Do we need to balance party farm?

"
Kronenbergm wrote:

3% of team players killed Atziri in Alluring Abyss
2% of people killed Maven
4% of people earned 3 void stones
4.3% of people killed Shaper of the Worlds
3-4% of people killed Eater of the World & Searing Exarch
2% Sirus...

Do you have answer for this statistic or not? or all this players are also earning 2 mirrors per day?


Sure do. These stats are terrible to use as any evidence for currency drop balance in this game. These actually work against anything you have to say here.

Game was released on steam in 2013.

Uber Atziri released in 2014
Maven released in 2021
Voidstones released in 2022
Shaper released in 2016
Eater/Exarch released in 2022
Sirus released in 2019

So effectively you have a bunch of achievements that weren't even available to anyone who played and quit this on steam prior to any of these dates. Also not everyone plays this on steam.

Also the thousands of bot accounts this game has, that have no achievements whatsoever.


Highlighting the 3 voidstone achievement for anyone this day in age. 100%, you know they do not currently play POE, are brand new to the game, or a bot account. You can't interact with a majority of end game juicing without at least filling out all 4 voidstones, much less 3.

Mash the clean
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Kronenbergm wrote:
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Dozer72 wrote:
This really reads as if its from someone who hasn't party farmed.

Prices are not based on party farming especially this league.

When curation scarabs were 30-40 div each, I was buying them for solo because of how broken the strat was. Just look at fubguns vods the prices didnt spike because of groups it spiked because that was the value they were worth with the unique mobs beyond strat(it was beyond broken).

Party is not broken, its the imbalance of knowledge and time that determines how much you make.


So if everything is broken and so ease, why we have this statistics?

3% of team players killed Atziri in Alluring Abyss
2% of people killed Maven
4% of people earned 3 void stones
4.3% of people killed Shaper of the Worlds
3-4% of people killed Eater of the World & Searing Exarch
2% Sirus... ?

or it's wrong?



You do realize that anybody that ever created an account since the release of these bosses and just played for a few hours to test the game and quit is in this statistic, ya?
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koskesh539 wrote:
"
Kronenbergm wrote:
"
Dozer72 wrote:
This really reads as if its from someone who hasn't party farmed.

Prices are not based on party farming especially this league.

When curation scarabs were 30-40 div each, I was buying them for solo because of how broken the strat was. Just look at fubguns vods the prices didnt spike because of groups it spiked because that was the value they were worth with the unique mobs beyond strat(it was beyond broken).

Party is not broken, its the imbalance of knowledge and time that determines how much you make.


So if everything is broken and so ease, why we have this statistics?

3% of team players killed Atziri in Alluring Abyss
2% of people killed Maven
4% of people earned 3 void stones
4.3% of people killed Shaper of the Worlds
3-4% of people killed Eater of the World & Searing Exarch
2% Sirus... ?

or it's wrong?



You do realize that anybody that ever created an account since the release of these bosses and just played for a few hours to test the game and quit is in this statistic, ya?


True, but it's also bad that so many people start the game and then drop. but anyway I am understand the position of some of you guys.. everything is good just grind 100hours per day and ull be fine..
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Kronenbergm wrote:
everything is good just grind 100hours per day and ull be fine..


can't grind 100 hrs per day and hyperbole helps no one

23 hours per day is plenty for most folks
Last edited by mefistozxz#6750 on May 17, 2024, 11:18:40 AM
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Kronenbergm wrote:

True, but it's also bad that so many people start the game and then drop. but anyway I am understand the position of some of you guys.. everything is good just grind 100hours per day and ull be fine..




But I don´t understand your problem? From your account, characters and achievements it´s pretty clear that you have never done any type of high end juicing. I mean really high end juicing. These MF´er are making everything cheap for you to buy, what´s the problem here? Am I missing something?
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Kronenbergm wrote:

True, but it's also bad that so many people start the game and then drop


Its a niche game that requires a lot of commitment. For most people its just too much. A more casual friendly game would be D4 if the person is either not willing to learn all the systems or doesn't have the time requirements.

POE 2 sounds like they are trying to relieve some of the more degenerate requirements to be more casual friendly but overall poe is in a good spot not particularly this league but they change a lot of stuff which caused a lot of unintended interactions. Plus its a crafting league and they don't do well as is.
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koskesh539 wrote:
"
Kronenbergm wrote:

True, but it's also bad that so many people start the game and then drop. but anyway I am understand the position of some of you guys.. everything is good just grind 100hours per day and ull be fine..




But I don´t understand your problem? From your account, characters and achievements it´s pretty clear that you have never done any type of high end juicing. I mean really high end juicing. These MF´er are making everything cheap for you to buy, what´s the problem here? Am I missing something?


np, go grind 200h same mechanic and you'll be fine, it's family friendly experience
"
Dozer72 wrote:
"
Kronenbergm wrote:

True, but it's also bad that so many people start the game and then drop


Its a niche game that requires a lot of commitment. For most people its just too much. A more casual friendly game would be D4 if the person is either not willing to learn all the systems or doesn't have the time requirements.

POE 2 sounds like they are trying to relieve some of the more degenerate requirements to be more casual friendly but overall poe is in a good spot not particularly this league but they change a lot of stuff which caused a lot of unintended interactions. Plus its a crafting league and they don't do well as is.


Guys, you really pretend that it's also complex to put 4 scarabs into atlas machine and repeat the process 100 times? this is fun?
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koskesh539 wrote:
"
Kronenbergm wrote:

True, but it's also bad that so many people start the game and then drop. but anyway I am understand the position of some of you guys.. everything is good just grind 100hours per day and ull be fine..




But I don´t understand your problem? From your account, characters and achievements it´s pretty clear that you have never done any type of high end juicing. I mean really high end juicing. These MF´er are making everything cheap for you to buy, what´s the problem here? Am I missing something?


Yes, yes putting 4 scarabs in atlas machine and then repeat the process 500 times it's really complex and interesting endgame that nobody knows about. ofc
"
Kronenbergm wrote:

Man, you did not read my post, I talked about market & prices and how economy works and also I am not talking about solution that all should get 2 mirror's per day. I am trying to push idea that any farming strategy should have big potencial and not only 1-2 meta farming strat's.

I did, but I didin’t expect you wanted for market to be balanced/priced around YOU, because that will never happen. Most farming strategies are great, they drop so much that market is saturated, lol.

If for some reason your goal is to have as much currency as more dedicated and knowledgeable players, then put some effort. If it isn’t fun why you insist on doing it?
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.

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