Melee splash with Increased AoE
" Sarcasm, how appropriate. Last edited by Kaldrake#7355 on Jul 3, 2013, 8:39:40 AM
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Like the OP I have heard two distinct answers when asking about Melee Splash, Increased Area of Effect and Concentrated Effect. Does anyone know with a certainty which scenario is correct (using Elemental Hit as the active skill for the example) or better yet have GGG confirmation of how it works:
1) Melee Splash modifies Elemental Hit, so the damage is an AoE. Increased Area of Effect does not modify Elemental Hit because Elemental Hit is not an AoE. Concentrated Effect does not modify Elemental Hit because Elemental Hit is not an AoE. 2) Melee Splash modifies Elemental Hit, so the damage is an AoE. Increased Area of Effect modifies the "new" AoE component of Elemental Hit. Concentrated Effect does not modify Elemental Hit because Elemental Hit is not an AoE (this would be completely inconsistent). 3) Melee Splash modifies Elemental Hit, so the damage is an AoE. Increased Area of Effect modifies the "new" AoE component of Elemental Hit. Concentrated Effect modifies the "new" AoE component of Elemental Hit. 4) I'm completely wrong and its some other scenario that I haven't accounted for. Likewise for AoE modifying passives, do they modify skills that are not AoE skill by default when a Melee Splash support gem is present? (Damage increases and radius increases) An explanation would be nice, but if I may be so demanding as to ask for a simple answer up front so its not further confused, like: (3, yes, here is the GGG link:_____ learn how to search the forums better, nubizor.) Thanks in advance for any answers! |
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Master of the arena will allow me to hit monsters more often when desynced since I will effectively be swinging further right? I have multirike and melee splash so as long as I can hit one monster im good to go. However with desync they are alittle further away then it appears.
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" Supports are added to the linked Skill; they are not a separate effect. Boils down to scenario 3. An interesting example is a Quality Infernal Blow (grants Increased AoE), linked to Melee Splash. Both the AoE from Splash and the Increased AoE from Quality are part of the Infernal Blow skill, and as such the Quality effect will increase the size of the Splash. Passives grant the same modifiers as Support Gems, so they apply to all the same stuff. |
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I think Melee Splash has its own radius, so Master of the Arena won't increase AoE. However, to get a melee splash, you still need to hit something with your original single-target skill, and MotA will let you reach further for that.
With Melee Splash, you actually deal two hits at once, the initial single-target strike and the AoE. AoE bonuses such as Concentrated Effect only affect the AoE part. The DPS calculator only calculates the initial strike, so it tells you nothing directly about how much AoE damage you are doing. I think with Concentrated Effect, it's actually possible for the AoE to do more damage than the initial strike. This brings up the question of how anti-shotgunning works on the initial target: does the initial strike always take precedence, or is it the hit with the higher damage? |
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I just tested it.
1.) Double Strike, Multistrike, Melee Splash, Increased Area of Effect The Double Strike itself has no Increased Area of Effect, but the melee splash part of it hits almost 2/3 of the screen (gems ~q17 ~lvl 17) 2.) Double Strike, Multistrike, Melee Splash, Concentrated Effect The Double Strike itself has no Concentrated Effect, but the Melee Splash part of it now only hits roughly 1/4 of the screen. The monsters within that range die even faster, than with double strike alone as Concentrated Effect increses your Melee Splash Dmg output. (gems ~q17 ~lvl 17) For single target I didn't notice any difference between those two, which makes sense, as only the melee splash part of it is influenced/supported by IAoE / CE |
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It might look as support gems affect other support gems but that's not really the case.
If you put a melee splash on heavy strike you are making it a skill that has 'hits surrounding enemies' property, just like it natively has a damage multiplier and knockback. Because it's just that, a normal attack which has inbuilt melee physical damage gem and a knockback gem with 100% chance to work. Because, technically, normal attack is a skill too. Anyway, you may link conc effect to heavy strike, it will do nothing because HS has no aurea of effect. However, if you link splash with it, HS gains an area effect and concentrate has something to work with. Most of 'conc doesn't work' comments come from the fact tooltip doesn't display it because it shows your direct damage, not area damage splash grants you, which is lower. Anyway, if you put a conc effect and ele proliferation on fireball, your fireball has a property 'spreads elemental status in X radius from struck enemy' along with its 'does Y fire damage in Z radius', so, naturally, concentrated effect will multiply that damage and reduce radius of both effects. edit: Nice necropost. Nevermind, people are still asking about this. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Dec 14, 2013, 8:57:18 AM
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" Indeed. And while I've read above, I'd like to have a definite positive and unambiguous answer to the question: Does the Increase AoE support increase the AoE of the Splash support on non AoE melee attacks ? (read thread if you're not sure to understand my question) Please answer only if you are 100% sure, and not only in theory. Some people say that support gem doesn't support other support gem but only skill gems, but it looks like it does combine. |
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" It does. The same way Passives and Quality Melee Splash does. Though do be careful about wasted Quality/Passives when it comes to that, since it rounds down. Without any extra Supports or Passives any Quality above 17% on Melee Splash has no effect. ~.^ EA IGN: We_Have_Monk_at_Home
*Burnt out and waiting for either PoE1 League or new PoE2 Classes.* |
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Melee Splash makes your main attack act as AoE. Increased Area of Effect and Concentrated Effect will work and support main skill (say Dual Strike). If you use Concentrated Effect on Dual Strike that is supported by Melee Splash your main target will receive the same damage but enemies "splashed" by your attack will get Concentrated Effect bonus and reduced area as well.
As for support gems supporting other support gems, they support your main attack skill which is affected by other support gems. Hope it helps. I AM MAD
ZAP!ZAP!ZAP! ME SOOO WIZZARD! |
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