Boss Design in Path of Exile 2

I love the direction of PoE 2, just want to get in on the beta
PoE1 is better, this is not the game you will play for a month sadly.
Too slow.
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1322837 wrote:
Cant wait for you guys to abandon development of my favorite arpg for this snoozefest yay

Killing all these bosses every 4 months is defenitely going to be so much fun!


Yep and not even bosses, white monster fights from gamescom are slow.
I doubt it will be fun to grind in this game, it feels more like that one or two times single player game like Elden Ring.
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webas wrote:
I swear if they make some maven Simon says minigame, sirus, exarch ball minigame then i wont play poe2.


It will be actual souls-like game going with the latest footages.
https://www.youtube.com/watch?v=4Tosu2yr8Hs

Except souls-like doesn't have bosses gated with currency and have guaranteed drop so idk how it is even supposed to work.
Don't forget to bring some of the POE2 boss specific changes to PoE1 as well.
Boss reset upon death already exist in ruthless and would work well outside in the core game same as the anti logout macro tech and port scroll tech!
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid on Aug 23, 2024, 5:16:54 PM
The boss trailer is so cool. Every boss looks like a ton of fun. Cannot wait!
Come on!! Hurry up~!!
all those mechanics to be killed in 2 seconds. nice try, boss
I love everything I have seen. Thank you Jonathan and Mark. Looking forward to PoE 2.
I really hope they stick to the action part of the bosses, this is not soulike game, sure you can dodge things move around, but we dont need running around bosses for minutes before we can hit them or multiple invulnerability phases for long periods of time etc.

Other than that can not wait to play the game, looks awesome.

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