Please Make the Necropolis Crafting Viable.

"Crafting" at the tombs is simply no fun.
+ve

I like tinkering with the mobs buffs before a map
League buffs on Atlas very interesting

-ve
Nameless Seer bugged wouldn't spawn
Zero usable items from full clearing campaign lvl75 Kitava
Corpse pickup interface covers everything
Graveyard interface clunky

Could be the best league ever if the issues are ironed out

grave crafting needs something to stand out because we have so many other good crafting methods in the game, currently it feels undertuned and unrewarding.

whatever i put in there i always seem to get a shit result, like a random rare item that drops off a mob. 2000% more common mana mods? ye i hope you like this tier 12 mana mod even though you also added +tier juice. If you get a mana mod at all that is.

It's a one-shot item crafting mechanic, it HAS to have a reasonable chance of producing something good.

Currently odds of getting a good item straight up frm the ground are like 1 in a billion. Grave crafting makes this 1 in a million. Still not enough for us to bother with it. Make it more like 1 in 50 - 1 in 100.
"
Esubane wrote:
grave crafting needs something to stand out because we have so many other good crafting methods in the game, currently it feels undertuned and unrewarding.


Yeah, looks like this "crafting" is the same RNG as chaos orb. Maby they were in so much hurry that just not implemented it and plugged the hole in code by the simplest thing.

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