What's the closest class/build I can get to being a Healer/Support Priest?
" I usually play Duelist , but have a Support Templar atm. Rejuvenation Totem, Majority of the Auras (Vitality for Hp regen, Determination, Discipline) that helps the Party. I also have Conduit, so every time i gain Endurance Charges (via Enduring Cry) the party gets them all, and i also use Power Charge on Crit on my Main Spell, which gives the Party Power Charges. That's as much Support i can think of. When mobs get too close to the Ranged, Taunt them off and grant Charges to the Party while doing so. Heal them up with Totem + Vitality Aura, Prevent Damage with Determination and Discipline. Purity is a godsend as well for those party-members with lower resists. Alexis
*smiles* =@[.]@= boggled =~[.]^= naughty wink |
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" Thats hard to do in PoE, especially if you don't have a group to play with consistently. Look into a build / gear setup that would let you run as many auras as possible, then get the passives that let you cast two curses (then an item that lets you cast 3). - Run as many auras as possible, cast curses, maybe toss down a rejuvenation totem, then twiddle thumbs as you aint doing much else. Maybe make use of some traps - skills like Conversion Trap can be pretty handy actually - but tends to confuse groups as they just think 'wtf, why cant I damage this enemy?!' But seriously, there are no targeted-healing spells, very weak 'crowd control' spells outside of freeze/chill - so auras and curses are going to be your best support options. Last edited by kaniz#1175 on Apr 26, 2013, 10:52:50 PM
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" Ah, thanks for correcting me, I haven't played as CI or used Power Siphon before so I misunderstood how they worked. |
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" This is an ARPG, action RPG. It's about doing DPS. I like different/non-cookie cutter builds, but tbh I think you're in the wrong game. Best you can do is what Tyronis3 said, but you are still doing dps. You have to. |
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beeing the guy for "all the auras" is rather useless - auras in POE have a rather small range (if you push them with quality and passives maybe, but only maybe screenwide, else it's halve).
And the Auras are rather powerful defensive- and offensive-wise, so each player would run the most essential auras for himself anyway. The best group-support you can give imho are Charges via Conductivity - Frenzy and Power-Charges are rather easy, if you are tanky enough you can also do Endurance. AND Dual-Curse (or with Unique Tripple Curse) - and thats probably the most powerful Groupbuff there is. |
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Krip made a support build recently
basically As many auras as possible As many curses possible to stack Maintaining 3 charges of all 3 kinds with conduit on IIQ + IIR + Culling strike supported last hitting Possible shock stacking Minions Spectres Traps Dear GGG, please make Mac version Last edited by Teridax#1878 on Apr 27, 2013, 1:51:25 AM
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The thing with healing in this game is that I don't really think it helps all that much. Usually when people die they die instantly, or at least much faster than any healing mechanic in this game.
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The vitality aura and rejuv totem are both incredibly under-scaled for end-game and need to be fixed.
Rejuv totem heal like 120 p/ sec and vitality heals 1.3% p/ sec. WTF good is that on maps? Even 66 maps. It would take 3-4 minutes of standing still next to the totem to heal. This game has no real D&D Cleric build. |
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" Yeh pretty much this. By late game every single character is using life leech, and is usually mana sufficient; or if they aren't, they carry 1 mana potion. All of my deaths have been going down 70%+ hp instantly or being cornered by large hordes of monsters which down me in a second or two. Healing is fairly redundant due to how 99% of characters are built so that if they absolutely need to, they can play solo or group, and not be gimped. |
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"Here's a link with much more detail: http://www.exilepro.com/builds/templar/488-templar-elemental-wander-support. It's the closest I've seen to a good priest build in PoE. Not really any healing though; just good party support. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Apr 27, 2013, 3:16:13 AM
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