What's the closest class/build I can get to being a Healer/Support Priest?

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Foxhound3857 wrote:
I don't wanna be the guy that kills things as fast as possible, I wanna be the guy that is a benefit to the entire party through healing, buffs, debuffs, CC, etc.

What class/build is best suited to this? What auras and gems should I be looking at?


I usually play Duelist , but have a Support Templar atm.

Rejuvenation Totem, Majority of the Auras (Vitality for Hp regen, Determination, Discipline) that helps the Party.

I also have Conduit, so every time i gain Endurance Charges (via Enduring Cry) the party gets them all, and i also use Power Charge on Crit on my Main Spell, which gives the Party Power Charges.

That's as much Support i can think of.

When mobs get too close to the Ranged, Taunt them off and grant Charges to the Party while doing so.

Heal them up with Totem + Vitality Aura, Prevent Damage with Determination and Discipline.

Purity is a godsend as well for those party-members with lower resists.
Alexis
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=@[.]@= boggled
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Foxhound3857 wrote:
That's just it though, I don't want to play this game like diablo, I wanna fill a role that does something other than DPS. I wanna fill a role outside of just "kill stuff, profit."


Thats hard to do in PoE, especially if you don't have a group to play with consistently.

Look into a build / gear setup that would let you run as many auras as possible, then get the passives that let you cast two curses (then an item that lets you cast 3).

- Run as many auras as possible, cast curses, maybe toss down a rejuvenation totem, then twiddle thumbs as you aint doing much else. Maybe make use of some traps - skills like Conversion Trap can be pretty handy actually - but tends to confuse groups as they just think 'wtf, why cant I damage this enemy?!'

But seriously, there are no targeted-healing spells, very weak 'crowd control' spells outside of freeze/chill - so auras and curses are going to be your best support options.
Last edited by kaniz#1175 on Apr 26, 2013, 10:52:50 PM
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Duskbane wrote:
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Tyronis3 wrote:
The game really isn't built in any way that allows you to make a healing based support character, but just an overall support character is possible.

The class you pick is mostly irrelevant, but there are a few passives you'll want to get. You will need Eldritch Battery so that you can run 6-7 auras which are HUGE for party play. Then you also want to get Conduit, and use skills like Enduring Cry that grant charges. Another huge help for your party members is if you get the Double Curse passive at the top of the tree. With it, you could run Elemental Weakness and Enfeeble curses. These would massively increase your party members' damage and survivability.

To focus on healing, I suggest using the Vitality Aura and a Rejuvenation Totem. Using both of these in conjunction gives a pretty good life regen amount. Keep in mind though, that they are useless for a CI character.

I suggest using the skill Power Siphon with GMP and Chain. Power Siphon has a built in Culling Strike ability so that any enemies recently hit by Power Sihpon will die when they reach 10% of their max health. This is actually extremely helpful, especially for party play where monsters have huge health pools. Also, this skill grants you Power Charges, and if you are running the Conduit passive your party members will benefit greatly. Also, Power Siphon deals lightning damage, which means you will be able to shock stack. Shocking enemies will make them take up to 120% more damage from ALL sources, including your party members.





What this guy said is completely true. Two corrections: CI characters with Zealot's Oath keystone WILL benefit from vitality and rejuvenation totem, and Power Siphon does NOT do base lightning damage (though if you have lightning damage on your wand, it will deal that!)

I know you said you want mace+shield, but for the build you want, you REALLY want to use a wand + shield and follow this guy's guidelines.


Ah, thanks for correcting me, I haven't played as CI or used Power Siphon before so I misunderstood how they worked.
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Foxhound3857 wrote:
That's just it though, I don't want to play this game like diablo, I wanna fill a role that does something other than DPS. I wanna fill a role outside of just "kill stuff, profit."


This is an ARPG, action RPG. It's about doing DPS.

I like different/non-cookie cutter builds, but tbh I think you're in the wrong game.

Best you can do is what Tyronis3 said, but you are still doing dps. You have to.
beeing the guy for "all the auras" is rather useless - auras in POE have a rather small range (if you push them with quality and passives maybe, but only maybe screenwide, else it's halve).
And the Auras are rather powerful defensive- and offensive-wise, so each player would run the most essential auras for himself anyway.

The best group-support you can give imho are Charges via Conductivity - Frenzy and Power-Charges are rather easy, if you are tanky enough you can also do Endurance.

AND Dual-Curse (or with Unique Tripple Curse) - and thats probably the most powerful Groupbuff there is.
Krip made a support build recently

basically

As many auras as possible
As many curses possible to stack
Maintaining 3 charges of all 3 kinds with conduit on
IIQ + IIR + Culling strike supported last hitting

Possible shock stacking
Minions
Spectres
Traps
Dear GGG, please make Mac version
Last edited by Teridax#1878 on Apr 27, 2013, 1:51:25 AM
The thing with healing in this game is that I don't really think it helps all that much. Usually when people die they die instantly, or at least much faster than any healing mechanic in this game.
The vitality aura and rejuv totem are both incredibly under-scaled for end-game and need to be fixed.
Rejuv totem heal like 120 p/ sec and vitality heals 1.3% p/ sec. WTF good is that on maps? Even 66 maps. It would take 3-4 minutes of standing still next to the totem to heal.

This game has no real D&D Cleric build.
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jebroni wrote:
The thing with healing in this game is that I don't really think it helps all that much. Usually when people die they die instantly, or at least much faster than any healing mechanic in this game.


Yeh pretty much this.

By late game every single character is using life leech, and is usually mana sufficient; or if they aren't, they carry 1 mana potion. All of my deaths have been going down 70%+ hp instantly or being cornered by large hordes of monsters which down me in a second or two. Healing is fairly redundant due to how 99% of characters are built so that if they absolutely need to, they can play solo or group, and not be gimped.
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Teridax wrote:
Krip made a support build recently

basically

As many auras as possible
As many curses possible to stack
Maintaining 3 charges of all 3 kinds with conduit on
IIQ + IIR + Culling strike supported last hitting

Possible shock stacking
Minions
Spectres
Traps
Here's a link with much more detail: http://www.exilepro.com/builds/templar/488-templar-elemental-wander-support.

It's the closest I've seen to a good priest build in PoE. Not really any healing though; just good party support.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Apr 27, 2013, 3:16:13 AM

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