I think GGG is overestimating it's userbase by a lot

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feike wrote:


It woudnt be an issue if the content locking it was reasonable, but its totally not: T17 atm are harder than most uber fights, wich were straight up said to be optional, aspirational content when they were introduced. T17 maps plain cant be done on the majority of the builds out there


getting a 4way is tiresome but not difficult. the difficulty jump from a 4 way to a t17 is bonkers.

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Waitn4D4 wrote:
Its 40c to get a t17 carry. 40c.

If you cant make 40c, chances are you are not going to be able to make much use of that fifth slot anyways.


to me i usually just stalk 820 global for free carries.

but that said, its simply too valuable to be "optional content". people would still pay for it.

i can kill maven but i usually rather just get carried.

its hilarious that some people who offered free bosskills could do most bosses but fail maven due to her memory game and had to refund me my writ even tho i didnt ask for it.

its not the matter of "you dont need to do it you can get carried for it"

people would prefer things these important "doable without carries". imho T16 map difficulty or exarch/eater (normal form) are good examples of the difficulty players should be able to clear.
[Removed by Support]
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exsea wrote:
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Xzorn wrote:



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as josh strife hayes mentioned. the harder the content you create, the less options players have as theyre forced to be increasingly more efficient in order to clear said content.


This is not correct. More difficult content does demand more efficiency however that does not directly translate to less options. Only when notably flaws are present does this happen.


when poe first released 200k dps was considered "damn a lot of damage"

we had tons of janky builds and me myself i fell for the noob trap of using 3 main skills, 1 for melee trash mob clearing, 1 for melee single target and 1 for melee projectiles for super hard enemies that required kiting.

but that was fine. we didnt NEED to be too good.

build diversity was at it's peak at this point. especially before ascension came out.

but everytime GGG added harder content. build diversity was pruned by build viability.

if your build is not viable, it is no longer a "valid" build. everytime GGG added tougher content, more builds became less viable.

if you're not efficient, you will be punished by not being able to do content. your options become less as a result. no real way around it. even on poe ninja we can see heatmaps and see how certain nodes or certain pathing is utilized less. theres a reason for it.

i would disagree and say it directly translates to less options. the easier the content the more inefficient the player can be, and that would translate to having more options. a marauder could play traps as a support or main skill. a witch could be playing melee. we rarely see them coz they simply arent really viable.



GGG has continuously ramped up the content by an order of magnitude and they prune a lot of playstyles out of that nice little sweet spot realm of viable and accessible without significant currency investment. I don't think there's any truthful and reasonable argument anybody could say to the contrary.

Can you do some janky goofy build and clear some content? Sure. Its possible, its just going to require a lot more knowledge, effort, and orbs.

But that's not what we're talking about here. The topic of content creep and mechanic bloat in maps is starting to get on people's nerves. I certainly don't like it. I just made a thread of my own explaining why I think T17's are a gaping stinky hole in a patch that was awesome and a league that honestly isn't so bad after they changed some things.
90% of players not even finishing acts, youknow!

I heard somth like that.
And that was looooong ago..
Last edited by DarkJen#6961 on Apr 9, 2024, 2:30:47 AM
My problem with the game atm is that they are over complicating everything and trying to adjust for that 1% and it's making the game feel bad.

Do we really need another set of elemental effects ontop of what was there?
Do we really need to have multiple layers of defence?
Do we really need to get so convoluted to do good enough DPS.
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
Last edited by lagwin1980#2224 on Apr 9, 2024, 3:03:22 AM
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Zandafolf wrote:


GGG has continuously ramped up the content by an order of magnitude and they prune a lot of playstyles out of that nice little sweet spot realm of viable and accessible without significant currency investment. I don't think there's any truthful and reasonable argument anybody could say to the contrary.

Can you do some janky goofy build and clear some content? Sure. Its possible, its just going to require a lot more knowledge, effort, and orbs.

But that's not what we're talking about here. The topic of content creep and mechanic bloat in maps is starting to get on people's nerves. I certainly don't like it. I just made a thread of my own explaining why I think T17's are a gaping stinky hole in a patch that was awesome and a league that honestly isn't so bad after they changed some things.


the reason why i bring it up is because my angle is to highlight that difficult/aspirational content should be just that. it should be optional.

there should be a distinction between "what a regular player is expected to be able to clear" vs "what a good player is expected to be able to clear".

to me i personally feel that this line is drawn at the 2nd voidstone. the third voidstone ramps difficulty up a huge lot. ubers is etc too.

i m actually fine with very difficult content that the regular bloke cant handle but the rewards that you can get from them dont feel optional at all. players would stalk global for free carries or even downright pay for carry services. if it were truly optional, people wouldnt give a damn at all. i cant remember the last league that i delved properly. that is a good example of truly "optional" content. similarly atziri/harbinger/beastiary.

[Removed by Support]
Rather than moving 5th map sloth to Uber content should they have broadened what can unlock them. Like ravaged blight maps and Sirius should also unlock it.

But I fear POE is moving in another direction, the dark souls direction, intentionally being impossible for many players, intentionally gatekeeping larger parts of the game. I wouldn’t be surprised if the last campaign boss of POE 2 will require more player skill than current Uber bosses. I hope I’m wrong…
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exsea wrote:
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Zandafolf wrote:


GGG has continuously ramped up the content by an order of magnitude and they prune a lot of playstyles out of that nice little sweet spot realm of viable and accessible without significant currency investment. I don't think there's any truthful and reasonable argument anybody could say to the contrary.

Can you do some janky goofy build and clear some content? Sure. Its possible, its just going to require a lot more knowledge, effort, and orbs.

But that's not what we're talking about here. The topic of content creep and mechanic bloat in maps is starting to get on people's nerves. I certainly don't like it. I just made a thread of my own explaining why I think T17's are a gaping stinky hole in a patch that was awesome and a league that honestly isn't so bad after they changed some things.


the reason why i bring it up is because my angle is to highlight that difficult/aspirational content should be just that. it should be optional.

there should be a distinction between "what a regular player is expected to be able to clear" vs "what a good player is expected to be able to clear".

to me i personally feel that this line is drawn at the 2nd voidstone. the third voidstone ramps difficulty up a huge lot. ubers is etc too.

i m actually fine with very difficult content that the regular bloke cant handle but the rewards that you can get from them dont feel optional at all. players would stalk global for free carries or even downright pay for carry services. if it were truly optional, people wouldnt give a damn at all. i cant remember the last league that i delved properly. that is a good example of truly "optional" content. similarly atziri/harbinger/beastiary.



I think the concept of good player and bad player doesn't fit in the conversation for a solid chunk of the content in POE. It is not difficult or skillful to clear. You either have the damage and can live or you don't.
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Waitn4D4 wrote:
Its 40c to get a t17 carry. 40c.

If you cant make 40c, chances are you are not going to be able to make much use of that fifth slot anyways.


[Removed by Support][What a wonderfull world would it be when GGG delete bad game mechanics so fast they delet forum post]

In most cases you play a game because you want to have fun with it and that often includes doing certain things on your own.

For example, I have leveled 3 characters this season and am running T16 maps yellow, vaaled, allflame, fragments and scarabs. Yet I have only found 1 Divine Vessel. Of course I can buy these in the trade for 4 - 5 chaos, but I don't want to.

It totally annoys me that I play for hundreds of hours and just nothing drops.

I spend more time optimizing my character and reading map modifiers than running the maps.

What I want to get at is that you should have a recognizable progress even with normal play, but it's just not there in POE.

Last edited by crash0verwr1te#3720 on Apr 9, 2024, 4:46:32 AM
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crash0verwr1te wrote:
For example, I have leveled 3 characters this season and am running T16 maps yellow, vaaled, allflame, fragments and scarabs. Yet I have only found 1 Divine Vessel. Of course I can buy these in the trade for 4 - 5 chaos, but I don't want to.

It totally annoys me that I play for hundreds of hours and just nothing drops.


What league mechanics are you playing and what scarabs are you using if you don't mind me asking?
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Scarletsword wrote:
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crash0verwr1te wrote:
For example, I have leveled 3 characters this season and am running T16 maps yellow, vaaled, allflame, fragments and scarabs. Yet I have only found 1 Divine Vessel. Of course I can buy these in the trade for 4 - 5 chaos, but I don't want to.

It totally annoys me that I play for hundreds of hours and just nothing drops.


What league mechanics are you playing and what scarabs are you using if you don't mind me asking?



Expedition/Scarab/Map Found


https://i.imgur.com/edVEIlI.jpeg

I use all i have (3 from the same type when i have). I have little bit from all.

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