From what we've seen so far, do you feel you're going to stay with PoE1 or move to PoE2?
I'm going to stay with the original PoE at least until GGG makes PoE 2 free.
Why would I prefer a new "experimental" version of PoE with still a lot of things to be ironed out over one which has been shaped by GGG for over a decade? Sure, I like some of the concepts in PoE 2 like the overhauled skill gem system, but PoE 1 simply has a lot more stuff to do. |
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I personally am loving my time in POE2 and I'll be here for the long haul. It's a game I do not need to treat as my primary game, and is something I can rely on to have a good blast of fun and deep dive when I am solo gaming. I also quite like the idea of being around for the early access journey and seeing how it progresses and coincides with POE1. I think we all know, in GGG, we can trust.
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I've always been of the opinion that PoE2 is the opportunity to fix the bad parts of PoE1. Namely by improving the control and systems so we can actually avoid things in bossfights and not rely solely on stat checking. To have the freedom to use multiple skills in one build without having to do something extremely specific without gimping yourself. PoE2 isn't quite there yet in terms of content and balance. There's TONS of stuff missing that PoE1 has, and after all it should be given PoE1 has had many many many years of content updates to reach the amount its at now. PoE2 is a fledgling.
Here's a list of stuff I value in PoE1 that I can't get in PoE2: -I'm very attached to heist and its characters. The dialog is legendary and a game all on its own that I really enjoy even playing through multiple times. There is a world where the Heist mechanic returns in PoE2, but I feel it would be very difficult to make lightning strike twice and have such amazing interesting characters with the rogues we were spoiled by. They were all just SO GOOD. The voice acting, the banter, the individual backstories, there was such a huge amount of effort put into that expansion that I feel it would be hard to replicate. Especially since certain characters are older and likely no longer alive. We already know Faustus has apparently died, and Niles is probably older than he was. Tibbs and Kaarst might be in their later years now, its hard to say. The most likely option is a new cast of characters that we have to learn to love the same, and that's gonna be hard for me. But if they can pull it off again that would be my biggest want. -Swords, Daggers, Axes, 2H variants, I'm anticipating them coming in the december update, but its base content that the game really needs to feel more complete. -Hybrid skills/Restriction removals. Currently every skill is locked to a type, in PoE1 you can puncture with all sorts of sharp weapons, Skills in general are much less restrictive with who and what build can use them as long as you have the stats for the gem. This makes PoE2's classes feel very narrow in build variety and what I can do. I either select from their allowed skills or the handful of skills tied to unique items or spells that can overlap. It's my hope that maybe they're just keeping things locked up for balance reasons atm to get good data that each class works well, but I want the freedom of building around one or two skills like PoE1 has. -Blight, I like tower defense and I think the new engine would do a much better job and have much more freedom than the old one were blight to be introduced today. Complete with extra obstacles or walls/fortress type chokeholds you could use on blight maps. -Delve, need more of our boy Niko. I want to see what that cryptic dialogue has him freaking out over. |
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I'd like to adress what i see as one of the biggest issues, but first about endgame content and controls:
-It lacks content and variety, the objectives are not clear enough (for example i have to randomly go further trying to find a citadel) and is pretty boring, lacks customization too and there are not enough interesting skills or uniques, the wasd controls seem fine and feel good but the dodge/sprint is pretty bad, stop copying dark souls please, we should be able to sprint instead of dodge and not be forced to dodge. Also if wanted to limit mobility there was no need to murder lightning warp, perfect couldve put the roll as a "mobility" skill slot and change that later to other skill if desired, cooldowns and limitations are also options without the need of striaght up remove the dashes, now i use the lightning jump and feels slow, even with high attack/skill speed but now imagine the cold patches and temporal chains :). Now for the big elephant on the room: -What is going on with this double dipping on penalization? Is not fun, is not natural difficulty, is very annoying, let me explain, in a game where the performance is much worse than its predecesor we now loose more xp on death, the more mods on waystone the less available portals, defences are less available, dealing with curses or elemental ailments is harder, mobility is lower, flasks are either necessary or pointless (i was struggling with mana having to spam pots, got mana leech, now pot is useless, and can't put a charm there). Why this obssesion with penalizing players? If someone wants extreme penalization has hardcore, is fucking annoying that i get the game frozen and whil i cannot do anything the invisible mobs kill me and now i have -15%level and no map, why? why this artificial difficulty. Also, why are there items requiring lvl 90 to even try them? Like im already doing t16 maps, why do i need to keep doing them to be able to use a scepter to check if it gives me more dmg. Also visibility is horrible in maps, many mobs are barely visible until they get hit and the life bar pops, why? what's the point on burning pcs? We already had problems on poe1, what did devs think would happen on poe2? People with very good pcs going on low fps, like the game looks great but does not feel great to get into a map. |
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