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tobes111 wrote:
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tobes111 wrote:
but you run 500% item rarity and 500% item quantity
then complain about getting too many uniques??!
this guy is running around with 1000% iir and iiq and complains abou tgetting items
wow
just wow!
the nerve of some people
what? this guy runs with an infinite amount of IIR & IIQ and complains about uniques??!
omfg o!m!f!g!
the world is doomed.
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Posted byNomadFX#0730on Apr 23, 2013, 4:11:19 AM
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game is turning into a diablo 3 shit loot spitter
it's really very sad and i don't know what prompted the change or how it made it into the current version of the game
vendoring uniques every single map now
IGN: VistaChris
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Posted byVistaChris#6285on Apr 23, 2013, 5:41:48 AM
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Glad to see you guys getting so much uniques. I run maps lvl 67-69 everyday and gotten 0 so far after the patch.
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Posted byyiweno#3709on Apr 23, 2013, 5:48:05 AM
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I dont get why people claim that I run high rarity drop rate and quantity, I'm no where close to what I've seen people been using.
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Posted byMiqi#7179on Apr 23, 2013, 6:58:02 AM
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VistaChris wrote:
game is turning into a diablo 3 shit loot spitter
it's really very sad and i don't know what prompted the change or how it made it into the current version of the game
vendoring uniques every single map now
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VistaChris wrote:
game is turning into a diablo 3 shit loot spitter
it's really very sad and i don't know what prompted the change or how it made it into the current version of the game
vendoring uniques every single map now
You are confusing color with quality. Shitty items are common, regardless of color. There are shitty uniques. There are godly whites. Godly items of any color are rare. This is exactly how it's supposed to be. If you need a game that uses colors to tell you "dude you should be wearing this shit" then go back to WoW or go make colors with your crayons. For the kids that cut their teeth on WoW and refused to play anything else for a decade, BROWN DOES NOT MEAN "OMG THE BEST ITAM. ALWAYS WIN. ALWAYS WIN. YOU BUY OR GET OUT".
If uniques were so rare, that only 3 unique pirate hats existed in the game, they would still be worthless. I like leaving those shitty pirate hats on the ground when they drop, so that the game can recycle them to a dumpster player, or maybe a monster will crawl under that pirate hat, settle down, have a family, and raise a litter of baby monsters, that will grow up and take up fighting The Exiled, where each of them will drop unique pirate hats of their own, and brave players like myself will leave those hats behind for more dumpsters and more monsters, which will lead to even more monsters hat breeding. You can't even comprehend this shit right now, because you're still stuck on fucking colors man.
Last edited by nGio#1658 on Apr 23, 2013, 7:49:51 AM
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Posted bynGio#1658on Apr 23, 2013, 7:49:13 AM
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nGio wrote:
I'm at 350 iir/ 86 iiq and I see a unique once every 15 maps, so i'm calling bullshit on you finding one every 6 minutes. This guy is flat out exaggerating, or he should be playing the lottery instead of video games. Everyone crying about the drop rate for shitty worthless uniques being too high probably cut their teeth on D3 during it's release. The most successful arpg of all time is D2, and it rained common uniques. They could make Redbeaks a 1 in a million find and it still wouldn't make them useful or worth something. 90% of the uniques are absolute trash, so who cares if they drop often?
On top of that, the trading format is such garbage that the drop rates need to be high. If I'm not watching my trade post get buried to page 5 in 30 seconds, I'm spending a day in trade chat getting offered Chaos Orbs for a K Heart. Everyone just makes shop pages and waits for xyz users to find their shit since trading in this game is such a mess.
Agreed
Guild #YoloSwag <SWAG>
HSC: SwaglordYolomancerII
Time zone: GMT +8 (Hong Kong)
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Posted byXymordos#2119on Apr 23, 2013, 8:04:23 AM
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nGio wrote:
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VistaChris wrote:
game is turning into a diablo 3 shit loot spitter
it's really very sad and i don't know what prompted the change or how it made it into the current version of the game
vendoring uniques every single map now
"
VistaChris wrote:
game is turning into a diablo 3 shit loot spitter
it's really very sad and i don't know what prompted the change or how it made it into the current version of the game
vendoring uniques every single map now
You are confusing color with quality. Shitty items are common, regardless of color. There are shitty uniques. There are godly whites. Godly items of any color are rare. This is exactly how it's supposed to be. If you need a game that uses colors to tell you "dude you should be wearing this shit" then go back to WoW or go make colors with your crayons. For the kids that cut their teeth on WoW and refused to play anything else for a decade, BROWN DOES NOT MEAN "OMG THE BEST ITAM. ALWAYS WIN. ALWAYS WIN. YOU BUY OR GET OUT".
If uniques were so rare, that only 3 unique pirate hats existed in the game, they would still be worthless. I like leaving those shitty pirate hats on the ground when they drop, so that the game can recycle them to a dumpster player, or maybe a monster will crawl under that pirate hat, settle down, have a family, and raise a litter of baby monsters, that will grow up and take up fighting The Exiled, where each of them will drop unique pirate hats of their own, and brave players like myself will leave those hats behind for more dumpsters and more monsters, which will lead to even more monsters hat breeding. You can't even comprehend this shit right now, because you're still stuck on fucking colors man.
Cool story bro.
Like, seriously. That story was really fucking cool.
Luna's Blackguards - a guild of bronies - is now recruiting! If you're a fan of our favourite chromatic marshmallow equines, hit me up with an add or whisper, and I'll invite you!
IGN: HopeYouAreFireProof
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gladiatorpie wrote:
I'd much rather have it like this. It was the same in d2, you would find alot of the lesser uniques but the good ones were still realitivly uncommon and the perfectly rolled ones were still incredibly rare.
It also makes rolling new chars more fun if you find some good low level uniques to twink with
Exactly this. This is an extremely GOOD thing, please for the love of god do not nerf the drop rate, GGG! This is exactly how these types of games are meant to be played, do not go back to the D3 style of uniques dropping once every 200 hours of gameplay and only having a slim chance of it even being remotely worthwhile...
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Posted byDyaven#1512on Apr 23, 2013, 8:23:57 AM
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nGio wrote:
If uniques were so rare, that only 3 unique pirate hats existed in the game, they would still be worthless. I like leaving those shitty pirate hats on the ground when they drop, so that the game can recycle them to a dumpster player, or maybe a monster will crawl under that pirate hat, settle down, have a family, and raise a litter of baby monsters, that will grow up and take up fighting The Exiled, where each of them will drop unique pirate hats of their own, and brave players like myself will leave those hats behind for more dumpsters and more monsters, which will lead to even more monsters hat breeding. You can't even comprehend this shit right now, because you're still stuck on fucking colors man.
best story on the forums rait nao
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Posted byiHaku#0909on Apr 23, 2013, 9:06:28 AM
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