PoE needs a direct-loot league
for years, GGG keep introducing craft league or "click everywhere" league. i dont want to judge it fun or not, but i do feel like its not PoE anymore.
PoE really needs a killing monsters & getting rewards league, like abyss delirium etc. you dont have to think about the so-called best strategy. everybody knows its hype, except new players, oh there are no new in the current PoE. you dont need to click here and there. its so true that you click but get tons of trash. its better if get trash directly. how about an easy league that all exiles will have fun? and please make sure party MF cant take advantage of the league content(sad). This account is only for feedback and suggestions. Last bumped on Apr 11, 2024, 12:47:49 AM
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well thats exactly what last league was.....
I mean, for years, they have ALSO released an equal amount of "direct-loot" leagues as you describe: affliction, kalandra, sentinel, archnem, scourge, ritual, all had very minimal clicking/thinking and just multiplied loot. In fact, the majority of the last few years of leagues have been very little "clicking" leagues, with exceptions like Ancestor, current league, crucible, perhaps ultimatum (lots of reading). There really hasn't been a heavy micro-management league since Harvest (2020), or perhaps Heist (2020-Jan 2021). That's a LONG time. Ancestor came close but was ultimately much less brain/click-intense as either of those two. "All exiles will have fun": this will NEVER happen. Don't even request it, get it out of your system. There are players that swear by HC SSF, there are players that clamber for Ruthless, there are players that do nothing but carry and bossfights, there are players that do nothing but craft.........not one of those is ME. To create a league that appeals to all those types of players is totally impossible. It is in the very bones of the BASE game that party play will gain a significant advantage. They can't really change this. Even if they were to completely remove all mf from the game AND all party bonuses.....parties will STILL have a massive advantage over solo players. Dedicated trader, dedicated aurabot, dedicated supports, the ability to clear much harder content much faster, etc. Last edited by jsuslak313#7615 on Apr 10, 2024, 9:24:45 PM
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" you still have to run the mist and cheat to get the best bonus. the casual only get 5-10x harder monsters which drop trash most time. you need MF stat to magnify the wildwood wisps. This account is only for feedback and suggestions.
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" No you didn't lol. All the "casual" needed was to fill up on blue wisps and they would get 100s of times more loot than "base" PoE. It was pretty well known that the league was popular with many BECAUSE mf played far less of a separative role between the haves and have-nots. And for the record, if THAT league was too much for you....what exactly do you want? You mention Abyss and Delirium: delirium was NOTORIOUS for being an "elites-only" league. Abyss was a crap league with crap rewards for everyone. Last edited by jsuslak313#7615 on Apr 10, 2024, 9:28:52 PM
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" i totally get your point. but most leagues you name still need hyped strategy. kalandra, need to place the brick per map and get trash after several maps. much less rewards delay. sentinel, need to control the robot use carefully and everything is like affliction. affliction, aka sentinel 2.0. This account is only for feedback and suggestions.
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so again.....what are you asking for? Sentinel was a SINGLE CLICK for crazy loot. Affliction was NO CLICKS for crazy loot.
You want.....the base game as a league mechanic? I guess MAYBE beyond is the closest thing to what you want? Extra monsters, no thought, additional loot, totally automated and completely ignorable. That's pretty lame.... Last edited by jsuslak313#7615 on Apr 10, 2024, 9:53:54 PM
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" i think you miss the point. just because i mention abyss and delirium, doesnt mean i think other leagues are trash. whats the point of getting 100s of times more trash loot than "base" PoE, make you feel better? the problem is that PoE is becoming a timeconsuming&little rewards game. nobody could change it. im just saying an easy league with little rewards is more acceptable. after all high value items are supposed to be rare. This account is only for feedback and suggestions.
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" Not really true " This is a PERSONAL issue, not a league issue. "best strategy" is a PERSONAL CHOICE you make when interacting with a league. Every single league, even the base game, is whatever YOU personally want to do within it. No one is FORCING you to get a mageblood. No league mechanic is telling you that you HAVE TO be at mirror tier level. I still don't think you really understand what you even want here....why should everyone have to play a crap league because you don't seem to understand that you can just.....not interact with the league at the "most optimal" level on your own. Are you required to spec into delirium on your atlas map because someone else told you that you HAVE TO? No...Just like you aren't required to meta-craft with 30 corpses, using the absolute best combo that someone else datamined for you, in order to craft a mirror-worthy item otherwise its total trash. " What in the world does this mean? Last edited by jsuslak313#7615 on Apr 10, 2024, 10:04:25 PM
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I want to clarify: I also do not like the current league, or many of the previous leagues, or the direction of the game. I fully quit the game for the first time since the beta a few weeks ago and haven't been back....
But your post sparked my interest and I want to actually help clarify your point, because I think we are, deep down, actually on the same page (somewhat). It just seems like you made this off-hand post because you dislike clicking, but attempted to make a broader point that doesn't quite make sense yet. In order to get a TRUE grasp of whether a league mechanic was "good" or not (fitting your description of "direct-loot"), you need to look at the basic mechanic, and NOT the meta, top-of-the-line, most profit-per-hour, way to PLAY the league. It was YOU that mentioned delirium, a league I would argue was eerily similar to affliction, except WAY harder and more complicated, with more narrow builds capable of even interacting with it due to speed restrictions. Why is delirium BETTER than affliction, when ultimately they are the same mechanic, except affliction was more rewarding and less thought-intensive? Last edited by jsuslak313#7615 on Apr 10, 2024, 10:11:34 PM
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"Except most of what OP said is true, and the last two leagues really did kind of "force" you in to following the meta, especially this league with the new tier 17 maps and the broken atlas strategies. Everything about this league and the previous league kind of forces you to play certain build types and specific ways of scaling defences due to the difficulty of the endgame content. This means alot of builds got left in the dust because they simply cant be scaled this way and cant use these methods of scaling because of how they work and the nodes u need in ur skill tree. The difference between the broken strategies vs play whatever you want is soo huge that u kind of have to follow the meta to keep up and the micromanagement is insane now compared to just a few years back. I myself miss those days to where you could actually play whatever you wanted and almost every build was pretty much able to do endgame and the micro management was a lot less stressfull. This is absolutely not the case anymore and soo many fun builds are absolutely dead now and many are definitely not able to do this new content |
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