Mandatory uber content for challenges.
well this is odd i feel attack for challenge ego.....
on the other hand i do concur challenges have gotten out of hand for lil reward what is this the 5th straight league we gotten a ugly armour set becus ggg can't come up with any other mtx to give us. i rather prefer other items like Apparition's-- weapon's skins then league after league just some random armour set. for a while it was the same challenges over and over touch this amount of shrines, do 8-mod red maps, complete unique maps where these was fine and dandy. i think it be more productive to keep the 40/40 challenges but make more make 50-60 challenges with the ability to complete 40 this way you can skip certain content that is not fun like alva i would love to skip that every league. this gives the league more fluid to players i don't think challenges should be super ez or what is the point but they should be fair. the airmour's apex challenge this league was insanely buggy some rares didn't progress the challenge and the amount of maps wasted to even get a chance to see the t7 mod then have to get lucky and hope the mob gets a rare monster so you could maybe get a point to the challenge. just seems from the last 3 league either your gonna grind your fingers and mind to the bone doing challenges or your gonna buy them. t17 is not a good thing it was supposed to be a bridge between a boss and the uber version and it's not t17 are 5-10x harder than a uber and that is ggg problem Last edited by Savage_Tha_Clown#1530 on Apr 13, 2024, 3:30:44 AM
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" See I'm not the only one noticing this, you've said it much more nicely I can admit. " Yea but going back to principle I would hope GGG would rather these things be challenges in content thats expected vs "optional" content thus forcing people to either get carried or play a meta build. At some point the design of the game is dictating how people play it to a degree thats not healthy or in the spirit of the genre. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Last edited by alhazred70#2994 on Apr 13, 2024, 4:22:27 AM
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Challenges will never have any meaning vis a vis "bragging rights" until they start being SSF-only. Which GGG knows; there's a reason almost all of the races are SSF events.
Until then, complaining about them being too hard or too easy is laughable. |
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I think you have a fair point here but I'd say if anything this leads down a logical pathway where if they're scoped out to be at least a bit more reasonable (so no Ubers) then at least some larger % of players will do them ethically.
Its exactly the same logic for build/skill diversity the more extreme you make the games "expected" content the more you fundamentally cull out builds until you're left with a game thats no longer REALLY about making and gearing cool builds, but instead is about following the narrow selection of successful solves that other people have already put on youtube. Chris knew this its why he called the Ubers "optional content" in the first place. 3 months before they walked that idea back or ignored that it was supposed to be a thing entirely. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Last edited by alhazred70#2994 on Apr 13, 2024, 5:07:30 AM
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" Yes it's milestone, but milestone is not equal for achievement. For some reason you ignore "difficult" part of achievement: "something very good and difficult that you have succeeded in doing". You reaching 10k hours is milestone, but if someone tell you to do so, it's a challenge. Not all challenges are short term sprints, some time it's a marathon that just take some time and determination to complete. If you choose the best build everything will be just a milestone. Shaper, uber elder, uber uber elder, all of them will be completeted just if you play the game long enough. And you not consider kitava a challenge but how many people lose before being able to defeat him. I undestand that you have very high scale of difficulty, but i think challenge started not when you reach the shaper, but when you start the game, and after that it's a scale up. Even if you create the most specific and hard challenge, it still will be completed by someone without looking in to it, will it stop being a challenge? Ultimately nothing in PvE non competitive video game will be a challenge in your point of view, because everything will be just a milestone, created to be completed. Theres no reason to create something that supposed to be failed in PvE game. All of them created as a template for completion. Overall in PoE challenges is more an "an invitation to compete or take part, especially in a game or argument". They are optional, they are here to provide direction and fun for some people, with a bonus rewards. We can drastically disagree about difficulty scale. But i think we provide good enough feedback, from different points of view. And it's up to GGG to decide what to do with this feedback. Maybe next league there's will be less challenges with uber content in them, maybe more, who knows. ign: Bikvin Last edited by triada13#3040 on Apr 13, 2024, 8:18:42 AM
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