Please do something about Berserker and Gladiator
Most pros see it as a nerf, i see it as a nerf
Last bumped on Jul 19, 2024, 11:51:50 AM
This thread has been automatically archived. Replies are disabled.
|
![]() |
Berserker, maybe.
Gladiator? Lolno Glad has been the worst asc in the game for a long, long time. Even if the new stuff is DoA (which I don't think it is but I'll withhold judgement until I get my hands on it), it's not like Gladiator was playable before this rework |
![]() |
New glad is cooking.
Bleed builds are a lot more viable now than before. Nice to have some early DoT alternatives to poison and ignite now as bleed did required some serious investments before the rework in order to feel amazing. Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid#4643 on Jul 19, 2024, 1:20:49 AM
|
![]() |
Glad could still do with some work but looks kinda cool, might even play it again. I def agree zerker rage is a big nerf and Jugg got a nerf too. Melee gems buff, melee classes nerf lol - balance.
|
![]() |
" The only downside I see is bleed chance: Take left side of "Savage wounds" (Bleed cluster at Marauder near Resolute technique: 15% chance Take left side of "Bloodletting" (Bleed cluster at duelist): 10% chance Take "Chance to bleed support gem": 25% chance Take 2 smaller nodes of Gladiator, each 15%: 30% chance that gives you: 15 + 10 + 25 + 30: 80% chance.... All other small passives on main passive tree each give 15% only. Meaning you need 2. Or you need to craft it on weapon. (The previous Gladiator had 50% in total, so it fits that there is now a missing 20%) Last edited by Wieze#2062 on Jul 19, 2024, 5:34:32 AM
|
![]() |
" I'm one of the few existing Berserker SSFHC players who is successful with numerous lvl 100 Berserkers, and I see it as a huge nerf, Gladiator not so much, new ''as if they're moving'' has a lot of potential, but Berserker is 100% a net nerf, people have no clue how much attack speed is being removed, rage + Berserk + ancestral protector, people are only going to realize it when they actually play 3.25 and wonder why swinging their axe takes 2 seconds lol. Overall the buffs needed to be much greater to compensate for losses of attack speed and totems. HC balance should be separate from SC I don't care which outdated 1993 game dev philosophy this goes against. youtube/twitch.tv/DESPAIR268
REVERT SUNDER :) REVERT SEISMIC CRY :) REVERT IMPALER :) REVERT GAME :)) MAKE DUALWIELD GREAT AGAIN :) |
![]() |
" they have no clue because they havent played melee in years. statistically it is almost impossible to find a player who did. so they do not know nor care. but have an opinion because 250->600% i do not see a reason for anyone to leaguestart melee. the problems with damage progression (weapon acquisition), reliance on mechanics that work only after serious investment (banners), clunky mechanics (warcry piano, retaliation piano), poor access to defences (suppression) and ultimately - low damage. people will start Hexblast mines, bows, minions these changes and 'reworks' are sad duds |
![]() |
zerker is probably dead, gladiator is cracked
|
![]() |
" For fun! The same reason you leaguestart as anything potentially bad rather than an established meta strat :p |
![]() |
yeah
but - i thought these changes were to change the melee enough that it is not auto-discarded as a valid, reasonable choice if anything these changes made it much worse because now all flat damage is gone so you HAVE to rely on a weapon. and getting melee weapons for leveling on a league start is like eating glass. boneshatter remains THE choice precisely because of the flat phys it still gets. i wonder how many ground slam players there will be end of week 1. my bet: 0 |
![]() |