Melee builds should be the strongest in any arpg created imho

Not sure about you guys but for me when i play rpgs or arpgs i also live in my own fantasy world entertaining myself while playing. When i play a game like this i wanna play and feel like i am Conan the barbarian or another badass warrior, viking or something, But in poe Conan is just a weakling. In poe we have archers with 10 % of the musclemass of the warrior being the badass ones.
Just think about it, the amount of high level testosteron a warrior fighting up close needs and have compared to a average build dude shooting arrows from afar is.

THIS IS WHERE WE HOLD THEM, THIS IS WHERE WE FIGHT, THIS IS WHERE THEY DIE, REMEMBER THIS DAY MEN FOR IT WILL BE YOURS FOR ALL TIME. Leonidas did not use a bow, he is a mans man, up and close up face to face with his enemy.

GGG is like no we like Legolas ( lol ).

Also in real life what would do the most damage, an arrow or a swing with a sword shopping a head off.

The hero status for a melee character is also way way higher, he literally throws his own body up close against demons, monsters, dragons etc. What does the archer do, he doesnt even need to have trained anything other than accuracy with his bow because ggg felt sorry for him maybe so they made arrows many times stronger than a head shop from a sword.

I think your philosophy is not good ggg when it comes to this issue.

If i owned your company in a scenario, i would fix this and no discussion beacuse it is nothing to discuss, its plain logical.
Last bumped on Mar 25, 2024, 3:14:45 PM
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In what fantasy world is a guy swinging an iron bar stronger than a witch whom channels the powers of chaos through her fingertips? Does he simply swing it harder? Nowae
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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ArtCrusade wrote:
In what fantasy world is a guy swinging an iron bar stronger than a witch whom channels the powers of chaos through her fingertips? Does he simply swing it harder? Nowae


lmao. This gave me a serious chuckle.
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ArtCrusade wrote:
In what fantasy world is a guy swinging an iron bar stronger than a witch whom channels the powers of chaos through her fingertips? Does he simply swing it harder? Nowae




Archer, i compared with an archer. A witch ( sorcerer, wizard ) can outperform any non-magical empowered human ofc depending on the magic that channels from their body. They have powers that a regular human dont have, archer or warrior.
A witch, is it even a human?


I just think its such a shame that melee is so much hated in poe ( by ggg? ). It can be fixed hopefully. For me melee is by far the fantasy i want rather than ranged just in general in most arpgs and arpgs or adventure games i play.

Just my opinion and what i enjoy the most in games like this, I want to experience that badass warrior type playstyle which is not a great experience in poe ( its not awful imo but its nowhere near where it should be imo ).

But your thread title suggests that melee should be the pinnacle of archetypes, the very strongest there ever was? *cue pokemon intro song*

Melee isn't hated at all, it's just the 'inclusive education' kid that's always late to the play dates. Melee isn't even bad, it's just that a lot of the game's challenging content is much easier dealt with as a ranged classes.

There are a ton of melee builds that are a blast to play. Just play what's fun to you
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
"
TempestMind wrote:
"
ArtCrusade wrote:
In what fantasy world is a guy swinging an iron bar stronger than a witch whom channels the powers of chaos through her fingertips? Does he simply swing it harder? Nowae


lmao. This gave me a serious chuckle.




Did you even read my post? hoho haha hihihihi

If ggg focused more of the games balance around melee instead of ranged and did that several years back i just think maybe poe would be in a better balanced state today. But they make poe 2 so maybe that game is better for me, a game with a new start maybe they get it in a better way in that game hopefully.
"
ArtCrusade wrote:
But your thread title suggests that melee should be the pinnacle of archetypes, the very strongest there ever was? *cue pokemon intro song*

Melee isn't hated at all, it's just the 'inclusive education' kid that's always late to the play dates. Melee isn't even bad, it's just that a lot of the game's challenging content is much easier dealt with as a ranged classes.

There are a ton of melee builds that are a blast to play. Just play what's fun to you




Yes the title is what you say, I still mean that in a general sence. Ehp and dps combined a warrior should be at the top because the warrior playstyle is the hardest. A witch should have the highest dps. A ranger should have his own thing movement speed maybe and lowest dps among the 3 playstyles. This is my opinion and you can disagree with me.
Arrow to the head = instant death
Arrow to the heart = instant death
Arrow to the neck = probable instant death

Sword to head = POSSIBLE death, possible heavy injury
Sword to heart = good luck
Sword to neck = probable death, but executions with a guillotine failed all the time....so I can imagine swords being even worse.


You SERIOUSLY underestimate the killing capability of arrows. And thats not even including speciality arrows, such as poisoned tips, barbed tips, loose tips, corkscrew tips, etc. Swords and axes were notoriously POOR at killing in one strike....you seem to be taking anime as real life.

Plus, blood eroded the metal on swords pretty darn fast, and bones caused nicks in the blade. Ever try to use a dull knife in the kitchen? Arrows are always in pristine condition because they were mostly 1-time use.
Last edited by jsuslak313#7615 on Mar 25, 2024, 12:40:34 AM
to me its all about theme.

i actually agree that MAGES should be VASTLY MORE POWERFUL than melee.

but thematically mages do this at a cost. usually this is balanced by MANA/resource/cooldowns.

mages are mortars. the nukes. the ones that cause huge ass damage with huge ass AOEs.

unfortunately this does not translate well in POE as mages cast huge ass aoe's with huge ass dps with little repercussion.

Archers thematically should excel at high damage and range. they must be AGILE and should be less effective at close range. thus the need to constantly kite and reposition themselves. a very active playstyle. thematically they should excel with single targets NOT multiple targets.

they're sniper rifles or even assault rifles of the battlefield.

melee.... to me thematically melee is many things.

1. OUTLAST the enemy. he's not expected to kill enemies just by looking at them. he cant nuke them like a mage, nor critically kill them with a long ranged shot between the eyes. he will make his way towards you. he will get hurt, but he WILL get to you if you dont take him down first. and if he gets to you, he will excel at fighting you in long drawn combat. trading blows with you but somehow he seems to never go down even tho you're clearly more damaging. unlike the mage, who went spent becomes useless/less effective, the melee warrior keeps going.

2. he excels at close quarter combat. unlike archers which have to worry about getting hit or dealing with multiple targets, a melee fighter should be competent at dealing with multiple targets which are closeby. maybe he takes longer to clear them. no problem. but he doesnt necessarily need to keep away from them.

so how isit translated in POE?

mages cast gazillion spells that hit the entire screen at once with huge ass damage nonstop.

archers shoot gazillion projectiles that hit the entire screen at once with huge ass damage non stop.

depending on build, both COULD be as tanky as a melee character

melee-ers have to consider being tanky af but zdps. or doing huge ass damage that hits as much of the screen as possible.

in reality melee-ers tend to have TONS of downtime due to aoe area denial effects.

melee in POE is fine if you're super strong and delete enemies fine.

but as it is melee is definitely not in a good place.

i think its mainly due to how the game is currently where theres no distinction between the classes. tanky casters exist. whatever defensive options that melee has, other classes may have it too. but it doesnt work 2 ways. melee-ers have to work hard to make their attacks hit the screen. in fact some archers a built to deal more damage at close quarters.
[Removed by Support]
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jsuslak313 wrote:
Arrow to the head = instant death
Arrow to the heart = instant death
Arrow to the neck = probable instant death

Sword to head = POSSIBLE death, possible heavy injury
Sword to heart = good luck
Sword to neck = probable death, but executions with a guillotine failed all the time....so I can imagine swords being even worse.


You SERIOUSLY underestimate the killing capability of arrows. And thats not even including speciality arrows, such as poisoned tips, barbed tips, loose tips, corkscrew tips, etc. Swords and axes were notoriously POOR at killing in one strike....you seem to be taking anime as real life.

Plus, blood eroded the metal on swords pretty darn fast, and bones caused nicks in the blade. Ever try to use a dull knife in the kitchen? Arrows are always in pristine condition because they were mostly 1-time use.



Hmm good points. Though i think in a battle a warrior vs a warrior, its a fight and both moves around, block with shields etc so yeah some strikes with swords can be non-100 % effective lethal strikes because of the moving blocking etc. It is also to consider that a sword strike against flesh ( no helmet ) against a neck is probably 100 % instant death. Also in a battle scenario these archers may miss vital points too because of the same reason that the target is moving constantly. Another thing how much blood is needed before the sword is dull because of the erroding form the blood. 100 heashops 200 , 300 ?

In poe though....I stand exactly where i have from the start, the warrior because of the hard playstyle should get more love in poe.( imo the warrior is by far the most charismatic characters in games movies whatever, i have thought that my entire live ).An archer in poe can have an extra itemslot too with the quiver since the bow is two handed. I would love to have an extra itemslot wielding my two handed sword. But no that is only the archer that get which already has ton of dps without it. Do the archer really need this extra help that the warrior typical do not have. since the archer is so strong why do they get this too. A marauder or a Conan like character should be able to wield a two handed sword in one hand ( his strength is ridiculous ). Coonsidering the harder playstyle shouldnt it be the warrior that should get the extra itemslot? ( maybe a passive skill with high strength requirement, you wield a two handed with one arm while skillpoint is active ).

Last edited by Devonor#2471 on Mar 25, 2024, 10:23:48 AM

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