Difficulty

Not gonna lie, if i wanted to play a soullike ARPG i would have bought something different. It's fine slowing the game down, but i had to run Act1 2 times to get enough gear to beat the last boss because Witch is super squishy and underpowered.

First boss in Act2, if i stand in ANY of his frontals, im 1shot...

This is supposed to be the campaign, not endgame bosses...

There is a disconnect in class power vs abilities.

F.ex, how much do they not SPAM abilities, leaving me CONSTANTLY running with barely able to get 1-2 abilities off before i gotta dodge again.

This isnt fun, its extremely tedious.
7 deaths until act 2

only 1 of them felt unfair and not related to my ability

10/10 game I would say, much better than poe 1 already

and we knew that poe 2 is going to be like this, every single streamer who tested it has stated this many times, Jonathan said it many times, ruthless was basically a test environment for poe 2 and we also knew about this, I don't understand how anyone can be surprised about this
"buff grenades"

- Buff Grenades (Buff-Grenades)
Last edited by auspexa#1404 on Dec 7, 2024, 3:32:20 PM
Ruthless has zero population 🤣 poe 2 will be the same. Ill beat the act 3 and probably call it, dodge rolling endlessly isn't fun. You literally dodge roll more than souls and there's no Kool interactions in combat like a souls game. Floppity flop flop. Oh well maybe poe 1 get some of that poe2 money and we can have real league again.
First char: Monk.

I'm in the middle of Act 1 and so far i have been havign a great time! was very challenging at first but then i learned a few things and my basic attack does the most damage right now vs single target and i love how i have to use varied techniques to make the best of each situation. the gameplay has more depth than anything i experienced in poe1 by a large margin and it's so early on.... I basically am experimenting w a mix of 7 dif abilities right now and they all have their place.

so that aspect is exceptional. and i love the slower more deliberate combat. each encounter ends up feeling important in some way.

i would like there to be a greater evolution in level design and exploration. more secrets and reasons to look around.

also why can't our character speak more? maybe they can reflect on each new area and say something at the start? why not? please create more immersion.



one improvement they can make: make the re-speccing much cheaper in order to allow people to experiment and be encouraged to TRY NEW THINGS. it makes zero sense to have high re-spec costs.

Also please create some real in-game tutorials for newer players as to prevent them from feeling overwhelmed. videos for the gems is a nice start but you can have videos or audio messages on the Passive Skill Tree.
Last edited by IcyMistV#5121 on Dec 8, 2024, 8:41:33 AM

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