, I want to destroy the opponents, the faster the better. That's what ARPG means. The “A” should stand for "action" and not for "difficulty" or "tactics".

Pretty much everyone I know would say that this is the definition of an ARPG. POE2 really looks like a great isometric soulslike but ARPG? I don't think so!
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
Pretty much agree with original post.

Especially the dodge, it feels terrible, it should at least make you faster but it really feels like you are rolling through mud, making you even slower at the end.
Solution for me would be to give phasing on dodge, then it would have at least a benefit currently I am rolling arond like crazy even from white mobs and getting stuck.

Bosses are really hard, thats actually "more" ok for me than the hordes of mobs rushing and jumping you every corner and just killing you in 0.2 seconds.

The current state is way too souls-like for me.

most annyoing for me currently is that mobs respawn when you die, making re-running zones very punishing and annoying.
I would also like to disable that weird "floating around" while I attack, I cannot stand my character moving while I cast.

lots of good things too though, i like the skill system with the uncut gems and the zones/game looks awesome.

let's hope there will be some tweaking to some parts of the difficulty/dodging.
cheers!
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Andara#5937 wrote:
lots of good things too though, i like the skill system with the uncut gems and the zones/game looks awesome.


Exactly what I said/mean in my post. They did so much great stuff to make the game more welcoming for new players and improved some stuff.

But it is also contradictory, making the game more accessible for new players but on the other hand making it incredible difficult even for veterans with thousands of hours in PoE1.

That is of course a decision they could have made at GGG, but it feels like a hit in the faces of their current player-base.
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mpkl55#1348 wrote:
I agree with everything you said I'm already wishing I hadn't spent the $30 bucks for early access just to be stuck on bosses in act 1.


I'm so glad I didn't bought a supporter pack for PoE2. I was about to do it before release, because I love PoE1 and already spend quite an amount on mtx therefor. Then I would have feel the same as you do now ...
On the bright side, many will be pretty hyped for the next PoE1 league. ;)
I agree completely.
Waaay too slow. Easy fix? Yes!
1. Increase BASE movement speed for all classed by 20%
2. Triple loot dropped during campaign, and quadruple unique drops!
3. Force bosses to drop some good loot. The current loot tables are horrid.

Then you can tune it down when doing non-campaign related content.
This way you won't feel like the game is too slow, and you'll get better gear quickly so you aren't underpowered.

Also, the game sorely need quest markers in maps. Given the size of them, searching endlessly for a quest item or place is horribly boring and offputting.

The foundation is 10/10.
Implementation is 2/10.

I got to level 30 with minions, but that was not what I wanted to play -it was simply the only thing that made it feel doable for me as a sorceress. It really shouldn't be like that.

For the record, I have about 5k hours in POE1, and I've finished all souls games. But this is an ARPG, not a souls game.
I want action and fun. And got very little of that.
Last edited by eldheim#2436 on Dec 7, 2024, 5:43:10 PM

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