Overall Game Perfomance state - and why GGG is in silenced mode about it?
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I would like to hear something from developers, just: "We are working on it"
This league retention is a nose dive. | |
"It is. 5% overall usage is meaningless when PoE gives zero fucks about all these cores. Besides it's not like that TR is particularly great when it comes to single core performance either. Your CPU is godly for workstations but actual gaming not so much. That's just how it is. I, for one, don't like pressing too many buttons. That doesn't make me unskilled, lazy, complacent or whatever other descriptor you are trying to pluck from your vocabulary. - Unknown philosopher, ca. 2025
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"Interesting. I myself had, and was playing, on a 5950X until last December. PoE was hammering 2-3 cores and gently using another 3-4. That was with a 6900XT. Ever since I switched to a 7800X3D and it actually uses all 8 cores there. I, for one, don't like pressing too many buttons. That doesn't make me unskilled, lazy, complacent or whatever other descriptor you are trying to pluck from your vocabulary. - Unknown philosopher, ca. 2025
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" To be fair, I have never had issues this badly until I began to play the below build, this season... (I think the animation on the below linked page says it all.) I have already crashed multiple people's games, when they joined me in my maps. I had it happen to numerous friends of mine who I normally play with. Their game freezes up and crashes without an error. (I have actually had this happen once or twice to myself, as well.) Eye of Winter Arcanist Brand - Triggerbot Last edited by King_Yoshi#4778 on Apr 19, 2024, 12:09:08 PM
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I can play a game like Cyberpunk in high quality, but I can't play a f**** ravaged blight because my pc explodes lol.
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And Cyberpunk has gamma (brightness) correction. Perhaps offer gamma correction on the store for 100 USD?
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" And probably they are using multi core threads in the wrong way. More cores doesn't means better performance, because the bottle neck is almost always the memory access to the RAM. Threads are used to prioritize tasks, unless you are running math calculations that are specifically designed to efficiently use multi-cores and that requires deep expertise. Probably, they have threads in infinite loops without any sleep burning the CPU. | |
"You don't deal with hundreds of entities at the same time in Cyberpunk. Cyberpunk doesn't have to calculate and update said hundreds of entities, particles, instances of incoming and outgoing damage - all while updating and exchanging absurd amounts of flexible data with a server. And that is extremely simplified. Your point is? I, for one, don't like pressing too many buttons. That doesn't make me unskilled, lazy, complacent or whatever other descriptor you are trying to pluck from your vocabulary. - Unknown philosopher, ca. 2025
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t17 fault... ggg must remove t17 from game
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" And when it did, the performance plummeted. That's why they culled like 80% of NPCs strolling through Night City in one update The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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