"Pause" function will be a big problem.
" Sounds like his stream will be unwatchable. Is Bens' objection that solo players have an advantage over groups like the OP? Haven't watched him recently. I find this hard to believe, Ben is a very smart dude. Grouping has utterly ridiculous exponent sized advantages over solo in POE1 but mostly we don't give a fuck and we all solo anyway. I think the pause feature is cool af. It hurts me that some .000001% player is going to use his sweat advantage to try and pressure the Dev's into removing it. It makes me feel less respect for Ben. Unless I'm misunderstanding his objection which is entirely possible. Personally I love that I can now get up and make a coffee without portaling out of a map. When my shit rural internet gets me killed... I might actually just get paused instead and survive... Perhaps I can answer the phone without turning around to find myself dead in a pile of "mysteriously wandered into my location" monsters. Or any number of other ways in which the game cheaply and without earning it; makes itself look dumb and annoying, petty and amateurish in design. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Last edited by alhazred70#2994 on Dec 5, 2024, 12:06:14 AM
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" Don't agree with any of this even a little... Just because one can theoretically do something doesn't mean they will. Most people playing a game do whats fun. Believe it or not. Sure a tiny little fraction of a fraction will meta game anything they can even if its unfun and tedius and even makes them look stupid (like Ben threatening to ruin his stream with pause abuse). But if you balance your whole game around the tiniest fraction of your most sweaty gamers you'll end up with a bad game full of terrible QoL "because the best players abuse it". Forgetting that for a moment there's plenty of ways to anti-game the pause feature: Put the pause deeper in a menu with no bind key Make the pause have a significant couple seconds of cooldown Make it against TOS to abuse the pause (streamers) Also I've played literal fuck tons of games that had pause... the ability to "abuse pause to see what the boss is doing" is just pure theoretical nonsense. (at least for 99.999% of the playerbase thats just wanting to enjoy themselves) In practice you start pausing and it removes you from the flow of the game and your reactions get desynced by your own pauses and you die. Literally done this exact thing in games like emulated classics (save states and such) on more than a few frustrating bosses before I gave up and realized it was just ruining my timing of the mechanic and my fun. Whats more I've watched streamers do this exact thing before giving in and saying the same thing: it fucks your reaction time, literally watched Quin69 do this once can't recall the game. Not saying some Savant like Ben couldn't abuse it... but people who want to actually game (have fun) wont. Now sure if they make the mistake of putting in another garbage tier Memory game mechanic it would allow you to pause and write down the sequence... but that's okay because having a fucking brain teaser memory puzzle in a GD ARPG about making your character strong is one of the dumbest things ever done in the genre. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Last edited by alhazred70#2994 on Dec 5, 2024, 12:10:46 AM
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what "pause" are you talking about.
chrono mancer pause ability or actual ability to pause the game? chrono mancer pause ability pauses enemies. and ggg wanted players to enjoy this ability so it shouldnt impact your game play as the ones being paused are the enemies. if youre worried about the team mates pausing enemies while you're charging up a skill which would have given u tons of damage but since the enemy is paused you missed the timing. that IS a problem, but more of a TEAM WORK ISSUE. if you are worried about this, communicate with your team or simply dont play multiplayer. this is like complaining about a player in dota killstealing you. its a social issue not a mechanical issue. want to avoid shitty players? avoid pub matches and only play as a full team with your friends. cant find a good team? boohoo. dont play dota then. manage your expectations. if you're talking about pausing the game every few split second yes for multiplayer it WILL be an issue regardless. the best compromise is to allow the party host to either have the ability to allow/disallow party pausing or ggg can get rid of pausing entirely in a multiplayer setting. if pausing the game every few split seconds to CHEESE bosses for example allowing players to carefully move out of a bullet hell OR easily note down mavens memory game i would agree with carribean's take. you're robbing yourself out of the pride and accomplishment for clearing the boss normally. you know you didnt achieve it yourself in a normal way. but i would go out and even elaborate. i PREFER if players can cheese this way. not everyone here are twitch gamers. twitch meaning quick response. and not everyone of us has good mental facilities. i RANDOMLY will remember memory game sequences and randomly DONT. i've tried MANY different ways only for my brain to just say fuckit and forget the sequence for no reason. the only one affected by this is the player. if you're talking about races, its even easier as the entire option to pause could be disabled for the race by default. and on top of that it actually gives "bad" players a way to clear an encounter by themselves somewhat. which is still better than having them rely on carries. at the very least they put some effort into clearing the encounter. theres defnitely ways that pausing can be bad, but its pretty easy to circumvent. if technical ease of implementation is the issue then i m fine with pausing being limited to single player games. and to digress a little, i think carribean was unnecessarily condescending to OP. sometimes i see something mentioned by a streamer too or i see a post on reddit. and it happens to be something i care about. i m definitely gonna raise it up if i care for it enough. whether or not someone else brought it up first isnt a big deal really. in fact i appreciate people who take their time to bring up topics. even the ones i disagree with. thats what forums and feedback is for. ultimately i want poe to make the greatest game they ever can make. and then more. we can talk but we can disagree but we should try not to condescend. [Removed by Support]
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" I have no pride or accomplishment from killing bosses, so it doesn't really matter. But yeah party leader should have AN OPTION to allow or block "pause" from ESC. |
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I also feel 0 pride or accomplishment from killing any boss kek, its just a boss. And if I used pause cheese to kill it, I still did it myself using what the game has to offer. And if I struggle for a long time trying to kill a boss, there is no sense of achievement in it for me when I do kill it, only a "god finally its over now I can do other things" lol. This game was never about bosses, it never was a dark souls never will be. Its about killing packs of mobs and getting loot.
People are just gonna cheese if they can in this early access, and even if they disable this pause in like atlas-level endgame bosses people(including myself) will still use it to cheese an act 1 boss. Because why wouldn't I? It's a free advantage right at my fingertips. And if it just stays in the game forever? Cool that's something I can use in endgame to make all encounters a bit easier. |
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the way to hell is paved with good intentions
slow motion fights anyone? naaah, i just had bad internet at those bossfights, ggg. why did i get banned for that?1???!1!!1!! age and treachery will triumph over youth and skill! Last edited by vio#1992 on Dec 5, 2024, 3:33:25 PM
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Oh yeah just remembered Quin69 "abused pause" in "Getting over it" he spent a few hours trying to turn it into a meta strat before giving up because the interruption was making his timing worse.
Its not a thing, almost all console games can instantly pause and unpause pretty much no one does it. Forums have always have this curious ability to invent problems and make mountains out of mole hills that are easily seen to not actually be problems because the people on the forum are bored and looking to stir shit. Like how clueless of gaming history are some of you guys. Some of the most legendary hard games ever made had pause, Battletoads, Ninja Gaiden, Bionic Commando, Ghosts n Goblins. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. |
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" i personally do feel some pride and accomplishment for killing bosses at least for the first time. but i really dont shy away from asking for help or even buying carries. thanks to the recent melee damage buff, i've cleared more than i ever had. cleared the feared solo for the first time. used 6 portal defence but whatever. i did it on my janky ass build and i m happy for myself for doing so. but even then, to me its shouldnt matter. if you care for it you will care for it. if you dont you dont. the option to pause is still a beneficial to all players even if it means players can "cheat" boss mechanics. in fact, i'd go a step further and even ask for a speed slider to slower the game. titan quest has this. which helps a lot for older gamers who have slower reaction time. [Removed by Support]
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" I expect that GGG would have a knee jerk opposition to this suggestion but it would literally solve a lot of peoples problems. Clear speedy guys could drag it faster, and old farts like me drag it slower. Just grey it out for races if they ever do them again and competitive gauntlet style stuff. Speaking as a 54 y/o with dad gamer reflexes, at least two RSI's that ARE ONLY SORE WHEN I PLAY POE; I very much find D2's combat which is slower and more spread out to be pretty much perfected in most ways at least for simple stream lined ARPG combat. Every time I boot D2R back up I am reminded about just how much they nailed combat and loot. And reminded just how important those two things are. POE got loot close, its overly bloated tbh but its got the spirit of the thing really well done. The combat on the other hand might be the worst of any major ARPG I have played. I'm serious. NWN, DungeonSiege Titan Quest, Grim Dawn, D2, D3, Lost Arc even D4... all better combat. Never played Wolcen so I'm sure POE1 beats some of them out and tbh LE is very scuffed and hard to call better so I wont but it at least has better time til death and pacing. Hoping POE2 wows me in this regard in a few hours. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Last edited by alhazred70#2994 on Dec 5, 2024, 9:43:48 PM
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" when i was younger i always pushed back on making games easier. "the game is hard, thats the entire point!". whenever i play games that had a speed slider, i would ALWAYS push it to the fastest speed. "thats how the game is MEANT to be played" i would say. and actually i still believe i am right. when it is on a competitive level, the game should be played at its fastest speed. but now i m older i finally learned to truly appreciate such options. speaking of which. i should make a new thread lol [Removed by Support]
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