Absolutely disapointed -- This game is hard, and not in a fun way.
If combat wasn't so boring, it would be forgivable.
Bullet sponge enemies are horseshit. It's worth noting that +2 maps are a dangerous thing.
They can cause players to get out of their depth - playing maps that are too hard for the items they currently have. Herp Derp. |
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" from 1.0 to 2.x POE was a slower game I loved that slower POE... I expected GGG to nerf and balance instead of giving in to you cookie clicker lovers. But what happened was they sort of collapsed under the weight of their own technical mistakes (scoping mistakes) and ended up giving in and making POE2 to overcome those mistakes without pissing off the existing POE1 speed freaks. People forget the clear speed meta stemmed out of Vaal FB and Spark, popularized by a couple dudes making that meta like BakedChiken and Empy not THAT long ago. POE1 it self wasn't always "what people expect". I could argue you don't even have a right to expect POE1 to have the dumb pacing it has. Except that GGG visibly gave up trying to slow it down due to the vocal zoomers, and just let the game get dumber and dumber. Many old school streamers and many a forum voice pushed back against "the clear speed meta" 5-6 years ago we wanted POE to remain/go back to a sensible pace. Eventually everyone gave up and the whole game ended up tuned for the "ludicrous speed" feeling like a parody of an ARPG complete with actual dumpster quantities of loot filtered out per screen. In any case people didn't have a right to "expect" POE1's pacing. They already have that and GGG told you what they were making and they even forked it when some of you clear speed people started complaining it looked too slow. BECAUSE THEY WANTED A GAME WITH SENSIBLE COMBAT PACE THAT WASN'T BRAIN DEAD. Stop trying to ruin ANOTHER POE for me and everyone who got sick of or bounced off of POE1 due to the goofy pace. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Last edited by alhazred70#2994 on Dec 8, 2024, 11:37:55 PM
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" Up till this part you pretty much wrote down my feelings. I've stopped playing on day two because aside from what you mentioned, classes are incredibly imbalanced. The majority of the skills are kinda meh forcing you to play a certain way and even that is lackluster on my character. I'm not making it up when I say I have to hit the boss over 500 times to down it which is unreasonable, especially if flasks don't regenerate. Now I could reroll and play a sorceress or whatever to make everything easier but that's not really what I intended to do. Long story short, this game is going to need a lot of work to make it viable which is fine since it's an early release. Player count matters and it's current state the vast majority will be burned out or tired within a week is my estimate thus changes are guaranteed to come. I am a bit confused how most of the common and reasonable complaints were not addressed during the closed beta or even by their own employees. Certain classes are barely able to complete the game, it's not a "git gud" thing, it's a huge oversight. Last edited by C4rdio#4498 on Dec 9, 2024, 12:15:49 AM
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Nope. Screw you, tryhard "git gud" condescending pricks.
We will complain and not play and not give GGG any money on either of the games until they listen. One of two things will happen: 1. they comply and make this playable 2. they don't, this dies just like Ruthless and they go back to investing in PoE1 Either way, you lose an we'll rejoice. Last edited by dnut_00#1237 on Dec 9, 2024, 12:10:34 AM
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Tedious is exactly the description I would use.
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" What's frustrating is that apparently most of my own complaints as well as most of the complaints I've been seeing were frequently brought up in the beta, before being summarily ignored. They knew people didn't like it, and went ahead with what we have anyway. General discussion gaming forums are almost always a cesspit of ignorance and trolls.
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" Oh dear, I need to prepare myself for massive Ls I guess, what am I to do! |
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There's been a lot of good feedback and discussion in this thread so far, from varying view points.
To the few people who insist on trolling, baiting, sniping at others, those who can't conduct a conversation with civility and respect, could you perhaps take that attitude elsewhere. It's not helpful at all. |
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I see with today's patch notes that they have somewhat nerfed the minion combo explosion damage. I agree that class balance is not very good atm but the right approach should be to buff the garbage skills and weaker classes instead of nerfing something that is a little OP but not broken.
Another thing, after I one shot the Executioner boss with my second class, the ranged adds that spawned mid-fight didn't despawn when the boss died, it was so strange. So I was half health when the boss died, about to collect loot, then got shot by the ranged mobs and almost died. Considering the loot disappear when you die, that there are still mobs left attacking me when the boss itself lay dead on the ground is really wierd. So far I'm taking my time. Ranger at lv.15, death count 5; switched to Witch since with Ranger I only got garbage loot and it was become more and more of a chore just to clear maps, and I knew how demanding Geanor is. Witch now at lv.14, death count 0. To those who have never touched a soulslike game before, you do need to learn to dodge, it's not to be spammed, I do agree GGG doesn't do a good job educating players on this important new mechanic. And even when you play a ranged class, never stand still for more than 2-3 seconds, I always stay on the move and it's easier to do that with WASD than K&M. Movement and dodging should be a lot friendlier to souls veterans and hardcore MMORPG players. |
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