Do we need to balance party farm?

Single Player Farming vs Party Farming

Good day, dear GGG. I am a long-time player who rarely complains about the game, and I have supported it for a very long time. However, I want to express some concerns regarding party farming. This is not just my opinion; all my friends who play this game feel the same way. So, I will share some thoughts from our small community of around 10 people.

First, I will start with a short example.



As a single player, I might spend a day in Delve and farm a couple of Crystal Kings. I'll get some cool Onyx amulets and, if I'm lucky, I might earn a certain number of divine orbs based on my luck and the current market. My friends, who are also single players farming different game mechanics, will earn a similar amount of divine orbs based on their luck and the current patch. We all try to farm the best, meta single-player farming mechanics based on advice from YouTube or community-favorite streamers, etc.

In the same universe, there are players who will use party farming strategies to earn an exaggerated amount of divine orbs, like three mirrors per hour based on this formula (n)*party_broken_strategy_3_mirrors_per_hour, and the entire market is based on their earnings. This isn't really fair, and it becomes more broken with each league. This league feels like the final straw.

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All market prices and economy based ONLY on 1% of PARTY FARMERS or maybe 2%.




Based on our gameplay, we should go to poe.trade and see prices and the general economy reflecting our time spent in the game. Instead, we see prices based on PARTY FARMERS, and with each league, it gets worse. Some scarabs will cost 25 divine orbs, and crafting materials are also priced according to party players' farming results.

Based on my experience, only Uber boss farming can yield results similar to party players. But if I don't enjoy this strategy, or I tried it before and didn't like it, the broken economy prevents me from buying items for my build to farm Uber bosses.
.

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Single players cannot impact the market and always have to farm the best meta Uber farming strategies, rather than what they actually enjoy and find fun.


Summary

As dedicated single players, we find ourselves struggling to keep up with the game's economy, which is heavily influenced by a small percentage of party farmers. Despite our efforts to farm efficiently and follow meta strategies, the market is dominated by those who can exploit party farming techniques to earn excessive amounts of currency. This imbalance makes it difficult for solo players to enjoy the game and achieve their goals. We urge GGG to address this issue to ensure a fair and enjoyable experience for all players.

I hope dear GGG you're listening! :) and we all love your amazing game but please do this something with this, it's really not fun...
Last bumped on May 18, 2024, 9:00:46 AM
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Are you aware that you can earn multiple mirrors per day as solo player?
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
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Nomancs wrote:
Are you aware that you can earn multiple mirrors per day as solo player?


This post not about what single player can do at the end of the game, this post about game experience of average players and not about 1-2% of people that can farm 2 mirror's per day. You can check some PoE achievments in steam and you will realize that only

3% of team players killed Atziri in Alluring Abyss
2% of people killed Maven
4% of people earned 3 void stones
4.3% of people killed Shaper of the Worlds
3-4% of people killed Eater of the World & Searing Exarch
2% Sirus...

Do you have answer for this statistic or not? or all this players are also earning 2 mirrors per day?
Nothing needs to be balanced as it's already well balanced. What's not balanced is the fomo of some players seeing party loot vs solo loot
Flames and madness. I'm so glad I didn't miss the fun.
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Kronenbergm wrote:
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Nomancs wrote:
Are you aware that you can earn multiple mirrors per day as solo player?


This post not about what single player can do at the end of the game, this post about game experience of average players and not about 1-2% of people that can farm 2 mirror's per day. You can check some PoE achievments in steam and you will realize that only

3% of team players killed Atziri in Alluring Abyss
2% of people killed Maven
4% of people earned 3 void stones
4.3% of people killed Shaper of the Worlds
3-4% of people killed Eater of the World & Searing Exarch
2% Sirus...

Do you have answer for this statistic or not? or all this players are also earning 2 mirrors per day?

If your point is that every player in this game should get mirrors, then no, they shouldn’t. Farming mirrors shouldn’t be for average players.
Can you answer what will happen if every average joe will get couple of mirrors per day?
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Your post IS about the top 1-2% though.

Do you think "average" players get the insane returns you're taking about when they party up? The guys making the YouTube videos where they drop multiple headhunters per map aren't average low- skill players who suddenly make bank when they squad up; these are players who would already be in the top 0.1% even if they were playing solo.

This post is fundamentally flawed, if not intellectually dishonest. It's not about party players getting more loot than solo players, it's about good players getting more loot than bad players.
This really reads as if its from someone who hasn't party farmed.

Prices are not based on party farming especially this league.

When curation scarabs were 30-40 div each, I was buying them for solo because of how broken the strat was. Just look at fubguns vods the prices didnt spike because of groups it spiked because that was the value they were worth with the unique mobs beyond strat(it was beyond broken).

Party is not broken, its the imbalance of knowledge and time that determines how much you make.
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Nomancs wrote:
"
Kronenbergm wrote:
"
Nomancs wrote:
Are you aware that you can earn multiple mirrors per day as solo player?


This post not about what single player can do at the end of the game, this post about game experience of average players and not about 1-2% of people that can farm 2 mirror's per day. You can check some PoE achievments in steam and you will realize that only

3% of team players killed Atziri in Alluring Abyss
2% of people killed Maven
4% of people earned 3 void stones
4.3% of people killed Shaper of the Worlds
3-4% of people killed Eater of the World & Searing Exarch
2% Sirus...

Do you have answer for this statistic or not? or all this players are also earning 2 mirrors per day?

If your point is that every player in this game should get mirrors, then no, they shouldn’t. Farming mirrors shouldn’t be for average players.
Can you answer what will happen if every average joe will get couple of mirrors per day?


Man, you did not read my post, I talked about market & prices and how economy works and also I am not talking about solution that all should get 2 mirror's per day. I am trying to push idea that any farming strategy should have big potencial and not only 1-2 meta farming strat's.
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Dozer72 wrote:
This really reads as if its from someone who hasn't party farmed.

Prices are not based on party farming especially this league.

When curation scarabs were 30-40 div each, I was buying them for solo because of how broken the strat was. Just look at fubguns vods the prices didnt spike because of groups it spiked because that was the value they were worth with the unique mobs beyond strat(it was beyond broken).

Party is not broken, its the imbalance of knowledge and time that determines how much you make.


So if everything is broken and so ease, why we have this statistics?

3% of team players killed Atziri in Alluring Abyss
2% of people killed Maven
4% of people earned 3 void stones
4.3% of people killed Shaper of the Worlds
3-4% of people killed Eater of the World & Searing Exarch
2% Sirus... ?

or it's wrong?
"
Kronenbergm wrote:
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Dozer72 wrote:
This really reads as if its from someone who hasn't party farmed.

Prices are not based on party farming especially this league.

When curation scarabs were 30-40 div each, I was buying them for solo because of how broken the strat was. Just look at fubguns vods the prices didnt spike because of groups it spiked because that was the value they were worth with the unique mobs beyond strat(it was beyond broken).

Party is not broken, its the imbalance of knowledge and time that determines how much you make.


So if everything is broken and so ease, why we have this statistics?

3% of team players killed Atziri in Alluring Abyss
2% of people killed Maven
4% of people earned 3 void stones
4.3% of people killed Shaper of the Worlds
3-4% of people killed Eater of the World & Searing Exarch
2% Sirus... ?

or it's wrong?



None of that has anything to do with party. Most players don't even make it to t16s that has nothing to do with party farming.

This isn't intended as an insult but purely based on your characters gear, I can tell that you don't really have a firm grasp of the game and that's fine it takes 1000's of hours. Just looking purely at the loot of a few party players it looks broken especially if you aren't speed clearing content. Meta farms will always exist, they will always set the pricing for the league, its mostly solo players and hideout warriors. This league was especially bad because of all the new mapping interactions. New scarabs, all flames, and t17s. Uniques are getting spit out like crazy and with curation scarabs you are target more of the valuable ones.

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